按照行驶方向在 2 个坐标之间移动标记
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【中文标题】按照行驶方向在 2 个坐标之间移动标记【英文标题】:Move a marker between 2 coordinates following driving directions 【发布时间】:2016-05-19 02:24:30 【问题描述】:我想将标记从一个 Latlng 移动到另一个。我已经使用此代码根据距离和时间平滑地移动标记。
public void animateMarker(final LatLng toPosition,
final boolean hideMarker)
final Handler handler = new Handler();
final long start = SystemClock.uptimeMillis();
Projection proj = googleMap.getProjection();
Point startPoint = proj.toScreenLocation(cabMarker.getPosition());
final LatLng startLatLng = proj.fromScreenLocation(startPoint);
final Interpolator interpolator = new LinearInterpolator();
handler.post(new Runnable()
@Override
public void run()
Location prevLoc = new Location("service Provider");
prevLoc.setLatitude(startLatLng.latitude);
prevLoc.setLongitude(startLatLng.longitude);
Location newLoc = new Location("service Provider");
newLoc.setLatitude(toPosition.latitude);
newLoc.setLongitude(toPosition.longitude);
System.out.println("Locations ---- " + prevLoc + "-" + newLoc);
float bearing = prevLoc.bearingTo(newLoc);
long elapsed = SystemClock.uptimeMillis() - start;
float t = interpolator.getInterpolation((float) elapsed
/ CAB_TRACK_INTERVAL);
double lng = t * toPosition.longitude + (1 - t)
* startLatLng.longitude;
double lat = t * toPosition.latitude + (1 - t)
* startLatLng.latitude;
cabMarker.setPosition(new LatLng(lat, lng));
cabMarker.setRotation(bearing + 90);
if (t < 1.0)
// Post again 16ms later.
handler.postDelayed(this, 16);
else
if (hideMarker)
cabMarker.setVisible(false);
else
cabMarker.setVisible(true);
);
但问题是标记不会在行驶方向上移动,而是从 A 到 B 直线移动。是否可以在 A 和 B 之间找到大约 10 个道路中点,然后沿着那条路径移动它?
【问题讨论】:
ddewaele.github.io/GoogleMapsV2WithActionBarSherlock/part3 浏览此链接 什么时候调用animateMarker方法? 我在从 API 获得两个位置的结果后调用它。我只是将位置传递给这个方法,它就会移动。 【参考方案1】:import com.google.android.gms.maps.model.LatLng;
import static java.lang.Math.asin;
import static java.lang.Math.atan2;
import static java.lang.Math.cos;
import static java.lang.Math.pow;
import static java.lang.Math.sin;
import static java.lang.Math.sqrt;
import static java.lang.Math.toDegrees;
import static java.lang.Math.toRadians;
public interface LatLngInterpolator
public LatLng interpolate(float fraction, LatLng a, LatLng b);
public class Linear implements LatLngInterpolator
@Override
public LatLng interpolate(float fraction, LatLng a, LatLng b)
double lat = (b.latitude - a.latitude) * fraction + a.latitude;
double lng = (b.longitude - a.longitude) * fraction + a.longitude;
return new LatLng(lat, lng);
public class LinearFixed implements LatLngInterpolator
@Override
public LatLng interpolate(float fraction, LatLng a, LatLng b)
double lat = (b.latitude - a.latitude) * fraction + a.latitude;
double lngDelta = b.longitude - a.longitude;
// Take the shortest path across the 180th meridian.
if (Math.abs(lngDelta) > 180)
lngDelta -= Math.signum(lngDelta) * 360;
double lng = lngDelta * fraction + a.longitude;
return new LatLng(lat, lng);
public class Spherical implements LatLngInterpolator
/* From github.com/googlemaps/android-maps-utils */
@Override
public LatLng interpolate(float fraction, LatLng from, LatLng to)
// http://en.wikipedia.org/wiki/Slerp
double fromLat = toRadians(from.latitude);
double fromLng = toRadians(from.longitude);
double toLat = toRadians(to.latitude);
double toLng = toRadians(to.longitude);
double cosFromLat = cos(fromLat);
double cosToLat = cos(toLat);
// Computes Spherical interpolation coefficients.
double angle = computeAngleBetween(fromLat, fromLng, toLat, toLng);
double sinAngle = sin(angle);
if (sinAngle < 1E-6)
return from;
double a = sin((1 - fraction) * angle) / sinAngle;
double b = sin(fraction * angle) / sinAngle;
// Converts from polar to vector and interpolate.
double x = a * cosFromLat * cos(fromLng) + b * cosToLat * cos(toLng);
double y = a * cosFromLat * sin(fromLng) + b * cosToLat * sin(toLng);
double z = a * sin(fromLat) + b * sin(toLat);
// Converts interpolated vector back to polar.
double lat = atan2(z, sqrt(x * x + y * y));
double lng = atan2(y, x);
return new LatLng(toDegrees(lat), toDegrees(lng));
private double computeAngleBetween(double fromLat, double fromLng, double toLat, double toLng)
// Haversine's formula
double dLat = fromLat - toLat;
double dLng = fromLng - toLng;
return 2 * asin(sqrt(pow(sin(dLat / 2), 2) +
cos(fromLat) * cos(toLat) * pow(sin(dLng / 2), 2)));
试试这个代码的动画效果。
public class MarkerAnimation
static void animateMarkerToGB(final Marker marker, final LatLng finalPosition, final LatLngInterpolator latLngInterpolator)
final LatLng startPosition = marker.getPosition();
final Handler handler = new Handler();
final long start = SystemClock.uptimeMillis();
final Interpolator interpolator = new AccelerateDecelerateInterpolator();
final float durationInMs = 3000;
handler.post(new Runnable()
long elapsed;
float t;
float v;
@Override
public void run()
// Calculate progress using interpolator
elapsed = SystemClock.uptimeMillis() - start;
t = elapsed / durationInMs;
v = interpolator.getInterpolation(t);
marker.setPosition(latLngInterpolator.interpolate(v, startPosition, finalPosition));
// Repeat till progress is complete.
if (t < 1)
// Post again 16ms later.
handler.postDelayed(this, 16);
);
@TargetApi(Build.VERSION_CODES.HONEYCOMB)
static void animateMarkerToHC(final Marker marker, final LatLng finalPosition, final LatLngInterpolator latLngInterpolator)
final LatLng startPosition = marker.getPosition();
ValueAnimator valueAnimator = new ValueAnimator();
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener()
@Override
public void onAnimationUpdate(ValueAnimator animation)
float v = animation.getAnimatedFraction();
LatLng newPosition = latLngInterpolator.interpolate(v, startPosition, finalPosition);
marker.setPosition(newPosition);
);
valueAnimator.setFloatValues(0, 1); // Ignored.
valueAnimator.setDuration(3000);
valueAnimator.start();
@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
static void animateMarkerToICS(Marker marker, LatLng finalPosition, final LatLngInterpolator latLngInterpolator)
TypeEvaluator<LatLng> typeEvaluator = new TypeEvaluator<LatLng>()
@Override
public LatLng evaluate(float fraction, LatLng startValue, LatLng endValue)
return latLngInterpolator.interpolate(fraction, startValue, endValue);
;
Property<Marker, LatLng> property = Property.of(Marker.class, LatLng.class, "position");
ObjectAnimator animator = ObjectAnimator.ofObject(marker, property, typeEvaluator, finalPosition);
animator.setDuration(3000);
animator.start();
【讨论】:
【参考方案2】:首先,您必须从谷歌方向请求从 A 点到 B 点的路线,它将返回一条包含您想要的点的折线,然后从每个点到点调用动画方法,直到您遍历所有点,然后从 A 点到 B 点动画时,只有您可以使标记穿过特定路线。 首先从 google 阅读有关 google Directions API 的信息,然后实施它并继续
【讨论】:
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