SDL 表面像素格式转换
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【中文标题】SDL 表面像素格式转换【英文标题】:SDL Surface Pixel Format Conversion 【发布时间】:2010-12-02 21:40:33 【问题描述】:我想将由 IMG_Load() 加载的 SDL_Surface 转换为 OpenGL 纹理的其他像素格式 (rgba8)。我怎样才能做到这一点? 我在文档中阅读了有关 SDL_ConvertSurface() 的信息,但我不知道如何将它组合在一起。
【问题讨论】:
您真的需要将其转换为 RGBA,还是只需将其加载到纹理中? 【参考方案1】:给"How To Load an OpenGL Texture from an SDL_Surface"一个机会:
GLuint texture; // This is a handle to our texture object
SDL_Surface *surface; // This surface will tell us the details of the image
GLenum texture_format;
GLint nOfColors;
if( (surface = SDL_LoadBMP("image.bmp")) )
// Check that the image's width is a power of 2
if( (surface->w & (surface->w - 1)) != 0 )
printf("warning: image.bmp's width is not a power of 2\n");
// Also check if the height is a power of 2
if( (surface->h & (surface->h - 1)) != 0 )
printf("warning: image.bmp's height is not a power of 2\n");
// get the number of channels in the SDL surface
nOfColors = surface->format->BytesPerPixel;
if( nOfColors == 4 ) // contains an alpha channel
if(surface->format->Rmask == 0x000000ff)
texture_format = GL_RGBA;
else
texture_format = GL_BGRA;
else if( nOfColors == 3 ) // no alpha channel
if(surface->format->Rmask == 0x000000ff)
texture_format = GL_RGB;
else
texture_format = GL_BGR;
else
printf("warning: the image is not truecolor.. this will probably break\n");
// this error should not go unhandled
// Have OpenGL generate a texture object handle for us
glGenTextures( 1, &texture );
// Bind the texture object
glBindTexture( GL_TEXTURE_2D, texture );
// Set the texture's stretching properties
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
// Edit the texture object's image data using the information SDL_Surface gives us
glTexImage2D
(
GL_TEXTURE_2D,
0,
nOfColors,
surface->w,
surface->h,
0,
texture_format,
GL_UNSIGNED_BYTE,
surface->pixels
);
else
printf("SDL could not load image.bmp: %s\n", SDL_GetError());
SDL_Quit();
return 1;
// Free the SDL_Surface only if it was successfully created
if( surface )
SDL_FreeSurface( surface );
【讨论】:
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