WinRT C++ (Win10) 从 SoftwareBitmap / BitmapBuffer 访问字节
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【中文标题】WinRT C++ (Win10) 从 SoftwareBitmap / BitmapBuffer 访问字节【英文标题】:WinRT C++ (Win10) Accessing bytes from SoftwareBitmap / BitmapBuffer 【发布时间】:2015-10-28 18:38:57 【问题描述】:要在 OpenCV 中处理我的相机 previewFrames,我需要访问原始像素数据/字节。所以,有新的 SoftwareBitmap,它应该正好提供这个。
c# 有一个 example,但在 Visual c++ 中我无法获得 IMemoryBufferByteAccess(见备注)接口工作。
异常代码:
// Capture the preview frame
return create_task(_mediaCapture->GetPreviewFrameAsync(videoFrame))
.then([this](VideoFrame^ currentFrame)
// Collect the resulting frame
auto previewFrame = currentFrame->SoftwareBitmap;
auto buffer = previewFrame->LockBuffer(Windows::Graphics::Imaging::BitmapBufferAccessMode::ReadWrite);
auto reference = buffer->CreateReference();
// Get a pointer to the pixel buffer
byte* pData = nullptr;
UINT capacity = 0;
// Obtain ByteAccess
ComPtr<IUnknown> inspectable = reinterpret_cast<IUnknown*>(buffer);
// Query the IBufferByteAccess interface.
Microsoft::WRL::ComPtr<IMemoryBufferByteAccess> bufferByteAccess;
ThrowIfFailed(inspectable.As(&bufferByteAccess)); // ERROR ---> Throws HRESULT = E_NOINTERFACE
// Retrieve the buffer data.
ThrowIfFailed(bufferByteAccess->GetBuffer(_Out_ &pData, _Out_ &capacity)); // ERROR ---> Throws HRESULT = E_NOINTERFACE, because bufferByteAccess is null
我也试过这个:
HRESULT hr = ((IMemoryBufferByteAccess*)reference)->GetBuffer(&pData, &capacity);
HRESULT 没问题,但我无法访问 pData -> 读取内存时访问冲突。
感谢您的帮助。
【问题讨论】:
看起来你应该使用Microsoft::WRL::ComPtr<IMemoryBufferByteAccess>
和reference
,而不是buffer
。
嗨。您是否设法在 HSV 颜色空间中显示图像?我有一些工件......在c#(UWP)中,我将SoftwareBitmap传递给c ++,将SoftwareBitmap转换为cv::Mat,将颜色cpase更改为HSV,将Mat转换为SoftwareBitmap并传回c#..并且设置 Image.Source ... 而我所拥有的 .. onedrive.live.com/…
更详细,这里***.com/questions/34198259/…
【参考方案1】:
您应该在 reinterpret_cast 中使用引用而不是缓冲区。
#include "pch.h"
#include <wrl\wrappers\corewrappers.h>
#include <wrl\client.h>
MIDL_INTERFACE("5b0d3235-4dba-4d44-865e-8f1d0e4fd04d")
IMemoryBufferByteAccess : IUnknown
virtual HRESULT STDMETHODCALLTYPE GetBuffer(
BYTE **value,
UINT32 *capacity
);
;
auto previewFrame = currentFrame->SoftwareBitmap;
auto buffer = previewFrame->LockBuffer(BitmapBufferAccessMode::ReadWrite);
auto reference = buffer->CreateReference();
ComPtr<IMemoryBufferByteAccess> bufferByteAccess;
HRESULT result = reinterpret_cast<IInspectable*>(reference)->QueryInterface(IID_PPV_ARGS(&bufferByteAccess));
if (result == S_OK)
WriteLine("Get interface successfully");
BYTE* data = nullptr;
UINT32 capacity = 0;
result = bufferByteAccess->GetBuffer(&data, &capacity);
if (result == S_OK)
WriteLine("get data access successfully, capacity: " + capacity);
【讨论】:
谢谢! 3天的研究,很简单....你的代码甚至解决了我的内存分配问题 你能看看我的问题吗? ***.com/questions/34198259/…【参考方案2】:我目前正在从我在MediaFrameReader::FrameArrived
事件中获得的每一帧中访问原始unsigned char* data
,而不使用 WRL 和 COM...
方法如下:
void MainPage::OnFrameArrived(MediaFrameReader ^reader, MediaFrameArrivedEventArgs ^args)
MediaFrameReference ^mfr = reader->TryAcquireLatestFrame();
VideoMediaFrame ^vmf = mfr->VideoMediaFrame;
VideoFrame ^vf = vmf->GetVideoFrame();
SoftwareBitmap ^sb = vf->SoftwareBitmap;
Buffer ^buff = ref new Buffer(sb->PixelHeight * sb->PixelWidth * 2);
sb->CopyToBuffer(buff);
DataReader ^dataReader = DataReader::FromBuffer(buffer);
Platform::Array<unsigned char, 1> ^arr = ref new Platform::Array<unsigned char, 1>(buffer->Length);
dataReader->ReadBytes(arr);
// here arr->Data is a pointer to the raw pixel data
注意:MediaCapture
对象需要配置MediaCaptureMemoryPreference::Cpu
才能拥有有效的SoftwareBitmap
希望以上内容对某人有所帮助
【讨论】:
【参考方案3】:基于来自@jeffrey-chen 的answer 和来自@kennykerr 的example,我组装了一个更清洁的解决方案:
#include <wrl/client.h>
// other includes, as required by your project
MIDL_INTERFACE("5b0d3235-4dba-4d44-865e-8f1d0e4fd04d")
IMemoryBufferByteAccess : ::IUnknown
virtual HRESULT __stdcall GetBuffer(BYTE **value, UINT32 *capacity) = 0;
;
// your code:
auto previewFrame = currentFrame->SoftwareBitmap;
auto buffer = previewFrame->LockBuffer(BitmapBufferAccessMode::ReadWrite);
auto bufferByteAccess= buffer->CreateReference().as<IMemoryBufferByteAccess>();
WriteLine("Get interface successfully"); // otherwise - exception is thrown
BYTE* data = nullptr;
UINT32 capacity = 0;
winrt::check_hresult(bufferByteAccess->GetBuffer(&data, &capacity));
WriteLine("get data access successfully, capacity: " + capacity);
【讨论】:
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