重写为 MVC 后 GUI 无法正常工作
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【中文标题】重写为 MVC 后 GUI 无法正常工作【英文标题】:GUI not working after rewriting to MVC 【发布时间】:2011-03-05 05:46:57 【问题描述】:我正在练习 MVC 风格的编程。我在一个文件中有一个 Mastermind 游戏,运行良好(可能除了“检查”按钮在开始时不可见)。
http://paste.pocoo.org/show/226726/
但是,当我将其重写为模型、视图、控制器文件时 - 当我点击空 Pin(应该更新,并用新颜色重新绘制)时 - 会发生注意事项。任何人都可以在这里看到任何问题吗?我试过将 repaint() 放在不同的地方,但它根本不起作用:/
主要:
public class Main
public static void main(String[] args)
Model model = new Model();
View view = new View("Mastermind", 400, 590, model);
Controller controller = new Controller(model, view);
view.setVisible(true);
型号:
import java.util.Random;
public class Model
static final int
LINE = 5,
SCORE = 10, OPTIONS = 20;
Pin pins[][] = new Pin[21][LINE];
int combination[] = new int[LINE];
int curPin = 0;
int turn = 1;
Random generator = new Random();
int repaintPin;
boolean pinsRepaint=false;
int pinsToRepaint;
boolean isUpdate = true, isPlaying = true, isRowFull = false;
static final int HIT_X[] = 270,290,310,290,310, HIT_Y[] = 506,496,496,516,516;
public Model()
for ( int i=0; i < SCORE; i++ )
for ( int j = 0; j < LINE; j++ )
pins[i][j] = new Pin(20,0);
pins[i][j].setPosition(j*50+30,510-i*50);
pins[i+SCORE][j] = new Pin(8,0);
pins[i+SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50);
for ( int i=0; i < LINE; i++ )
pins[OPTIONS][i] = new Pin( 20, i+2 );
pins[OPTIONS][i].setPosition( 370,i * 50 + 56);
void fillHole(int color)
pins[turn-1][curPin].setColor(color+1);
pinsRepaint = true;
pinsToRepaint = turn;
curPin = (curPin+1) % LINE;
if (curPin == 0)
isRowFull = true;
pinsRepaint = false;
pinsToRepaint = 0;
void check()
int junkPins[] = new int[LINE], junkCode[] = new int[LINE];
int pinCount = 0, pico = 0;
for ( int i = 0; i < LINE; i++ )
junkPins[i] = pins[turn-1][i].getColor();
junkCode[i] = combination[i];
for ( int i = 0; i < LINE; i++ )
if (junkPins[i]==junkCode[i])
pins[turn+SCORE][pinCount].setColor(1);
pinCount++;
pico++;
junkPins[i] = 98;
junkCode[i] = 99;
for ( int i = 0; i < LINE; i++ )
for ( int j = 0; j < LINE; j++ )
if (junkPins[i]==junkCode[j])
pins[turn+SCORE][pinCount].setColor(2);
pinCount++;
junkPins[i] = 98;
junkCode[j] = 99;
j = LINE;
pinsRepaint = true;
pinsToRepaint = turn + SCORE;
pinsRepaint = false;
pinsToRepaint=0;
if ( pico == LINE )
isPlaying = false;
else if ( turn >= 10 )
isPlaying = false;
else
curPin = 0;
isRowFull = false;
turn++;
void combination()
for ( int i = 0; i < LINE; i++ )
combination[i] = generator.nextInt(6) + 1;
class Pin
private int color, X, Y, radius;
public Pin()
X = 0; Y = 0; radius = 0; color = 0;
public Pin( int r,int c )
X = 0; Y = 0; radius = r; color = c;
public int getX()
return X;
public int getY()
return Y;
public int getRadius()
return radius;
public void setRadius(int r)
radius = r;
public void setPosition( int x,int y )
this.X = x ;
this.Y = y ;
public void setColor( int c )
color = c;
public int getColor()
return color;
查看:
import java.awt.*;
import javax.swing.*;
public class View extends Frame
Model model;
JButton checkAnswer;
private JPanel button;
private static final Color COLORS[] = Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250);
public View(String name, int w, int h, Model m)
model = m;
setTitle( name );
setSize( w,h );
setResizable( false );
this.setLayout(new BorderLayout());
button = new JPanel();
button.setSize( new Dimension(400, 100));
button.setVisible(true);
checkAnswer = new JButton("Check");
checkAnswer.setSize( new Dimension(200, 30));
button.add( checkAnswer );
this.add( button, BorderLayout.SOUTH);
button.setVisible(true);
@Override
public void paint( Graphics g )
g.setColor( new Color(238, 238, 238));
g.fillRect( 0,0,400,590);
for ( int i=0; i < model.pins.length; i++ )
paintPins(model.pins[i][0],g);
paintPins(model.pins[i][1],g);
paintPins(model.pins[i][2],g);
paintPins(model.pins[i][3],g);
paintPins(model.pins[i][4],g);
@Override
public void update( Graphics g )
if ( model.isUpdate )
paint(g);
else
model.isUpdate = true;
paintPins(model.pins[model.repaintPin-1][0],g);
paintPins(model.pins[model.repaintPin-1][1],g);
paintPins(model.pins[model.repaintPin-1][2],g);
paintPins(model.pins[model.repaintPin-1][3],g);
paintPins(model.pins[model.repaintPin-1][4],g);
void repaintPins( int pin )
model.repaintPin = pin;
model.isUpdate = false;
repaint();
public void paintPins(Pin p, Graphics g )
int X = p.getX();
int Y = p.getY();
int color = p.getColor();
int radius = p.getRadius();
int x = X-radius;
int y = Y-radius;
if (color > 0)
g.setColor( COLORS[color]);
g.fillOval( x,y,2*radius,2*radius );
else
g.setColor( new Color(238, 238, 238) );
g.drawOval( x,y,2*radius-1,2*radius-1 );
g.setColor( Color.black );
g.drawOval( x,y,2*radius,2*radius );
控制器:
import java.awt.*;
import java.awt.event.*;
public class Controller implements MouseListener, ActionListener
private Model model;
private View view;
public Controller(Model m, View v)
model = m;
view = v;
view.addWindowListener( new WindowAdapter()
public void windowClosing(WindowEvent e)
System.exit(0);
);
view.addMouseListener(this);
view.checkAnswer.addActionListener(this);
model.combination();
public void actionPerformed( ActionEvent e )
if(e.getSource() == view.checkAnswer)
if(model.isRowFull)
model.check();
public void mousePressed(MouseEvent e)
Point mouse = new Point();
mouse = e.getPoint();
if (model.isPlaying)
if (mouse.x > 350)
int button = 1 + (int)((mouse.y - 32) / 50);
if ((button >= 1) && (button <= 5))
model.fillHole(button);
if(model.pinsRepaint)
view.repaintPins( model.pinsToRepaint );
public void mouseClicked(MouseEvent e)
public void mouseReleased(MouseEvent e)
public void mouseEntered(MouseEvent e)
public void mouseExited(MouseEvent e)
【问题讨论】:
新旧代码都存在与混合 AWT 和 Swing 组件相关的问题。另见***.com/questions/2687871 所以没有更新的问题可能是由那个引起的? 是的。 java.sun.com/products/jfc/tsc/articles/mixing 我添加了可以指导您重新设计的示例。 【参考方案1】:正如您所发现的,Model–View–Controller 模式不是灵丹妙药,但它提供了一些优势。植根于MVC,在A Swing Architecture Overview 中讨论了Swing 可分离模型架构。基于this outline,以下示例显示了一个更简单的游戏的MVC 实现,该游戏说明了类似的原理。请注意,Model
管理一个随机选择的Piece
。响应用户的选择,View
调用check()
方法,同时通过update()
监听来自Model
的响应。然后View
使用从Model
获得的信息进行自我更新。同样,Controller
可能是 reset()
和 Model
。特别是Model
中没有绘图,View
中没有游戏逻辑。这个有点复杂的game 旨在说明相同的概念。
附录:我修改了原始示例以显示MVC 如何在不改变Model
的性质的情况下增强View
。
附录:正如@akf 所观察到的,MVC 取决于observer pattern。您的Model
需要一种方法来通知View
更改。有几种方法被广泛使用:
在下面的示例中,为简单起见,Model
扩展了 Observable
。
更常见的方法是使用EventListenerList
,如Converter
应用程序所示,并由大量EventListener
子接口和实现类建议。
第三种选择是使用PropertyChangeListener
,如here 和here 所示。
附录:关于 Swing 控制器的一些常见问题已解决 here 和 here。
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Component;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Observable;
import java.util.Observer;
import java.util.Random;
import javax.swing.Icon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
/**
* @see https://***.com/q/3066590/230513
* 15-Mar-2011 r8 https://***.com/questions/5274962
* 26-Mar-2013 r17 per comment
*/
public class MVCGame implements Runnable
public static void main(String[] args)
EventQueue.invokeLater(new MVCGame());
@Override
public void run()
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new MainPanel());
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
class MainPanel extends JPanel
public MainPanel()
super(new BorderLayout());
Model model = new Model();
View view = new View(model);
Control control = new Control(model, view);
JLabel label = new JLabel("Guess what color!", JLabel.CENTER);
this.add(label, BorderLayout.NORTH);
this.add(view, BorderLayout.CENTER);
this.add(control, BorderLayout.SOUTH);
/**
* Control panel
*/
class Control extends JPanel
private Model model;
private View view;
private JButton reset = new JButton("Reset");
public Control(Model model, View view)
this.model = model;
this.view = view;
this.add(reset);
reset.addActionListener(new ButtonHandler());
private class ButtonHandler implements ActionListener
@Override
public void actionPerformed(ActionEvent e)
String cmd = e.getActionCommand();
if ("Reset".equals(cmd))
model.reset();
/**
* View
*/
class View extends JPanel
private static final String s = "Click a button.";
private Model model;
private ColorIcon icon = new ColorIcon(80, Color.gray);
private JLabel label = new JLabel(s, icon, JLabel.CENTER);
public View(Model model)
super(new BorderLayout());
this.model = model;
label.setVerticalTextPosition(JLabel.BOTTOM);
label.setHorizontalTextPosition(JLabel.CENTER);
this.add(label, BorderLayout.CENTER);
this.add(genButtonPanel(), BorderLayout.SOUTH);
model.addObserver(new ModelObserver());
private JPanel genButtonPanel()
JPanel panel = new JPanel();
for (Piece p : Piece.values())
PieceButton pb = new PieceButton(p);
pb.addActionListener(new ButtonHandler());
panel.add(pb);
return panel;
private class ModelObserver implements Observer
@Override
public void update(Observable o, Object arg)
if (arg == null)
label.setText(s);
icon.color = Color.gray;
else
if ((Boolean) arg)
label.setText("Win!");
else
label.setText("Keep trying.");
private class ButtonHandler implements ActionListener
@Override
public void actionPerformed(ActionEvent e)
PieceButton pb = (PieceButton) e.getSource();
icon.color = pb.piece.color;
label.repaint();
model.check(pb.piece);
private static class PieceButton extends JButton
Piece piece;
public PieceButton(Piece piece)
this.piece = piece;
this.setIcon(new ColorIcon(16, piece.color));
private static class ColorIcon implements Icon
private int size;
private Color color;
public ColorIcon(int size, Color color)
this.size = size;
this.color = color;
@Override
public void paintIcon(Component c, Graphics g, int x, int y)
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(color);
g2d.fillOval(x, y, size, size);
@Override
public int getIconWidth()
return size;
@Override
public int getIconHeight()
return size;
/**
* Model
*/
class Model extends Observable
private static final Random rnd = new Random();
private static final Piece[] pieces = Piece.values();
private Piece hidden = init();
private Piece init()
return pieces[rnd.nextInt(pieces.length)];
public void reset()
hidden = init();
setChanged();
notifyObservers();
public void check(Piece guess)
setChanged();
notifyObservers(guess.equals(hidden));
enum Piece
Red(Color.red), Green(Color.green), Blue(Color.blue);
public Color color;
private Piece(Color color)
this.color = color;
【讨论】:
@trevor_nise:我已经更新了上面的例子。您可能会发现比较修订版很有用。 对于任何好奇的人 Fowler 在 2006 年发表了以下文章:martinfowler.com/eaaDev/SeparatedPresentation.html 另见Java SE Application Design With MVC。 很好的答案,但对我来说,继承 JPanel 并添加到主面板的控制器似乎有点奇怪。控制器不应该是合乎逻辑的,因此不可见吗?我错过了什么? @miguelcobain:很好的观察;我想说明控制器如何通过按钮组合视图和模型的模式的单独实现来改变视图和模型。Control
不会覆盖 JPanel
的任何方法,因此静态工厂可能会更好。【参考方案2】:
在查看 Swing 时,设计人员在其 MVC 实现中始终采用更新 View 组件的一种方法是通过 Observer/Observable 回调。在AbstractTableModel
中可以看到一个示例,它具有多种fireTable*Changed/Updated/etc
方法,可以提醒其所有TableModelListener
观察者注意模型的mod。
您有一个选择是向您的Model
类添加一个侦听器类型,然后通知您注册的观察者任何模型的状态。你的View
应该是一个监听器,它应该在收到更新后重新绘制自己。
编辑:+1 垃圾神。考虑这是他解释的替代措辞。
【讨论】:
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