调用glGenBuffers时openGL崩溃
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【中文标题】调用glGenBuffers时openGL崩溃【英文标题】:openGL crashing when calling glGenBuffers 【发布时间】:2016-08-25 02:35:17 【问题描述】:我正在通过http://learnopengl.com/ 学习 OpenGL,但是当我尝试在教程的“hello triangle”部分中绑定缓冲区时,我崩溃了。我以前有 C++ 编码经验,但我不知道哪里出了问题。
我的代码:
#include <iostream>
#define GLEW_STATIC
#include <GL/glew.h>
#include <GL/glfw3.h>
#include <GL/gl.h>
using namespace std;
const GLuint WIDTH = 800, HEIGHT = 600;
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mode);
int initializeWindow(GLFWwindow* window);
int main()
GLFWwindow* window;
cout << "Creating Triangles" << endl;
GLfloat triangles[] =
-0.5f, -0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
0.5f, 0.5f, 0.0f
;
cout << "Initialising GLFW" << endl;
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
cout << "Initialising Window..." << endl;
window = glfwCreateWindow(WIDTH, HEIGHT, "LearnOpenGL", NULL, NULL);
cout << "Setting Callback Functions..." << endl;
glfwSetKeyCallback(window, key_callback);
cout << "Binding Buffers" << endl;
GLuint VBO;
glGenBuffers(1, &VBO); // <--- Crashing here
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(triangles), triangles, GL_STATIC_DRAW);
if (initializeWindow(window) == -1)
return -1;
while(!glfwWindowShouldClose(window))
glfwPollEvents();
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
cout << "Terminating..." << endl;
glfwTerminate();
return 0;
int initializeWindow(GLFWwindow* window)
if (window == NULL)
cout << "Failed to create GLFW window... exiting" << endl;
glfwTerminate();
return -1;
glfwMakeContextCurrent(window);
glewExperimental = GL_TRUE;
if(glewInit() != GLEW_OK)
cout << "Failed to initialize GLEW... exiting" << endl;
return -1;
int width, height;
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
return 0;
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mode)
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
我只是遇到了一般的“无响应”崩溃,控制台中没有错误。任何帮助将不胜感激,谢谢。
【问题讨论】:
【参考方案1】:您需要在创建窗口之后和调用 gl 函数之前调用initializeWindow
。这对于激活当前窗口并初始化 glew 是必要的(这些操作在 initializewindow
内部完成)
【讨论】:
啊,我完全忘记了我在 if 语句中初始化了窗口。谢谢!以上是关于调用glGenBuffers时openGL崩溃的主要内容,如果未能解决你的问题,请参考以下文章