LWC1079 预期的根标签是模板,找到元

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【中文标题】LWC1079 预期的根标签是模板,找到元【英文标题】:LWC1079 Expected root tag to be template, found meta 【发布时间】:2020-11-25 04:03:56 【问题描述】:

在网上找到此代码作为开源代码,我一直在尝试将其转换为 LWC。代码采用 html、CSS 和 JS 格式。我正在 Visual Studio 中处理它,并且正在使用不接受 HTML 的 salesforce 扩展包,它需要标签,但我以前从未使用过模板标签。它也给了我错误,不允许元标记我不知道这个错误是什么。有人可以帮忙吗?错误在第 3 行

<html lang="en">
    <head>
        <meta charset="UTF-8" />
        <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />

        <title>Maths Game</title>

        <link rel="stylesheet" href="mathGame.css" />
    </head>

    <body>
        <main>
            <div id="container">
                <p id="message" class="structure-elements"></p>
                <aside id="score" class="structure-elements">Score: <span>00</span></aside>

                <div id="calculation">
                    <section id="question" class="structure-elements"></section>
                    <p id="instruction" class="structure-elements">Click on the correct answer</p>
                    <ul id="choices" class="structure-elements">
                        <li></li>
                        <li></li>
                        <li></li>
                        <li></li>
                    </ul>
                </div>

                <button id="start-reset" class="structure-elements">Start Game</button>

                <aside id="time-remaining" class="structure-elements">Time remaining: <span>60</span> sec</aside>
            </div>

            <div id="game-over" class="structure-elements">
                <p>Game over!</p>
                <p>Your score is <span>00</span>.</p>
            </div>
        </main>

        <script src="mathGame.js"></script>
    </body>
</html>

**这是代码的 Javascript 部分

var Counter = 
    PlayingState: null,
    IsStoped: true,
    Score: 0,
    TimeRemaining: 0,
    FirstNumber: 0,
    SecondNumber: 0,
    CorrectAnswer: 0,
    CorrectPosition: 0,
    WrongAnswer: 0,
    AddContentToElement: function(selector, content)
    
        document.querySelector(selector).innerHTML = content;
    ,
    ChangeStyle: function(selector, property, value)
    
        document.querySelector(selector).setAttribute(property, value);
    ,
    Initialize: function(timeRemaining)
    
        this.TimeRemaining = timeRemaining;
    ,
    GenerateRandomNumber: function(multiplier)
    
        return Math.round( Math.random() * multiplier ) + 1;
    ,
    Refresh: function(selector, data)
    
        document.querySelector(selector).innerText = (data < 10 ? "0" : "") + data;
    ,
    LoopThroughElements: function()
    
        var answers = [this.CorrectAnswer];

        for (var index = 1; index < 5; index++)
        
            this.ChangeStyle("ul#choices > li:nth-of-type(" + index + ")", "style", "height:auto;");

            if (index !== this.CorrectPosition)
            
                do
                
                    this.WrongAnswer = this.GenerateRandomNumber(9) * this.GenerateRandomNumber(9);
                 while ( answers.indexOf(this.WrongAnswer) > -1 );

                this.AddContentToElement( "ul#choices > li:nth-of-type(" + index + ")", this.WrongAnswer );
                answers.push(this.WrongAnswer);
            
        
    ,
    Launch: function()
    
        this.IsStoped = false;
        this.Action();
        this.ChangeStyle("aside#time-remaining", "style", "visibility:visible;");
        this.ChangeStyle("#game-over", "style", "display:none;");
        this.ChangeStyle("ul#choices", "style", "pointer-events:initial; opacity:1;");
        this.ChangeStyle("button#start-reset", "style", "visibility:hidden;");
        this.AddContentToElement("button#start-reset", "Reset Game");
        this.Refresh("aside#time-remaining > span", this.TimeRemaining);
        this.GenerateQuestionAndAnswers();
    ,
    GenerateQuestionAndAnswers: function()
    
        this.FirstNumber = this.GenerateRandomNumber(9);
        this.SecondNumber = this.GenerateRandomNumber(9);
        this.CorrectAnswer = this.FirstNumber * this.SecondNumber;
        this.CorrectPosition = this.GenerateRandomNumber(3);
        this.ChangeStyle("section#question", "style", "height:auto;");
        this.AddContentToElement("section#question", this.FirstNumber + "x" + this.SecondNumber);
        this.AddContentToElement( "ul#choices > li:nth-of-type(" + this.CorrectPosition + ")", this.CorrectAnswer );
        this.LoopThroughElements();
    ,
    Action: function()
    
        Counter.PlayingState = setInterval( function()
        
            Counter.TimeRemaining--;
            
            if (Counter.TimeRemaining <= 50)
            
                Counter.ChangeStyle("button#start-reset", "style", "visibility:visible;");
            

            if (Counter.TimeRemaining < 1)
            
                Counter.Stop();
            
            else
            
                Counter.Refresh("aside#time-remaining > span", Counter.TimeRemaining);
            
        , 1000 );
    ,
    EventListener: function(event)
    
        if ( Number(event.currentTarget.innerText) === Number(Counter.CorrectAnswer) )
        
            Counter.Score++;
            Counter.Refresh("aside#score > span", Counter.Score);
            Counter.GenerateQuestionAndAnswers();
            Counter.ChangeStyle("p#message", "style", "visibility:visible; background-color:#23A230;");
            Counter.AddContentToElement("p#message", "Correct");
        
        else
        
            if (Counter.Score >= 1)
            
                Counter.Score -= 0.5;
                Counter.Refresh("aside#score > span", Counter.Score);
            
            
            Counter.ChangeStyle("p#message", "style", "visibility:visible; background-color:#DE401A;");
            Counter.AddContentToElement("p#message", "Try again");
        

        setTimeout( function()
        
            Counter.ChangeStyle("p#message", "style", "visibility:hidden;");
        , 1000 );
    ,
    CheckClickOnRightAnswer: function()
    
        for (var index = 1; index < 5; index++)
        
            document.querySelector("ul#choices > li:nth-of-type(" + index + ")").removeEventListener("click", this.EventListener, false);
            document.querySelector("ul#choices > li:nth-of-type(" + index + ")").addEventListener("click", this.EventListener);
        
    ,
    Stop: function()
    
        this.IsStoped = true;
        clearInterval(this.PlayingState);
        this.ChangeStyle("ul#choices", "style", "pointer-events:none; opacity:0.4;");
        this.ChangeStyle("aside#time-remaining", "style", "visibility:hidden;");
        this.ChangeStyle("div#game-over", "style", "display:block;");
        this.AddContentToElement("button#start-reset", "Start Game");
        this.AddContentToElement( "div#game-over > p:last-of-type > span", (this.Score !== "00" && this.Score < 10 ? "0" : "") + this.Score );
        this.AddContentToElement("aside#score > span", this.Score = "00");
    
;


/*************************************************************************************************/
/* ************************************** CODE PRINCIPAL *************************************** */
/*************************************************************************************************/
document.addEventListener('DOMContentLoaded', function()

    document.getElementById("start-reset").addEventListener("click", function()
    
        Counter.Initialize(60);
        Counter.IsStoped ? Counter.Launch() : Counter.Stop();
        Counter.CheckClickOnRightAnswer();
    );
);

【问题讨论】:

【参考方案1】:

使用 LWC,您无需编写整页应用程序,更不用说 &lt;html&gt;, &lt;head&gt;, &lt;body&gt;。您编写带有&lt;template&gt; 标签的小型可重用组件,它们可以放在不同的页面上。而且大多数时候您并不直接操作 HTML。您为 JS 变量设置值,框架重新呈现相关部分。简化表示和逻辑的拆分,并使逻辑可测试(是的,可以为 LWC 进行单元测试)。

这些自定进度的培训可能会很方便:https://trailhead.salesforce.com/content/learn/modules/modern-javascript-development、https://trailhead.salesforce.com/en/content/learn/modules/lightning-web-components-basics

所以...如果您只是想让它在 Salesforce 中工作,您总是可以从中创建一个 Visualforce 页面,这最接近于整页应用程序。或者将你的东西作为静态资源上传,然后使用ligthning:container Aura 组件来加载它。它将作为 iframe 加载,但样式不会冲突,移植应用程序需要最少的 JS 知识,有时这就是方式。 更多的“专业人士”将尝试尽可能少地重写它。这件事严重地操纵了原始 HTML,这不完全是 LWC 方式,但它可以通过 lwc:dom="manual"

如果您喜欢冒险 - 将其重写为 LWC。这远非完美,也不是完全重写,但应该会给你一些想法。

html

<template>
    <div>
        <lightning-layout multiple-rows="true">
            <lightning-layout-item size="6"><span class=messageStyle>message</span></lightning-layout-item>
            <lightning-layout-item size="6">
                Score: 
                <lightning-formatted-number value=score minimum-integer-digits="2"></lightning-formatted-number>
            </lightning-layout-item>

            <template if:false=isStopped>
                <lightning-layout-item size="12"><span class="question">question</span></lightning-layout-item>
                <lightning-layout-item size="12">Click on the correct answer</lightning-layout-item>

                <template for:each=answers for:item="a">
                    <lightning-layout-item key=a.value size="3">
                        <lightning-button label=a.value value=a.value variant="neutral" onclick=handleAnswerClick></lightning-button>
                    </lightning-layout-item>
                </template>
            </template>

            <lightning-layout-item size="6">
                <template if:true=isButtonVisible>
                    <lightning-button label=buttonLabel variant=buttonVariant onclick=handleButtonClick></lightning-button>
                </template>
            </lightning-layout-item>
            <lightning-layout-item size="6">
                Time remaining: 
                <lightning-formatted-number value=timeRemaining minimum-integer-digits="2"></lightning-formatted-number>
            </lightning-layout-item>
        </lightning-layout>
    </div>
</template>

js

import  track, LightningElement  from 'lwc';
import  ShowToastEvent  from 'lightning/platformShowToastEvent'

export default class Stack63257378 extends LightningElement 
    buttonLabel = 'Start Game';
    buttonVariant = 'success';
    isButtonVisible = true;

    message;
    messageStyle;

    firstNumber;
    secondNumber;
    @track answers = [];

    timeRemaining;
    score;
    isStopped = true;

    handleButtonClick(event)
        this.isStopped ? this.launch() : this.stop();
    

    launch()
        this.timeRemaining = 15; // 60
        this.isStopped = this.isButtonVisible = false;
        this.score = 0;
        let interval = setInterval(function ()
            --this.timeRemaining;
            if(this.timeRemaining <= 10) // 50
                this.isButtonVisible = true;
                this.buttonLabel = 'Stop Game';
                this.buttonVariant = 'destructive';
            
            if(this.timeRemaining < 1)
                clearInterval(interval);
                this.stop();
            
        .bind(this),1000);

        this.generateQuestion();
    

    handleAnswerClick(event)
        if(this.correctAnswer === event.target.value)
            ++this.score;
            this.generateQuestion();
            this.message = 'Correct';
            this.messageStyle = 'good';
         else 
            if(this.score >= 1) 
                this.score -= 0.5;
            
            this.message = 'Try again';
            this.messageStyle = 'bad';
        
    

    stop()
        this.answers = [];
        this.isStopped = true;
        this.buttonLabel = 'Start Game';
        this.buttonVariant = 'success';
        this.message = this.messageStyle = null;
        
        const event = new ShowToastEvent(
            title: 'Game over!',
            message: `Your score is $this.score`,
        );
        this.dispatchEvent(event);
    

    generateQuestion()
        this.firstNumber = this.getRandomNumber(9);
        this.secondNumber = this.getRandomNumber(9);
        this.correctAnswer = this.firstNumber * this.secondNumber;
        this.answers = [];
        let correctPosition = this.getRandomNumber(3);
        for(let i = 0; i < 4; ++i)
            let obj = "i" : i, "value" : i === correctPosition ? this.correctAnswer : this.getRandomNumber(9) * this.getRandomNumber(9);
            this.answers.push(obj);
        
    

    getRandomNumber(range)
        return Math.round( Math.random() * range ) + 1
    

    get question()
        return this.isStopped ? '' : `$this.firstNumber x $this.secondNumber`;
    

css

.good 
    background-color:#23A230;

.bad 
    background-color:#DE401A;

.question 
    font-size: 24px;

button 
    width: 100%;

“meta-xml”(决定你可以在什么地方嵌入这个组件)

<?xml version="1.0" encoding="UTF-8"?>
<LightningComponentBundle xmlns="http://soap.sforce.com/2006/04/metadata">
    <apiVersion>48.0</apiVersion>
    <isExposed>true</isExposed>
    <masterLabel>Math game</masterLabel>
    <description>https://***.com/q/63257378/313628</description>
    <targets>
        <target>lightning__AppPage</target>
        <target>lightning__HomePage</target>
        <target>lightning__RecordPage</target>
    </targets>
</LightningComponentBundle>

【讨论】:

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