井字游戏中计算机的随机位置选择无法正常工作

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【中文标题】井字游戏中计算机的随机位置选择无法正常工作【英文标题】:Random Position Choosing for Computer in Tic-Tac-Toe not Working How It's Supposed to 【发布时间】:2020-04-15 05:47:10 【问题描述】:

好的,我曾一度用 Python 制作了一个非常简单的井字游戏,而且非常有趣,所以我想我会为它加点趣味并用 html/JS/CSS 来制作它漂亮一点。进展非常顺利,但是在为游戏制作简单的“AI”时遇到了一点小问题。游戏的简单 AI 应该是完全随机的,确实如此,但有时它会占据一个已经被占用的方格,有时它根本不动,所以我知道这可能很简单,我只是不知道是什么。我认为它可能在这段代码中的某个地方,但我不知道:

function computerEasyModeMove()
  if(player == 'x')
    computer = 'o';
  
  if(player == 'o')
    computer = 'x';
  
  var computerMove = Math.floor(Math.random() * 9) + 1;
  while(computerMove == 1 && (topLeftBox.innerHTML == 'o' || topLeftBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  
   while(computerMove == 2 && (topMiddleBox.innerHTML == 'o' || topMiddleBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  
   while(computerMove == 3 && (topRightBox.innerHTML == 'o' || topRightBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  
   while(computerMove == 4 && (middleLeftBox.innerHTML == 'o' || middleLeftBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  
  while(computerMove == 5 && (middleMiddleBox.innerHTML == 'o' || middleMiddleBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  
  while(computerMove == 6 && (middleRightBox.innerHTML == 'o' || middleRightBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  
  while(computerMove == 7 && (bottomLeftBox.innerHTML == 'o' || bottomLeftBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  
  while(computerMove == 8 && (bottomMiddleBox.innerHTML == 'o' || bottomMiddleBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  
  while(computerMove == 9 && (bottomRightBox.innerHTML == 'o' || bottomRightBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  

  if(computerMove == 1)
      topLeftBox.innerHTML = computer;
      topLeftBox.style.pointerEvents = 'none';
  
  if(computerMove == 2)
      topMiddleBox.innerHTML = computer;
      topMiddleBox.style.pointerEvents = 'none';
  
  if(computerMove == 3)
      topRightBox.innerHTML = computer;
      topRightBox.style.pointerEvents = 'none';
  
  if(computerMove == 4)
      middleLeftBox.innerHTML = computer;
      middleLeftBox.style.pointerEvents = 'none';
  
  if(computerMove == 5)
      middleMiddleBox.innerHTML = computer;
      middleMiddleBox.style.pointerEvents = 'none';
  
  if(computerMove == 6)
      middleRightBox.innerHTML = computer;
      middleRightBox.style.pointerEvents = 'none';
  
  if(computerMove == 7)
      bottomLeftBox.innerHTML = computer;
      bottomLeftBox.style.pointerEvents = 'none';
  
  if(computerMove == 8)
      bottomMiddleBox.innerHTML = computer;
      bottomMiddleBox.style.pointerEvents = 'none';
  
  if(computerMove == 9)
      bottomRightBox.innerHTML = computer;
      bottomRightBox.style.pointerEvents = 'none';
  

这基本上是我用于简易 AI 的代码,完整代码如下。我觉得我的比赛看起来不错。如果你想尝试一下,我一直在 repl.it 上制作它,(https://repl.it/@AnthonyRobinso2/Tic-Tac-Toe-HTMLJS) 如果这样更容易帮助我。我还在开发这款游戏,以及更难的 AI 模式,所以我仍然需要完成这些,但我想要一个可玩的游戏,即使它真的很容易。再次感谢!

HTML:

<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width">
    <title>repl.it</title>
    <link href="style.css" rel="stylesheet" type="text/css" />
  </head>
  <body>
    <center>
      <div id='setup'>
        Hey! Welcome to my Tic-Tac-Toe game! Please choose some settings below!
        <br>
        <div class='xOrO'>
          <h3>Player:</h3>
          Do you want to be X's?<input type='checkbox' id='Xs' value='X' onchange='player = "x"'>
          &nbsp; &nbsp; Or do you want to be O's?<input type='checkbox' id='Os' value='O' onchange='player = "o"'>
          <h3>Opponent AI Level:</h3>
          Easy<input type='checkbox' id='easy' value='easyMode'>
          &nbsp; &nbsp; Medium (Coming Soon)<input type='checkbox' id='medium' value='mediumMode'>
          &nbsp; &nbsp; Hard (Coming Soon)<input type='checkbox' id='hard' value='hardMode'>
          <br>
          <h4>Do you want to go first, or have the computer go first?</h4>
          First<input type='checkbox' id='goFirst' value='first' onchange='playerFirst = true'>
          &nbsp; &nbsp Second<input type='checkbox' id='goSecond' value='second' onchange='playerFirst = false'>
          <br>
          <br>
          <br>
          <button id='confirm' onclick='getGameUp()'>Confirm</button>
      </div>


      <div id='ticTacBoard'>
        <div id='topLeft' onclick='move("topLeft")'>&nbsp;</div>
        <div id='topMiddle' onclick='move("topMiddle")'>&nbsp;</div>
        <div id='topRight' onclick='move("topRight")'>&nbsp;</div>
        <br>
        <div id='middleLeft' onclick='move("middleLeft")'>&nbsp; </div>
        <div id='middleMiddle' onclick='move("middleMiddle")'>&nbsp; </div>
        <div id='middleRight' onclick='move("middleRight")'>&nbsp;</div>
        <br>
        <div id='bottomLeft' onclick='move("bottomLeft")'>&nbsp;</div>
        <div id='bottomMiddle' onclick='move("bottomMiddle")'>&nbsp;</div>
        <div id='bottomRight' onclick='move("bottomRight")'>&nbsp;</div>
      </div>
      <br>
      <br>
      <br>
      <br>
      <br>
      <div id='winDiv'>
        <h1 id='winHeader'>
          YOU WON!!!
        </h1>
      </div>
      <div id='lossDiv'>
        <h1 id='lossHeader'>
          You lost...
        </h1>
      </div>
      <div id='tieDiv'>
        <h1 id='tieHeader'>
          It's a tie!
        </h1>
      </div>
    </center>
    <script src="script.js"></script>
  </body>
</html>

javascript

var player;
var computer;
var playerFirst;
var topLeftBox = document.getElementById('topLeft');
var topMiddleBox = document.getElementById('topMiddle');
var topRightBox = document.getElementById('topRight');
var middleLeftBox = document.getElementById('middleLeft');
var middleMiddleBox = document.getElementById('middleMiddle');
var middleRightBox = document.getElementById('middleRight');
var bottomLeftBox = document.getElementById('bottomLeft');
var bottomMiddleBox = document.getElementById('bottomMiddle');
var bottomRightBox = document.getElementById('bottomRight');
var winDiv = document.getElementById('winDiv');
var lossDiv = document.getElementById('lossDiv');
var ticTacBoard = document.getElementById('ticTacBoard');
var setup = document.getElementById('setup');
function getGameUp()
  setup.style.visibility = "hidden";
  ticTacBoard.style.visibility = "visible";
  if(playerFirst == false)
    computerEasyModeMove();
  


function move(x)
  if(x=='topLeft')
    if(topLeftBox.innerHTML != 'o' && topLeftBox.innerHTML != 'x')
      topLeftBox.innerHTML = player;
      topLeftBox.style.pointerEvents = 'none';
    
  
  if(x=='topMiddle')
    if(topMiddleBox.innerHTML != 'o' && topMiddleBox.innerHTML != 'x')
      topMiddleBox.innerHTML = player;
      topMiddleBox.style.pointerEvents = 'none';
    
  
  if(x=='topRight')
    if(topRightBox.innerHTML != 'o' && topRightBox.innerHTML != 'x')
      topRightBox.innerHTML = player;
      topRightBox.style.pointerEvents = 'none';
    
  
  if(x=='middleLeft')
    if(middleLeftBox.innerHTML != 'o' && middleLeftBox.innerHTML != 'x')
      middleLeftBox.innerHTML = player;
      middleLeftBox.style.pointerEvents = 'none';
    
  
  if(x=='middleMiddle')
    if(middleMiddleBox.innerHTML != 'o' && middleMiddleBox.innerHTML != 'x' )
      middleMiddleBox.innerHTML = player;
      middleMiddleBox.style.pointerEvents = 'none';
    
  
  if(x=='middleRight')
    if(middleRightBox.innerHTML != 'o' && middleRightBox.innerHTML != 'x')
      middleRightBox.innerHTML = player;
      middleRightBox.style.pointerEvents = 'none';
    
  
  if(x=='bottomLeft')
    if(bottomLeftBox.innerHTML != 'o' && bottomLeftBox.innerHTML != 'x')
      bottomLeftBox.innerHTML = player;
      bottomLeftBox.style.pointerEvents = 'none';
    
  
  if(x=='bottomMiddle')
    if(bottomMiddleBox.innerHTML != 'o' && bottomMiddleBox.innerHTML != 'x')
      bottomMiddleBox.innerHTML = player;
      bottomMiddleBox.style.pointerEvents = 'none';
    
  
  if(x=='bottomRight')
    if(bottomRightBox.innerHTML != 'o' && bottomRightBox.innerHTML != 'x')
      bottomRightBox.innerHTML = player;
      bottomRightBox.style.pointerEvents = 'none';
    
  
  checkWinCondition();
  if(winDiv.style.visibility != 'visible')
    computerEasyModeMove();
    checkWinCondition();
  


function computerEasyModeMove()
  if(player == 'x')
    computer = 'o';
  
  if(player == 'o')
    computer = 'x';
  
  var computerMove = Math.floor(Math.random() * 9) + 1;
  while(computerMove == 1 && (topLeftBox.innerHTML == 'o' || topLeftBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  
   while(computerMove == 2 && (topMiddleBox.innerHTML == 'o' || topMiddleBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  
   while(computerMove == 3 && (topRightBox.innerHTML == 'o' || topRightBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  
   while(computerMove == 4 && (middleLeftBox.innerHTML == 'o' || middleLeftBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  
  while(computerMove == 5 && (middleMiddleBox.innerHTML == 'o' || middleMiddleBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  
  while(computerMove == 6 && (middleRightBox.innerHTML == 'o' || middleRightBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  
  while(computerMove == 7 && (bottomLeftBox.innerHTML == 'o' || bottomLeftBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  
  while(computerMove == 8 && (bottomMiddleBox.innerHTML == 'o' || bottomMiddleBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  
  while(computerMove == 9 && (bottomRightBox.innerHTML == 'o' || bottomRightBox.innerHTML == 'x'))
    computerMove = Math.floor(Math.random() * 9) + 1;
  

  if(computerMove == 1)
      topLeftBox.innerHTML = computer;
      topLeftBox.style.pointerEvents = 'none';
  
  if(computerMove == 2)
      topMiddleBox.innerHTML = computer;
      topMiddleBox.style.pointerEvents = 'none';
  
  if(computerMove == 3)
      topRightBox.innerHTML = computer;
      topRightBox.style.pointerEvents = 'none';
  
  if(computerMove == 4)
      middleLeftBox.innerHTML = computer;
      middleLeftBox.style.pointerEvents = 'none';
  
  if(computerMove == 5)
      middleMiddleBox.innerHTML = computer;
      middleMiddleBox.style.pointerEvents = 'none';
  
  if(computerMove == 6)
      middleRightBox.innerHTML = computer;
      middleRightBox.style.pointerEvents = 'none';
  
  if(computerMove == 7)
      bottomLeftBox.innerHTML = computer;
      bottomLeftBox.style.pointerEvents = 'none';
  
  if(computerMove == 8)
      bottomMiddleBox.innerHTML = computer;
      bottomMiddleBox.style.pointerEvents = 'none';
  
  if(computerMove == 9)
      bottomRightBox.innerHTML = computer;
      bottomRightBox.style.pointerEvents = 'none';
  



function computerMediumModeMove()



function computerHardModeMove()



function checkWinCondition()
  //Top 3 Player
  if(topLeftBox.innerHTML == player && topMiddleBox.innerHTML == player && topRightBox.innerHTML == player)
    ticTacBoard.style.pointerEvents = 'none';
    winDiv.style.visibility = 'visible';
  
  //Top 3 Computer
  if(topLeftBox.innerHTML == computer && topMiddleBox.innerHTML == computer && topRightBox.innerHTML == computer)
    ticTacBoard.style.pointerEvents = 'none';
    lossDiv.style.visibility = 'visible';
  
  //Middle 3 Player
  if(middleLeftBox.innerHTML == player && middleMiddleBox.innerHTML == player && middleRightBox.innerHTML == player)
    ticTacBoard.style.pointerEvents = 'none';
    winDiv.style.visibility = 'visible';
  
  //Middle 3 Computer
  if(middleLeftBox.innerHTML == computer && middleMiddleBox.innerHTML == computer && middleRightBox.innerHTML == computer)
    ticTacBoard.style.pointerEvents = 'none';
    lossDiv.style.visibility = 'visible';
  
  //Bottom 3 Player
  if(bottomLeftBox.innerHTML == player && bottomMiddleBox.innerHTML == player && bottomRightBox.innerHTML == player)
    ticTacBoard.style.pointerEvents = 'none';
    winDiv.style.visibility = 'visible';
  
  //Bottom 3 Computer
  if(bottomLeftBox.innerHTML == computer && bottomMiddleBox.innerHTML == computer && bottomRightBox.innerHTML == computer)
    ticTacBoard.style.pointerEvents = 'none';
    lossDiv.style.visibility = 'visible';
  
  //Left 3 Player (Up and Down)
  if(bottomLeftBox.innerHTML == player && topLeftBox.innerHTML == player && middleLeftBox.innerHTML == player)
    ticTacBoard.style.pointerEvents = 'none';
    winDiv.style.visibility = 'visible';
  
  //Left 3 Computer (Up and Down)
  if(bottomLeftBox.innerHTML == computer && topLeftBox.innerHTML == computer && middleLeftBox.innerHTML == computer)
    ticTacBoard.style.pointerEvents = 'none';
    lossDiv.style.visibility = 'visible';
  
  //Middle 3 Player (Up and Down)
  if(bottomMiddleBox.innerHTML == player && topMiddleBox.innerHTML == player && middleMiddleBox.innerHTML == player)
    ticTacBoard.style.pointerEvents = 'none';
    winDiv.style.visibility = 'visible';
  
  //Middle 3 Computer (Up and Down)
  if(bottomMiddleBox.innerHTML == computer && topMiddleBox.innerHTML == computer && middleMiddleBox.innerHTML == computer)
    ticTacBoard.style.pointerEvents = 'none';
    lossDiv.style.visibility = 'visible';
  
  //Right 3 Player (Up and Down)
  if(bottomRightBox.innerHTML == player && topRightBox.innerHTML == player && middleRightBox.innerHTML == player)
    ticTacBoard.style.pointerEvents = 'none';
    winDiv.style.visibility = 'visible';
  
  //Right 3 Computer (Up and Down)
  if(bottomRightBox.innerHTML == computer && topRightBox.innerHTML == computer && middleRightBox.innerHTML == computer )
    ticTacBoard.style.pointerEvents = 'none';
    lossDiv.style.visibility = 'visible';
  
  //Diagonal Left to Right Player (Down Slope) 
  if(bottomRightBox.innerHTML == player && topLeftBox.innerHTML == player && middleMiddleBox.innerHTML == player)
    ticTacBoard.style.pointerEvents = 'none';
    winDiv.style.visibility = 'visible';
  
  //Diagonal Left to Right Computer (Down Slope) 
  if(bottomRightBox.innerHTML == computer && topLeftBox.innerHTML == computer && middleMiddleBox.innerHTML == computer)
    ticTacBoard.style.pointerEvents = 'none';
    lossDiv.style.visibility = 'visible';
  
  //Diagonal Right to Left Player (Up Slope) 
  if(bottomLeftBox.innerHTML == player && topRightBox.innerHTML == player && middleMiddleBox.innerHTML == player)
    ticTacBoard.style.pointerEvents = 'none';
    winDiv.style.visibility = 'visible';
  
  //Diagonal Right to Left Computer(Up Slope) 
  if(bottomLeftBox.innerHTML == computer && topRightBox.innerHTML == computer && middleMiddleBox.innerHTML == computer)
    ticTacBoard.style.pointerEvents = 'none';
    lossDiv.style.visibility = 'visible';
  

CSS:

#setup
  background-color:white;
  height:75vh;
  width:75vw;

#ticTacBoard
  text-transform:capitalize;
  font-size:0vw;
  background-color:white;
  visibility:hidden;
  position:absolute;
  top:2vh;

#winDiv
  visibility:hidden;
  background-color:white;
  position:relative;
  border:2px solid black;

#lossDiv
  visibility:hidden;
  background-color:white;
  position:relative;
  border:2px solid black;

#tieDiv
  visibility:hidden;
  background-color:white;
  position:relative;
  border:2px solid black;

#topLeft
  display:inline-block;
  padding:30px;
  border-right:2px solid black;
  border-bottom:2px solid black;
  width:15vw;
  height:15vh;
  font-size:9vw;
  cursor:pointer;

#topLeft:hover
  background-color:lightgrey;

#topMiddle
  display:inline-block;
  padding:30px;
  border-bottom:2px solid black;
  width:15vw;
  height:15vh;
  font-size:9vw;
  cursor:pointer;

#topMiddle:hover
  background-color:lightgrey;

#topRight
  display:inline-block;
  padding:30px;
  border-left:2px solid black;
  border-bottom:2px solid black;
  width:15vw;
  height:15vh;
  font-size:9vw;
  cursor:pointer;

#topRight:hover
  background-color:lightgrey;

#middleLeft
  display:inline-block;
  padding:30px;
  border-right:2px solid black;
  border-bottom:2px solid black;
  width:15vw;
  height:15vh;
  font-size:9vw;
  cursor:pointer;

#middleMiddle:hover
  background-color:lightgrey;

#middleMiddle
  display:inline-block;
  padding:30px;
  border-bottom:2px solid black;
  width:15vw;
  height:15vh;
  font-size:9vw;
  cursor:pointer;

#middleLeft:hover
  background-color:lightgrey;

#middleRight
  display:inline-block;
  padding:30px;
  border-left:2px solid black;
  border-bottom:2px solid black;
  width:15vw;
  height:15vh;
  font-size:9vw;
  cursor:pointer;

#middleRight:hover
  background-color:lightgrey;

#bottomLeft
  display:inline-block;
  padding:30px;
  border-right:2px solid black;
  width:15vw;
  height:15vh;
  font-size:9vw;
  cursor:pointer;

#bottomLeft:hover
  background-color:lightgrey;

#bottomMiddle
  display:inline-block;
  padding:30px;
  width:15vw;
  height:15vh;
  font-size:9vw;
  cursor:pointer;

#bottomMiddle:hover
  background-color:lightgrey;

#bottomRight
  display:inline-block;
  padding:30px;
  border-left:2px solid black;
  width:15vw;
  height:15vh;
  font-size:9vw;
  cursor:pointer;

#bottomRight:hover
  background-color:lightgrey;

body
  background-color:grey;

【问题讨论】:

【参考方案1】:

发生这种情况是因为您的逻辑存在缺陷。我将使用您的一小部分代码(如下所示):

var computerMove = Math.floor(Math.random() * 9) + 1;
while(computerMove == 1 && (topLeftBox.innerHTML == 'o' || topLeftBox.innerHTML == 'x'))
  computerMove = Math.floor(Math.random() * 9) + 1;

 while(computerMove == 2 && (topMiddleBox.innerHTML == 'o' || topMiddleBox.innerHTML == 'x'))
   computerMove = Math.floor(Math.random() * 9) + 1;

考虑这种情况:代码的第一行生成computerMove = 1 并且 topLeftBox 已经填充了“x”或“o”(没关系)。然后,我们转到第二行(第一个while 循环)。因为它检测到topLeftBox 已经被填满,它会随机化一个数字。假设随机化给出computerMove = 2。然后,由于computerMove 不再是1,第一个while 循环退出,进入第二个while 循环。为了这个例子,我们假设topMiddleBox 也已经填充了“x”或“o”。它满足循环条件,因此,它随机化一个数字。假设它随机化computerMove = 1。第二个循环的条件,要求computerMove 的值是2,没有满足,因此退出循环。问题:它产生了computerMove1topLeftBox 已经被填充。那是你的代码失败的时候。

我还注意到您提供了所有 divs 的唯一 ID。但是,在这种特殊情况下,您可以通过为所有 divs 提供一个可以迭代的类来简化代码。请参阅以下代码,该代码可解决您的问题,并且在您的特定情况下无需为每个 div 提供特定 ID:

JS

let actionBox = document.querySelectorAll('div.action-box')
function computerEasyModeMove() 
  let randomizeMove = () => Math.floor(Math.random() * 9)
  let computerMove = randomizeMove()

  computer = player == 'x' ? 'o' : 'x'
  while (actionBox[computerMove].innerHTML.trim() != '&nbsp;') 
    computerMove = randomizeMove()
  

  actionBox[computerMove].innerHTML = computer
  actionBox[computerMove].style.pointerEvents = 'none'

HTML(在div#ticTacBoard 内)

<div id='topLeft' class='action-box' onclick='move("topLeft")'>&nbsp;</div>
<div id='topMiddle' class='action-box' onclick='move("topMiddle")'>&nbsp;</div>
<div id='topRight' class='action-box' onclick='move("topRight")'>&nbsp;</div>
    <br>
<div id='middleLeft' class='action-box' onclick='move("middleLeft")'>&nbsp; </div>
<div id='middleMiddle' class='action-box' onclick='move("middleMiddle")'>&nbsp; </div>
<div id='middleRight' class='action-box' onclick='move("middleRight")'>&nbsp;</div>
    <br>
<div id='bottomLeft' class='action-box' onclick='move("bottomLeft")'>&nbsp;</div>
<div id='bottomMiddle' class='action-box' onclick='move("bottomMiddle")'>&nbsp;</div>
<div id='bottomRight' class='action-box' onclick='move("bottomRight")'>&nbsp;</div>

分叉代码:here

【讨论】:

哇!感谢所有的帮助!关于为什么它没有做我认为它正在做的事情的解释真的帮助了我!我还有很多东西要学,但是像你这样的人让我继续我会放弃的项目,我感谢你!【参考方案2】:

我还没有测试过,但我认为如果你将其更改为遵循它应该可以工作(将 9 个 while 循环替换为 1 个 while 循环)。想法是确保在已被占用的情况下获取下一个随机单元格。

var computerMove = Math.floor(Math.random() * 9) + 1;
while (computerMove == 1 && (topLeftBox.innerHTML == 'o' || topLeftBox.innerHTML == 'x')
  || (computerMove == 2 && (topMiddleBox.innerHTML == 'o' || topMiddleBox.innerHTML == 'x'))
  || (computerMove == 3 && (topRightBox.innerHTML == 'o' || topRightBox.innerHTML == 'x'))
  || (computerMove == 4 && (middleLeftBox.innerHTML == 'o' || middleLeftBox.innerHTML == 'x'))
  || (computerMove == 5 && (middleMiddleBox.innerHTML == 'o' || middleMiddleBox.innerHTML == 'x'))
  || (computerMove == 6 && (middleRightBox.innerHTML == 'o' || middleRightBox.innerHTML == 'x'))
  || (computerMove == 7 && (bottomLeftBox.innerHTML == 'o' || bottomLeftBox.innerHTML == 'x'))
  || (computerMove == 8 && (bottomMiddleBox.innerHTML == 'o' || bottomMiddleBox.innerHTML == 'x'))
  || (computerMove == 9 && (bottomRightBox.innerHTML == 'o' || bottomRightBox.innerHTML == 'x'))) 
  computerMove = Math.floor(Math.random() * 9) + 1;

【讨论】:

哟!这行得通!谢啦!我喜欢不同的方法有多种答案,而且它们都有效,所以我们都是赢家!我将使用这个,因为它使我的代码与我一直在编写的风格基本相同,而另一个答案现在对我来说更先进。下次我会尝试像其他人说的那样做,因为这似乎是更有效的方式,但这正是我想要的!再次感谢。

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