如何从另一个 dart 文件中调用有状态小部件(有表单)方法?- Flutter

Posted

技术标签:

【中文标题】如何从另一个 dart 文件中调用有状态小部件(有表单)方法?- Flutter【英文标题】:How to Call stateful widget(have form) method from another dart file?- Flutter 【发布时间】:2020-01-03 09:23:20 【问题描述】:

我在有状态小部件中有一个表单,在我的有状态小部件中,我使用提交方法验证我的表单。

在我的应用程序中,我在另一个 dart 文件的另一个页面中显示该表单。

我的表单在新页面和 appbar 操作中可见,我正在调用提交方法,但我不知道如何在新 dart 文件中调用该提交方法。

【问题讨论】:

【参考方案1】:

我认为你的问题不是验证逻辑,你可以在回调中做到这一点 我认为您的情况是单击提交按钮时您可能会使用 SnackBar。您使用 SnackBar 来显示错误,并且您不想在 appbar 中重复此逻辑。

诀窍是使用 GlobalKey 来保持 YourFormState 并使用 key.currentState 在 YourFormState 中调用函数,因此提交按钮和 appbar 动作可以调用相同的函数

final key = new GlobalKey<MyCustomFormState>();
...
appBar: AppBar(          
          title: Text(widget.title),
          actions: <Widget>[
            // action button
            IconButton(
              icon: Icon(Icons.access_alarm),
              onPressed: () 
                key.currentState.validateform();
              ,
            ),
          ]),
...
children: <Widget>[
        MyCustomForm(key: key),

... 

class MyCustomForm extends StatefulWidget 
  MyCustomForm( Key key ) : super(key: key);

完整的工作代码

import 'package:flutter/material.dart';

void main() => runApp(MyApp());
final key = new GlobalKey<MyCustomFormState>();

class MyApp extends StatelessWidget 
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) 
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  


class MyHomePage extends StatefulWidget 
  MyHomePage(Key key, this.title) : super(key: key);

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();

var myCustomForm =  MyCustomForm();

class _MyHomePageState extends State<MyHomePage> 
  int _counter = 0;

  void _incrementCounter() 
    setState(() 
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    );
  

  @override
  Widget build(BuildContext context) 
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
          actions: <Widget>[
      // action button
      IconButton(
      icon: Icon(Icons.access_alarm),
      onPressed: () 
        key.currentState.validateform();
      ,
    ),
      ]),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Invoke "debug painting" (press "p" in the console, choose the
          // "Toggle Debug Paint" action from the Flutter Inspector in android
          // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
          // to see the wireframe for each widget.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            MyCustomForm(key: key),
            Text(
              'You have pushed the button this many times:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.display1,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  


class MyCustomForm extends StatefulWidget 
  MyCustomForm( Key key ) : super(key: key);

  @override
  MyCustomFormState createState() 
    return MyCustomFormState();
  



// Create a corresponding State class.
// This class holds data related to the form.
class MyCustomFormState extends State<MyCustomForm> 
  // Create a global key that uniquely identifies the Form widget
  // and allows validation of the form.
  //
  // Note: This is a GlobalKey<FormState>,
  // not a GlobalKey<MyCustomFormState>.
  final _formKey = GlobalKey<FormState>();

  @override
  Widget build(BuildContext context) 
    // Build a Form widget using the _formKey created above.
    return Form(
      key: _formKey,
      child: Column(
        crossAxisAlignment: CrossAxisAlignment.start,
        children: <Widget>[
          TextFormField(
            validator: (value) 
              if (value.isEmpty) 
                return 'Please enter some text';
              
              return null;
            ,
          ),
          Padding(
            padding: const EdgeInsets.symmetric(vertical: 16.0),
            child: RaisedButton(
              onPressed: () 
                // Validate returns true if the form is valid, or false
                // otherwise.
                validateform();
              ,
              child: Text('Submit'),
            ),
          ),
        ],
      ),
    );
  

  void validateform() 
    // Validate returns true if the form is valid, or false
    // otherwise.
    if (_formKey.currentState.validate()) 
      // If the form is valid, display a Snackbar.
      Scaffold.of(context)
          .showSnackBar(SnackBar(content: Text('Processing Data')));
    
  

演示与 SnackBar 配合使用

【讨论】:

谢谢兄弟,您的代码运行良好。我有2个疑问。在 MyCustomFormState 类中,您删除了 _(下划线)。第一个疑问)。删除下划线会导致应用性能出现问题吗?第二个疑问)。我们已经为 FormState 使用了 GlobalKey,现在为 MyCustomFormState 创建了另一个 GlobalKey,因此使用 2 GlobalKey 将产生任何问题。我不太了解 GlobalKey。我是 Flutter 的初学者。请解释 MyCustomFormState 是来自谷歌的官方示例。我没有修改它。下划线表示私有。没有性能问题。两个不同的变量(键)没有冲突。 详情可以看这个。 ***.com/questions/46542768/… 哦,谢谢兄弟。而且我不需要 Snackbar。我在 1 个飞镖文件中有表格。在主 dart 文件中,我正在显示我的表单。在 Appbar 中,我正在调用提交按钮,它位于另一个 dart 文件中。因此,在调用该函数时,它的验证器使用 null 调用。这是我的问题。现在它解决了。 嗨,我试过了,但它显示以下错误 ════════ 手势捕获的异常═══════════════════ ═════════════════════════════════════════════以下无方法抛出错误处理手势:在 null 上调用了方法“test”。接收者:null 尝试调用:test()【参考方案2】:

您可以在另一个小部件的顶部创建 VoidCallback final,这将触发父小部件的操作。

class FormWidget extends StatefulWidget 
  @override
  _FormWidgetState createState() => _FormWidgetState();


class _FormWidgetState extends State<FormWidget> 
  @override
  Widget build(BuildContext context) 
    return Column(
      children: <Widget>[
      //here goes your form and everything else
      SubmitButton(
        onClick: ()
          //perform the actions you need
        ,
      ),
      ],

    );
  


class SubmitButton extends StatelessWidget 
  final VoidCallback onClick;

  const SubmitButton(Key key, this.onClick) : super(key: key);
  @override
  Widget build(BuildContext context) 
    return GestureDetector(
      onTap: onClick,
      child:Container(

        //your button
    ),
    );
  

【讨论】:

以上是关于如何从另一个 dart 文件中调用有状态小部件(有表单)方法?- Flutter的主要内容,如果未能解决你的问题,请参考以下文章

从另一个有状态小部件调用一个有状态小部件中的方法 - Flutter

如何从另一个小部件更改有状态小部件的变量?

Flutter/Dart:我的小部件树中可以有多个带有状态的小部件吗?

从无状态小部件调用有状态小部件的 setState

如何从另一个小部件状态处理一个小部件状态?

Flutter/Dart:将参数传递给有状态的小部件?