React Native 0.61 版本中的 Google Play 64 位要求
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【中文标题】React Native 0.61 版本中的 Google Play 64 位要求【英文标题】:Google Play 64-bit requirement in React Native Version 0.61 release 【发布时间】:2020-08-02 22:48:15 【问题描述】:我以前用的是React Native的0.54
版本,但是由于64位版本的谷歌有问题,不得不新建一个项目(这个版本我没有更新,但是我新建了一个版本)。
我目前正在使用 React Native 的 0.61.4
版本
在我得到 aab
输出并想在 Google Play 上发布它后,不幸的是我仍然遇到与以前相同的问题,并且出现以下错误
此版本不符合 Google Play 64 位要求
以下 APK 或 App Bundle 可用于 64 位设备,但它们只有 32 位本机代码:9.
在您的应用中包含 64 位和 32 位本机代码。使用 android App Bundle 发布格式自动确保每个设备架构只接收它需要的本机代码。这样可以避免增加应用的整体大小
我将gradle
代码放在这里以供指导
android/app/build.gradle
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // https://facebook.github.io/react-native/docs/performance#enable-the-ram-format
* bundleCommand: "ram-bundle",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn$productFlavor$buildType'
* // 'bundleIn$buildType'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn$productFlavor$buildType'
* // 'devDisabledIn$buildType'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js",
enableHermes: true, // clean and rebuild if changing
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
/**
* The preferred build flavor of javascriptCore.
*
* For example, to use the international variant, you can use:
* `def jscFlavor = 'org.webkit:android-jsc-intl:+'`
*
* The international variant includes ICU i18n library and necessary data
* allowing to use e.g. `Date.toLocaleString` and `String.localeCompare` that
* give correct results when using with locales other than en-US. Note that
* this variant is about 6MiB larger per architecture than default.
*/
def jscFlavor = 'org.webkit:android-jsc:+'
/**
* Whether to enable the Hermes VM.
*
* This should be set on project.ext.react and mirrored here. If it is not set
* on project.ext.react, JavaScript will not be compiled to Hermes Bytecode
* and the benefits of using Hermes will therefore be sharply reduced.
*/
def enableHermes = project.ext.react.get("enableHermes", false);
android
compileSdkVersion rootProject.ext.compileSdkVersion
compileOptions
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
defaultConfig
applicationId "com.....android"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 34
versionName "3.0"
multiDexEnabled true
splits
abi
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
signingConfigs
release
if (project.hasProperty('MYAPP_UPLOAD_STORE_FILE'))
storeFile file(MYAPP_UPLOAD_STORE_FILE)
storePassword MYAPP_UPLOAD_STORE_PASSWORD
keyAlias MYAPP_UPLOAD_KEY_ALIAS
keyPassword MYAPP_UPLOAD_KEY_PASSWORD
debug
storeFile file('debug.keystore')
storePassword 'android'
keyAlias 'androiddebugkey'
keyPassword 'android'
buildTypes
debug
signingConfig signingConfigs.debug
release
// Caution! In production, you need to generate your own keystore file.
// see https://facebook.github.io/react-native/docs/signed-apk-android.
signingConfig signingConfigs.debug
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
// applicationVariants are e.g. debug, release
applicationVariants.all variant ->
variant.outputs.each output ->
// For each separate APK per architecture, set a unique version code as described here:
// https://developer.android.com/studio/build/configure-apk-splits.html
def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
dependencies
implementation 'com.facebook.fresco:fresco:2.0.0'
implementation 'com.facebook.fresco:animated-gif:2.0.0'
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.facebook.react:react-native:+" // From node_modules
//https://github.com/kmagiera/react-native-screens
implementation 'androidx.appcompat:appcompat:1.1.0-rc01'
implementation 'androidx.swiperefreshlayout:swiperefreshlayout:1.1.0-alpha02'
//https://github.com/react-native-community/react-native-maps/blob/master/docs/installation.md
implementation(project(':react-native-maps'))
exclude group: 'com.google.android.gms', module: 'play-services-base'
exclude group: 'com.google.android.gms', module: 'play-services-maps'
implementation 'com.google.android.gms:play-services-base:+'
implementation 'com.google.android.gms:play-services-maps:+'
if (enableHermes)
def hermesPath = "../../node_modules/hermes-engine/android/";
debugImplementation files(hermesPath + "hermes-debug.aar")
releaseImplementation files(hermesPath + "hermes-release.aar")
else
implementation jscFlavor
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy)
from configurations.compile
into 'libs'
apply from: file("../../node_modules/@react-native-community/cli-platform-android/native_modules.gradle"); applyNativeModulesAppBuildGradle(project)
// FIREBASE SDKs => https://invertase.io/oss/react-native-firebase/quick-start/android-firebase-credentials
apply plugin: 'com.google.gms.google-services'
android/gradle.properties
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
# Default value: -Xmx10248m -XX:MaxPermSize=256m
# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
android.useAndroidX=true
android.enableJetifier=true
MYAPP_UPLOAD_STORE_FILE=key.jks
MYAPP_UPLOAD_KEY_ALIAS=MY_KEY_ALIAS
MYAPP_UPLOAD_STORE_PASSWORD=******
MYAPP_UPLOAD_KEY_PASSWORD=*****
android/build.gradle
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript
ext
buildToolsVersion = "28.0.3"
minSdkVersion = 16
compileSdkVersion = 28
targetSdkVersion = 28
supportLibVersion = "28.0.0"
repositories
google()
jcenter()
dependencies
classpath('com.android.tools.build:gradle:3.5.1')
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
// FIREBASE SDKs => https://invertase.io/oss/react-native-firebase/quick-start/android-firebase-credentials
classpath 'com.google.gms:google-services:4.2.0'
allprojects
repositories
mavenLocal()
maven
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url("$rootDir/../node_modules/react-native/android")
maven
// Android JSC is installed from npm
url("$rootDir/../node_modules/jsc-android/dist")
google()
jcenter()
maven url 'https://jitpack.io'
更新
我在终端中运行以下命令以获取 AAB
文件:
$ cd android
$ gradlew cleanBuildCache
$ gradlew clean
$ gradlew bundleRelease
运行上述命令后,我会收到如下输出:
此版本中使用了已弃用的 Gradle 功能,使其与 Gradle 6.0 不兼容。 使用“--warning-mode all”显示各个弃用警告。 见http....
在 5m 21s 内构建成功 336 个可操作的任务:336 个已执行
在 Google 控制台中上传后
这很奇怪????
【问题讨论】:
您确定可以将应用上传到 Play 管理中心吗?当您之前尝试上传但失败时,您是否从 Play 商店中删除了具有相同 versionCode 的旧 APK/ 包?您的配置和 APK 看起来不错。 @BenB 是的,我确信该应用会成功上传到 Google 控制台。我每次都会增加 versionCode,因为 Google Play 根本不允许与 versionCode 重复,即使它失败了。您能否对此进行更多解释(删除以前的版本)。非常感谢您的 cmets 它不允许重复的版本代码,但您可以从工件库中删除应用程序。找到这个有帮助的指南:***.com/questions/45822460/… 我认为你不能删除它们,它们已经发布给用户。无论如何,这就是为什么您无法上传应用程序的相同版本代码的原因。现在你可以。但这并不能解决问题,但还是尝试重新上传。 您必须停用仍可用于您的发行版的先前版本。检查"Prepare & roll out releases > Step 2: Prepare your app's release > Android App Bundles and APKs to deactivate"。 【参考方案1】:生成的 App Bundle ABB 文件没有任何问题。问题是有一个较旧的活动版本不包含 64 位二进制文件,您必须停用它才能让 Google Play 处理新版本。
请查看"Prepare & roll out releases" 文档中的"Step 2: Prepare your app's release > Android App Bundles and APKs to deactivate",了解如何停用以前的 APK/Bundle 版本。
【讨论】:
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