我选对了吗?
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【中文标题】我选对了吗?【英文标题】:Am I doing Picking right? 【发布时间】:2011-04-21 17:47:14 【问题描述】:所以我正在研究我的拣货功能。我已经阅读了几个教程并阅读了一些帖子,我已经到了这一点。但是还是不行。 我的代码有什么问题?
BOOL Directx::Picking(HWND hWnd, AnimatedMesh *entity)
POINT pt;
D3DVIEWPORT9 vp;
D3DXMATRIX matWorld, matView, matProj;
GetCursorPos(&pt);
ScreenToClient(hWnd, &pt);
d3ddev->GetTransform(D3DTS_PROJECTION, &matProj);
d3ddev->GetViewport(&vp);
d3ddev->GetTransform(D3DTS_WORLD, &matWorld);
d3ddev->GetTransform(D3DTS_VIEW, &matView);
// Use inverse of matrix
D3DXVECTOR3 rayPos(pt.x, pt.y,0); // near-plane position
D3DXVECTOR3 rayDir(pt.x, pt.x,1); // far-plane position
D3DXVec3Unproject(&rayPos,&rayPos,&vp,&matProj,&matView,&matWorld);
D3DXVec3Unproject(&rayDir,&rayDir,&vp,&matProj,&matView,&matWorld);
rayDir -= rayPos; // make a direction from the 2 positions
D3DXVec3Normalize(&rayDir,&rayDir);
// Transform ray origin and direction by inv matrix
BOOL hasHit;
float distanceToCollision;
if(FAILED(D3DXIntersect(entity->pDrawMesh, &rayPos, &rayDir, &hasHit, NULL, NULL, NULL, &distanceToCollision, NULL, NULL)))
PostQuitMessage(0);
;
if(hasHit!=0)
PostQuitMessage(0);
else
s=rayPos;
return hasHit;
【问题讨论】:
你想在屏幕中间挑选对象吗? (从屏幕中心开始的射线 好吧,我想在屏幕上的任何地方挑选对象。 @Tiago 您想使用远程访问,以便访问我的笔记本电脑并查看发生了什么并查看整个项目? if(hasHit!=0) PostQuitMessage(0); HasHit != 0 表示射线击中了一个物体,那么为什么要关闭程序呢? 刚刚到现在。 【参考方案1】:试试这个:
BOOL Directx::Picking(HWND hWnd, AnimatedMesh *entity)
POINT pt;
D3DVIEWPORT9 vp;
D3DXMATRIX matProj, matView;
GetCursorPos(&pt);
ScreenToClient(hWnd, &pt);
float w = (float)backBufferWidth;
float h = (float)backBufferHeight;
d3ddev->GetTransform(D3DTS_VIEW, &matView);
d3ddev->GetTransform(D3DTS_PROJECTION, &matProj);
d3ddev->GetViewport(&vp);
//Transform cursor position to view space
float x = (2.0f*pt.x/w - 1.0f) / matProj(0,0);
float y = (-2.0f*pt.y/h + 1.0f) / matProj(1,1);
D3DXVECTOR3 rayOrigin(0.0f, 0.0f,0.0f); // near-plane position
D3DXVECTOR3 rayDir(x, y, 1.0f); // far-plane position
D3DXMATRIX matInvView;
D3DXMatrixInverse(&matInvView, 0, &matView);
D3DXVECTOR3 rayOriginW, rayDirW;
// Transform picking ray to world space.
D3DXVec3TransformCoord(&rayOriginW, &rayOrigin, &invView);
D3DXVec3TransformNormal(&rayDirW, &rayDdir, &invView);
D3DXVec3Normalize(&rayDirW, &rayDirW);
BOOL hasHit;
float distanceToCollision;
if(FAILED(D3DXIntersect(entity->pDrawMesh, &rayOriginW, &rayDirW, &hasHit, NULL, NULL, NULL, &distanceToCollision, NULL, NULL)))
PostQuitMessage(0);
;
s=rayPos;
return hasHit;
【讨论】:
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