在 onClick 函数中调用更新函数时 useState 不会重新渲染
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【中文标题】在 onClick 函数中调用更新函数时 useState 不会重新渲染【英文标题】:useState not rerendering when update function is called inside onClick function 【发布时间】:2020-03-06 03:26:14 【问题描述】:我花了几天时间查看类似的帖子,但没有解决方案。出于某种原因,当我使用 setPostState(myState.posts);
时,它不会重新渲染组件。
我正在使用反应 ^16.10.2
下面是我的代码:
import React, useState, useCallback from 'react';
import withStyles, makeStyles from '@material-ui/core/styles';
import Paper, TableRow, TableHead, TableCell, TableBody, Table, Badge, Fab from '@material-ui/core'
import myState from '../../PubSub/pub-sub'
import ThumbUpIcon from '@material-ui/icons/ThumbUp';
import ThumbDownIcon from '@material-ui/icons/ThumbDown';
const StyledTableCell = withStyles(...))(TableCell);
const StyledTableRow = withStyles(...))(TableRow);
const useStyles = makeStyles(theme => (...));
export default props =>
console.log("++++++++++++++++Render Body+++++++++++++++++++++");
const classes = useStyles();
let [postState, setPostState] = useState(myState.posts);// why does setPostState not update badge count???? or re-render component???
let upVote = (id) =>
let objIndex = myState.posts.findIndex((obj => obj.id == id));
return (
<Fab key="upVote4309lk" +id color="primary" aria-label="add" className=classes.fab
onClick=() =>
myState.posts[objIndex].up_vote++;
setPostState(myState.posts);//why does this not update badge count???? or re-render component???
>
<Badge key="Ubadge"+objIndex className=classes.margin badgeContent=postState[objIndex].up_vote color="primary"><
ThumbUpIcon> </ThumbUpIcon>
</Badge>
</Fab>
)
;
let downVote = (id) =>
let objIndex = myState.posts.findIndex((obj => obj.id == id));
return (
<Fab key="downVote0940v" + id color="primary" aria-label="add" className=classes.fab
onClick=() =>
myState.posts[objIndex].down_vote++;
setPostState(myState.posts);//why does this not update badge count???? or re-render component???
>
<Badge className=classes.margin badgeContent=myState.posts[objIndex].down_vote color="primary"><
ThumbDownIcon> </ThumbDownIcon>
</Badge>
</Fab>
)
;
function filter(name)
return name.toLowerCase().includes(props.searchData.title.toLowerCase());
function createData(title, description, user, up_votes, down_votes, id)
if (filter(title, description, user, up_votes, down_votes))
return (
<StyledTableRow key=id + "tableKey">
<StyledTableCell>title</StyledTableCell>
< StyledTableCell>description</StyledTableCell>
<StyledTableCell>user</StyledTableCell>
<StyledTableCell>upVote(id)</StyledTableCell>
<StyledTableCell>downVote(id)</StyledTableCell>
</StyledTableRow>
)
const rows = myState.posts.map(
obj => createData(obj.title, obj.description, obj.user, obj.up_votes, obj.down_votes, obj.id)
);
return (
<Paper className=classes.root>
<Table className=classes.table aria-label="customized table">
<TableHead>
<TableRow>
<StyledTableCell>Title</StyledTableCell>
<StyledTableCell>Description</StyledTableCell>
<StyledTableCell>User</StyledTableCell>
<StyledTableCell>Up Votes</StyledTableCell>
<StyledTableCell>Down Votes</StyledTableCell>
</TableRow>
</TableHead>
<TableBody>
rows.map(row => (row))
</TableBody>
</Table>
</Paper>
);
任何帮助都会很棒,谢谢!
【问题讨论】:
【参考方案1】:在 React 中,组件仅在 state
更改时重新渲染,即 prevState
!== currentState
是基于类的组件还是函数式组件。在您的情况下,您正在调用 setPosts 但它不会更改状态,因为您在设置状态时分配了相同的对象myState.posts
。 React 不对对象执行深度相等检查,它只是比较对象在某个状态下的引用。在您的情况下,引用永远不会随着您的变化而改变,并且在调用 setPosts 后 prevState
保持等于 newState
。
为了避免这个问题,在 react 中使用 Objects / Arrays 设置状态时,您需要确保分配一个新的引用。所以比较 prevState
和 currState
返回 false。有关详细信息,请参阅相等检查示例
访问和设置状态的正确方法:
// Set the initial value using myState.posts and then use the variable
// postState to access the posts and not myState.posts
const [postState, setPostState] = useState(myState.posts)
const makeUpVote = (objIndex) =>
// Make local variable posts to change and set posts while
// using spread operator to make sure we get a new array created instead
// of pointing to the same array in memory
const posts = [...postState]
posts[objIndex].up_vote++
setPostState(posts)
let upVote = id =>
// use postState to access instead of myState.posts
let objIndex = postState.findIndex(obj => obj.id == id)
return (
<Fab
// I would recommend creating separate functions to handle this
// instead of writing them inline.
onClick=() => makeUpVote(objIndex)
></Fab>
)
平等检查示例:
// This snippet is just to give you an idea of mutation
const posts = [id: 1, upvote: 0, id: 2, upvote: 0]
const posts2 = posts
// using spread operator from ES6 to assign a new array with similar values to posts3
const posts3 = [...posts]
posts[0].upvote++
posts3[0].upvote++
// This statement will return true because posts and posts2 have
// the same address in memory (reference) even though we just
// changed posts variable.
// If we set posts2 in state and initial state was posts
// component will NOT re-render
console.log(posts === posts2)
// This will return false because we assigned a new object
// to posts3 using spread operator even though values are same
// If we set posts3 in state an initial state was posts
// component will re-render
console.log(posts === posts3)
// Now another thing to notice is that spread operator does not
// perform deep cloning and therefore the object at index 0 in
// posts has the same reference to object at index 0 in posts 3
// therefore we get upvote = 2
console.log("Posts: ", posts)
console.log("Posts3: ", posts3)
【讨论】:
谢谢,您的建议奏效了。我通过将setPostState(myState.posts);
更改为 setPostState([...myState.posts]);
来修复它以上是关于在 onClick 函数中调用更新函数时 useState 不会重新渲染的主要内容,如果未能解决你的问题,请参考以下文章
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