在视图中添加布局
Posted
技术标签:
【中文标题】在视图中添加布局【英文标题】:Add a layout in a view 【发布时间】:2013-03-31 21:20:42 【问题描述】:我有这个代码,所以我可以用手指在特定图像上绘图。现在我想在这个布局中添加一个布局和一些 Imageviews。我怎么能做到这一点? 因为我想在布局中添加一些 onTouch 和 onClick 监听器来移动 ImageViews。 另外,我可以添加现有的 xml 布局还是只动态创建新的布局?
@Override
public void onCreate(Bundle savedInstanceState)
super.onCreate(savedInstanceState);
MyView view1 =new MyView(this);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(3);
setContentView(view1);
public class MyView extends View
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
public MyView(Context c)
super(c);
setBackgroundResource(R.drawable.half_court);
// this.inflate(c, R.drawable.playera1, null);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh)
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
@Override
protected void onDraw(Canvas canvas)
// canvas.drawLine(mX, mY, Mx1, My1, mPaint);
// canvas.drawLine(mX, mY, x, y, mPaint);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y)
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
private void touch_move(float x, float y)
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE)
// mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
private void touch_up()
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
@Override
public boolean onTouchEvent(MotionEvent event)
float x = event.getX();
float y = event.getY();
switch (event.getAction())
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
// Mx1=(int) event.getX();
// My1= (int) event.getY();
invalidate();
break;
return true;
(编辑)当我尝试 Gunaseelan 的解决方案时,我会出现以下错误:
04-09 13:05:08.842: D/dalvikvm(852): GC_FOR_ALLOC 释放 50K,释放 4% 9056K/9347K,暂停 89ms 04-09 13:05:08.892: I/dalvikvm-heap(852): 将堆(碎片情况)增加到 11.503MB 以分配 2716016 字节 04-09 13:05:09.033: D/dalvikvm(852): GC_CONCURRENT 释放
【问题讨论】:
您可以照常进行。扩展一个线性布局并将您的视图添加到它。你想做的所有事情,都可以在标准的 android 布局中实现。 【参考方案1】:试试这个方法
LinearLayout layout = new LinearLayout(this);
ImageView iv = new ImageView(this);
iv.setImageResource(R.drawable.your_image);
layout.addView(iv);
layout.addView(view1);
setContentView(layout);
那么你的onCreate()
应该是
public void onCreate(Bundle savedInstanceState)
super.onCreate(savedInstanceState);
MyView view1 =new MyView(this);
LinearLayout layout = new LinearLayout(this);
ImageView iv = new ImageView(this);
iv.setImageResource(R.drawable.your_image);
layout.addView(iv);
layout.addView(view1);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(3);
setContentView(layout);
我希望这会奏效。
【讨论】:
不幸的是,当我这样做时,我的程序因错误而关闭。而且从不跑。你想上传我的错误吗? 我现在试试,我把它们放在 Myview 的构造函数的最后几行,但出现了同样的错误!我再次上传我的错误 是的,我想是的。但是这家伙有这行 setContentView(R.layout.activity_main);但我使用 setContentView(view1);我认为有问题,但没有这条线我不能没有这条线以上是关于在视图中添加布局的主要内容,如果未能解决你的问题,请参考以下文章
将编程创建的视图垂直添加到滚动视图中(iOS 中的线性布局)