如何在 Core Graphics / Quartz 2D 中绘制圆角矩形?

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【中文标题】如何在 Core Graphics / Quartz 2D 中绘制圆角矩形?【英文标题】:How to draw a rounded rectangle in Core Graphics / Quartz 2D? 【发布时间】:2011-02-19 14:19:53 【问题描述】:

我需要画一个圆角矩形的轮廓。我知道我可以制作直线和圆弧,但也许还有圆角矩形的功能?

【问题讨论】:

示例代码***.com/a/19142851/294884 【参考方案1】:

没有预先打包的方法,您必须结合弧才能做到这一点,apples quartzdemo 项目显示了执行此操作的代码,这是参考Quartz Demo,这是他们提供的代码

  // As a bonus, we'll combine arcs to create a round rectangle! 
 
// Drawing with a white stroke color 
 CGContextRef context=UIGraphicsGetCurrentContext()
CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0); 
  
// If you were making this as a routine, you would probably accept a rectangle 
// that defines its bounds, and a radius reflecting the "rounded-ness" of the rectangle. 
CGRect rrect = CGRectMake(210.0, 90.0, 60.0, 60.0); 
CGFloat radius = 10.0; 
// NOTE: At this point you may want to verify that your radius is no more than half 
// the width and height of your rectangle, as this technique degenerates for those cases. 
 
// In order to draw a rounded rectangle, we will take advantage of the fact that 
// CGContextAddArcToPoint will draw straight lines past the start and end of the arc 
// in order to create the path from the current position and the destination position. 
 
// In order to create the 4 arcs correctly, we need to know the min, mid and max positions 
// on the x and y lengths of the given rectangle. 
CGFloat minx = CGRectGetMinX(rrect), midx = CGRectGetMidX(rrect), maxx = CGRectGetMaxX(rrect); 
CGFloat miny = CGRectGetMinY(rrect), midy = CGRectGetMidY(rrect), maxy = CGRectGetMaxY(rrect); 
 
// Next, we will go around the rectangle in the order given by the figure below. 
//       minx    midx    maxx 
// miny    2       3       4 
// midy   1 9              5 
// maxy    8       7       6 
// Which gives us a coincident start and end point, which is incidental to this technique, but still doesn't 
// form a closed path, so we still need to close the path to connect the ends correctly. 
// Thus we start by moving to point 1, then adding arcs through each pair of points that follows. 
// You could use a similar tecgnique to create any shape with rounded corners. 
 
// Start at 1 
CGContextMoveToPoint(context, minx, midy); 
// Add an arc through 2 to 3 
CGContextAddArcToPoint(context, minx, miny, midx, miny, radius); 
// Add an arc through 4 to 5 
CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius); 
// Add an arc through 6 to 7 
CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius); 
// Add an arc through 8 to 9 
CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius); 
// Close the path 
CGContextClosePath(context); 
// Fill & stroke the path 
CGContextDrawPath(context, kCGPathFillStroke); 

【讨论】:

如果有人想知道CGContextAddArcToPoint() 的工作原理,this 是一个很好的解释。【参考方案2】:

斯威夫特 4.2

    let lineWidth: CGFloat = 5.0
    let path = UIBezierPath(roundedRect: rect.insetBy(dx: lineWidth/2.0, dy: lineWidth/2.0), cornerRadius: 10。0)
    path.lineWidth = lineWidth
    UIColor.green.setStroke()
    path.stroke()

【讨论】:

【参考方案3】:

斯威夫特:

    let rect: CGRect = ...

    let path = UIBezierPath(roundedRect: rect, cornerRadius: 5.0)
    CGContextAddPath(context, path.CGPath)
    CGContextSetStrokeColorWithColor(context, UIColor.clearColor().CGColor)
    CGContextDrawPath(context, CGPathDrawingMode.FillStroke)

【讨论】:

【参考方案4】:

也许……三个?晚了几年,但这些天我使用它没有问题。

@import CoreGraphics;

@interface YourViewController ()
@property (weak, nonatomic) IBOutlet UIButton *theButton;
@end

- (void)viewDidLoad

    [super viewDidLoad];

    self.theButton.layer.cornerRadius  = 5.0f;
    self.theButton.layer.masksToBounds = YES;

    // Another useful ones
    // Scaling the view (width, height)
    self.theButton.transform = CGAfflineTransformMakeScale(1.50f, 1.50f);

    // Setting an alpha value (transparency) - nice with Activity Indicator subviews
    self.theButton.alpha     = 0.8f;

【讨论】:

【参考方案5】:

CGPathCreateWithRoundedRect() 会做你想做的事。

CGPathRef CGPathCreateWithRoundedRect(
   CGRect rect,
   CGFloat cornerWidth,
   CGFloat cornerHeight,
   const CGAffineTransform *transform
);

ios 7.0 开始提供

【讨论】:

我很确定这不会给你新的 iOS7 圆角。对新的 iOS7 圆角使用 bezierPathWithRoundedRect... @JoeBlow 不知道你的意思,这个功能只在iOS7中添加,给你圆角;还有其他圆角吗?【参考方案6】:
 UIBezierPath *bezierPath = [UIBezierPath bezierPathWithRoundedRect:bubbleBounds cornerRadius:15.0];
 CGContextSetStrokeColorWithColor(context, [UIColor grayColor].CGColor);
 [bezierPath stroke];

【讨论】:

【参考方案7】:

这是我编写的一个函数,它使用角半径对输入矩形进行四舍五入。

CGMutablePathRef createRoundedCornerPath(CGRect rect, CGFloat cornerRadius) 

    // create a mutable path
    CGMutablePathRef path = CGPathCreateMutable();

    // get the 4 corners of the rect
    CGPoint topLeft = CGPointMake(rect.origin.x, rect.origin.y);
    CGPoint topRight = CGPointMake(rect.origin.x + rect.size.width, rect.origin.y);
    CGPoint bottomRight = CGPointMake(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
    CGPoint bottomLeft = CGPointMake(rect.origin.x, rect.origin.y + rect.size.height);

    // move to top left
    CGPathMoveToPoint(path, NULL, topLeft.x + cornerRadius, topLeft.y);

    // add top line
    CGPathAddLineToPoint(path, NULL, topRight.x - cornerRadius, topRight.y);

    // add top right curve
    CGPathAddQuadCurveToPoint(path, NULL, topRight.x, topRight.y, topRight.x, topRight.y + cornerRadius);

    // add right line
    CGPathAddLineToPoint(path, NULL, bottomRight.x, bottomRight.y - cornerRadius);

    // add bottom right curve
    CGPathAddQuadCurveToPoint(path, NULL, bottomRight.x, bottomRight.y, bottomRight.x - cornerRadius, bottomRight.y);

    // add bottom line
    CGPathAddLineToPoint(path, NULL, bottomLeft.x + cornerRadius, bottomLeft.y);

    // add bottom left curve
    CGPathAddQuadCurveToPoint(path, NULL, bottomLeft.x, bottomLeft.y, bottomLeft.x, bottomLeft.y - cornerRadius);

    // add left line
    CGPathAddLineToPoint(path, NULL, topLeft.x, topLeft.y + cornerRadius);

    // add top left curve
    CGPathAddQuadCurveToPoint(path, NULL, topLeft.x, topLeft.y, topLeft.x + cornerRadius, topLeft.y);

    // return the path
    return path;

如何使用该函数,假设您继承 UIView 并覆盖 drawRect:

- (void)drawRect:(CGRect)rect 

    // constants
    const CGFloat outlineStrokeWidth = 20.0f;
    const CGFloat outlineCornerRadius = 15.0f;

    const CGColorRef whiteColor = [[UIColor whiteColor] CGColor];
    const CGColorRef redColor = [[UIColor redColor] CGColor];

    // get the context
    CGContextRef context = UIGraphicsGetCurrentContext();

    // set the background color to white
    CGContextSetFillColorWithColor(context, whiteColor);
    CGContextFillRect(context, rect);

    // inset the rect because half of the stroke applied to this path will be on the outside
    CGRect insetRect = CGRectInset(rect, outlineStrokeWidth/2.0f, outlineStrokeWidth/2.0f);

    // get our rounded rect as a path
    CGMutablePathRef path = createRoundedCornerPath(insetRect, outlineCornerRadius);

    // add the path to the context
    CGContextAddPath(context, path);

    // set the stroke params
    CGContextSetStrokeColorWithColor(context, redColor);
    CGContextSetLineWidth(context, outlineStrokeWidth);

    // draw the path
    CGContextDrawPath(context, kCGPathStroke);

    // release the path
    CGPathRelease(path);

示例输出:

【讨论】:

继续使用内置函数。我做这个只是为了学习。 这不起作用:CGMutablePathRef path = createRoundedCornerPath(insetRect, outlineCornerRadius); 确保您已经复制了我的回复中包含的 createRoundedCornerPath() 函数的实现。它也必须放在 drawRect: 方法之上,因为它是一个 C 函数。 看看 BezierPath。更容易画出这样的想法【参考方案8】:

您可以使用

[UIBezierPath bezierPathWithRoundedRect:cornerRadius:]

[UIBezierPath bezierPathWithRoundedRect:byRoundingCorners:cornerRadii:]

(第二个让你指定哪些角是圆角)

适用于 iOS 3.2 或更高版本。

【讨论】:

即使你的线宽只有一个像素,也不要忘记在描边时正确插入矩形:CGRectInset(rect, lineWidth, lineWidth) 为了完整起见,展示您的处理方式也很有帮助:objc [[UIColor lightGrayColor] setFill]; // set rounded rect's bg color UIBezierPath *roundedRect = [UIBezierPath bezierPathWithRoundedRect: _yourDrawingFrame cornerRadius: 4]; [roundedRect fillWithBlendMode: kCGBlendModeNormal alpha:1.0f]; 实际上在抚摸时我相信矩形应该只插入 lineWidth 的一半,即CGRectInset(rect, lineWidth/2.0, lineWidth/2.0)。这是因为“绘制的线以路径为中心,其两侧与路径段平行”(参见-[UIBezierPath strokeWithBlendMode:alpha:] 如果您更喜欢 CoreGraphics 方法并仅支持 iOS 7.0 及更高版本,也可以使用 CGPathAddRoundedRect【参考方案9】:

如果您想在任何 UIView(或子类)上使用圆角,简单的方法是在视图层上设置cornerRadius 属性。见Preview rounded image in iphone

【讨论】:

这是迄今为止最简单的。 view.layer.cornerRadius = 10.0f。确保导入 Quartz 框架。

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