如何通过 LibGdx 使用 Google Play 游戏服务
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【中文标题】如何通过 LibGdx 使用 Google Play 游戏服务【英文标题】:How to use Google Play Game Services with LibGdx 【发布时间】:2013-10-05 08:26:26 【问题描述】:我想在我的 LibGDX Android 游戏中使用来自 Google Play 游戏服务 API 的成就和排行榜。我唯一取得的成就是从运行的游戏服务开发者网站上获取示例。我已经尝试在我的项目中使用这个代码很多天了,但我仍然一无所获。我也尝试遵循本教程http://helios.hud.ac.uk/u1070589/blog/?p=202,但我没有第 7 步所需的“主游戏类(从 ApplicationListener 扩展的类)”。我只有
公共类 DogeJump 扩展游戏 公共类 MainActivity 扩展 androidApplication 实现 IActivityRequestHandler 公共类 BaseScreen 实现 Screen public class GameScreen extends BaseScreen //负责游戏玩法这是来自 MainActivity.java 的 onCreate 方法
protected void onCreate(Bundle savedInstanceState)
super.onCreate(savedInstanceState);
thingy=this;
RelativeLayout layout=new RelativeLayout(this);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
View gameView=initializeForView(new DogeJump(this),false);
adView=new AdView(this,AdSize.IAB_MRECT,"ca-app-pub-XXXXXXX363095/9011689567");
adView.loadAd(new AdRequest());
layout.addView(gameView);
RelativeLayout.LayoutParams adParams=new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
layout.addView(adView,adParams);
setContentView(layout);
//initialize(new DogeJump(this),false);
【问题讨论】:
【参考方案1】:在我的脑海中,Game 类应该实现 ApplicationListener
,所以你缺少的类应该是 DogeJump
。
【讨论】:
【参考方案2】:对我来说,我有一个像这样的名为 LDGame 的类:
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
public class LDGame extends Game implements ApplicationListener
private static RequestHandler requestHandler;
private static GoogleInterface platformInterface;
public LDGame(RequestHandler requestHandler, GoogleInterface anInterface)
this.requestHandler = requestHandler;
this.platformInterface = anInterface;
@Override
public void create()
Assets.loadAll();
//platformInterface.LogOut();
setScreen(new MainLogin(this, false));
@Override
public void resume()
super.resume();
// Relase static resources
Assets.loadAll();
public GoogleInterface getPlatformInterface()
return platformInterface;
public RequestHandler getRequestHandler()
return requestHandler;
这是我处理设置接口的基础知识的地方。 (和你的 dogejump 一样)
然后我的 MainActivity 为 Android 端执行此操作
public class MainActivity extends AndroidApplication implements RequestHandler, GameHelperListener,
GoogleInterface, RealTimeMessageReceivedListener, RoomStatusUpdateListener, RoomUpdateListener,
OnInvitationReceivedListener, RealTimeReliableMessageSentListener, OnImageLoadedListener, OnStateLoadedListener, ConnectionCallbacks
private View gameView;
private GameHelper mHelper;
private GameHelperInterface mGHInterface = null;
private LoginInterface mLoginInterface = null;
private ConfirmInterface mConfirmInterface = null;
private OnLeaderboardScoresLoadedListener theLeaderboardListener;
private RoomUpdateListener mRoomUpdateListener= this;
private Handler libGDXHandler;
// Debug tag
final static String TAG = "Liars Dice Multi";
// Request codes for the UIs that we show with startActivityForResult:
final static int RC_SELECT_PLAYERS = 10000;
final static int RC_INVITATION_INBOX = 10001;
final static int RC_WAITING_ROOM = 10002;
final static int RC_SETTINGS = 10004;
// Request Key for AppStateClient Slot
final static int ASC_SLOT_UNFINISHED_GAMES = 0;
static final int ASC_SLOT_SERVER_UNFINISHED_GAMES = 1;
// Room ID where the currently active game is taking place; null if we're
// not playing.
String mRoomId = null;
Room mRoomCurrent = null;
int mCurrentToken = 1;
// Are we playing in multiplayer mode?
boolean mMultiplayer = false;
// The participants in the currently active game
ArrayList<Participant> mParticipants = null;
ArrayList<String> listIgnoreTheseIDs = new ArrayList<String>();
// My participant ID in the currently active game
String mMyId = null;
//Token Trackers
ArrayList<Integer> readyToPlayTokens = new ArrayList<Integer>();
// If non-null, this is the id of the invitation we received via the
// invitation listener
String mIncomingInvitationId = null;
// Message buffer for sending messages
byte[] mMsgBuf = new byte[2];
ArrayList<String> messagesRecieved = new ArrayList<String>();
ArrayList<tokenInfo> listTokensSent = new ArrayList<MainActivity.tokenInfo>();
HashMap<Integer, tokenInfo> mapTokensSent = new HashMap<Integer, MainActivity.tokenInfo>();
// flag indicating whether we're dismissing the waiting room because the
// game is starting
boolean mWaitRoomDismissedFromCode = false;
Context activityContext;
MainActivity mA;
private AdHubView adView;
private boolean bCheckingTimes;
boolean bAnyRoomEvent = false;
private long oldCreationTime;
private Intent previousMatch;
private int iServerBadAttempts = -1;
public MainActivity()
libGDXHandler = new Handler();
mHelper = new GameHelper(this);
mHelper.enableDebugLog(true, "Helper");
//create a listener for getting raw data back from leaderboard
theLeaderboardListener = new OnLeaderboardScoresLoadedListener()
@Override
public void onLeaderboardScoresLoaded(int arg0, LeaderboardBuffer arg1,
LeaderboardScoreBuffer arg2)
;
@Override
public void onCreate(Bundle savedInstanceState)
super.onCreate(savedInstanceState);
SearchLayout layout = new SearchLayout(this);
SearchLayout.setSearchActivity(this);
// starts libGDX render thread
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
gameView = initializeForView(new LDGame(this, this), true);
adView = new AdHubView(this, "2011000001_001", AdSize.BANNER);
RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
layout.addView(gameView);
layout.addView(adView, adParams);
setContentView(layout);
//mHelper.setup(this);
mHelper.setup(this, GameHelper.CLIENT_GAMES | GameHelper.CLIENT_APPSTATE | GameHelper.CLIENT_PLUS, null);
mHelper.getPlusClient().registerConnectionCallbacks(this);
activityContext = this;
mA = this;
这是为了让我能够与 Game Servives 和 Google Cloud 的东西交互...
对于我的屏幕(从 LDGame 类中可以看到)我只是这样做
game.getPlatformInterface().anycallinYourInterface();
将我的电话发送到房子的 libgdx 一侧..(不要忘记处理程序)
无论屏幕处于活动状态,都会将一个新接口调用到 libGDX 端,如下所示:
//this will set the ConfirmInterface in the Android Activity
//and allow for future calls to call any implemented methods
//that are set inside the ConfirmInterface
private void setCallbackHandler()
game.getRequestHandler().confirm(new ConfirmInterface()
@Override
public void yes()
Gdx.app.log("LDGame", "Clicked Yes");
dLog("have a direct invite, so waiting for it to process");
startNextScreen();
public void no()
Gdx.app.log("LDGame", "Clicked No");
@Override
public void loginFailed(final boolean failedForPreviousNumberOfAttemtps, final long timeElapsed)
Gdx.app.postRunnable(new Runnable()
@Override
public void run()
setGoogleButtonImage(false);
if(failedForPreviousNumberOfAttemtps)
showFailedLoginForBadAttempts(timeElapsed);
);
@Override
public void loginSucceeded()
//this means the login for both services is good, and the data returned meets
//whatever sign in criteria is set
Gdx.app.postRunnable(new Runnable()
@Override
public void run()
setGoogleButtonImage(true);
game.getPlatformInterface().loadInvitations();
);
@Override
public void firstLogin()
Gdx.app.postRunnable(new Runnable()
@Override
public void run()
showFirstLogin();
);
@Override
public void googleSucceeded()
//this means that google just returned a valid hit
game.getPlatformInterface().checkIfServerTimesAreValid();
showSignOutBar();
@Override
public void needToCheckTimesOnServer()
//this means that there are three times or more on the server for incomplete games
//the only way to clear this is to try and do a quick check against a room login
Timer.schedule(new Timer.Task()
@Override
public void run()
game.getPlatformInterface().checkIfServerTimesAreValid();
, 1f);
@Override
public void onInvitationReceived()
game.getPlatformInterface().loadInvitations();
Assets.soundArrive.play();
@Override
public void haveInvitations(int count)
// TODO Auto-generated method stub
);
所以在我的 Android 中我可以这样做:
@Override
public void onSignInFailed()
mConfirmInterface.loginFailed(false, 0);
【讨论】:
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