如何停止通过 buildozer 制作的 android 上的 kivy 应用程序崩溃。这些在计算机上运行良好

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【中文标题】如何停止通过 buildozer 制作的 android 上的 kivy 应用程序崩溃。这些在计算机上运行良好【英文标题】:how to stop ceashing kivy app on andriod made through buildozer . those are work well on computer 【发布时间】:2021-10-29 21:08:18 【问题描述】:

我在通过我的 android 手机上的 Kivy Buildozer.kivy 应用程序构建 android 应用程序时遇到问题,它显示 saplash 屏幕然后立即关闭。但它在笔记本电脑上工作正常。我在应用程序中使用 pywhatkit 模块,但也将其包含在 .spec 文件中。当我制作一个简单的应用程序时,没有任何外部模块添加它的罚款,否则应用程序在 android 上崩溃。

main.py

from kivy.app import App
from kivy.uix.widget import Widget
from kivy.graphics import Color, Ellipse, Line
import pywhatkit as kit


class MyPaintWidget(Widget):

    def on_touch_down(self, touch):
        with self.canvas:
            Color(1, 1, 0)
            d = 30.
            Ellipse(pos=(touch.x - d / 2, touch.y - d / 2), size=(d, d))
            touch.ud['line'] = Line(points=(touch.x, touch.y))
            kit.playonyt("O Re Piya")
    def on_touch_move(self, touch):
        touch.ud['line'].points += [touch.x, touch.y]


class MyPaintApp(App):

    def build(self):
        return MyPaintWidget()


if __name__ == '__main__':
    MyPaintApp().run()

Buildozer.spec

[app]

# (str) Title of your application
title = My Application

# (str) Package name
package.name = myapp

# (str) Package domain (needed for android/ios packaging)
package.domain = org.test

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy,pywhatkit,requests,Pillow,urllib3

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (list) Garden requirements
#garden_requirements =

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png

# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = ©️ Copyright Info

# change the major version of python used by the app
osx.python_version = 3

# Kivy version to use
osx.kivy_version = 2.0.0

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (list) Permissions
android.permissions = INTERNET

# (int) Target Android API, should be as high as possible.
#android.api = 27

# (int) Minimum API your APK will support.
#android.minapi = 21

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 19b

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =

# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =

# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"

# (list) Gradle repositories to add can be necessary for some android.gradle_dependencies
# please enclose in double quotes 
# e.g. android.gradle_repositories = "maven  url 'https://kotlin.bintray.com/ktor' "
#android.add_gradle_repositories =

# (list) packaging options to add 
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes 
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_gradle_repositories =

# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =

# (str) Android logcat filters to use
android.logcat_filters = *:S python:D

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a

# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1

#
# Python for android (p4a) specific
#

# (str) python-for-android fork to use, defaults to upstream (kivy)
#p4a.fork = kivy

# (str) python-for-android branch to use, defaults to master
#p4a.branch = master

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =


#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.7.0

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

【问题讨论】:

发布你的规范文件 当我调试应用程序 08-31 17:28:24.604 10570 10612 我 python :文件“/content/.buildozer/android/app/main.py”,第 4 行,在 08 -31 17:28:24.606 10570 10612 I python : ModuleNotFoundError: No module named 'pywhatkit' 08-31 17:28:24.606 10570 10612 I python : Python for android 结束。 @hussam-f-alkdary 我发布了我的 Buildozer。上面的规范文件,请查看并给我解决方案 【参考方案1】:

将你的 android 连接到你的 PC 并执行此操作:

buildozer android debug deploy run logcat

它将直接在你的安卓上运行应用程序,你会在你的电脑终端上看到日志。

根据此错误信息,您可以开始调试过程,实际上,这很难帮助您。

【讨论】:

我做这个对接 buildozer android debug deploy run logcat butt 相同的日志显示模块未找到一次显示 Pil 未找到其他时间 pywhatkit Hello world 应用程序在 android 上顺利运行,当我使用 pywhatkit 并做一些工作时它在 android 上崩溃并给我不同的日志一次 mudule PIL 未找到第二时间模块 pywhatkit 在下一次构建 IDN 中未找到在我构建了将近 20 个项目并查看日志之后找不到,尽管我将所有模块都放在了需求上。【参考方案2】:

在 .spec 文件 pywhatkit 中将此添加到您的项目要求中

【讨论】:

我在 .spec 文件中正确添加了 pywhatkit 和所有模块,但它不起作用 requirements=python3,kivy==2.0.0,pywhatkit,beautifulsoup4,certifi,charset-normalizer,docutils,idna,kivy-deps.angle,kivy-deps.glew,kivy-deps.sdl2 ,Kivy-Garden ,MouseInfo,Pillow,PyAutoGUI,PyGetWindow,Pygments,PyMsgBox,pyperclip ,pypiwin32,PyRect,PyScreeeze,PyTweening,pywin32,requests ,setuptools,soupsieve,urllib3,wikipedia,sdl2_ttf==2.0.15,PIL 如果是尝试运行buildozer android clean 并且十尝试再次重建,您确定这满足您的应用程序的所有要求 @Hassam 我做这个 buildozer android clean butt 零结果应用程序仍然崩溃 有人可以给我发送一个运行良好的 linus 虚拟机映像,以便我使用和构建适用于 android 的应用程序【参考方案3】:

它不会工作,因为像 pywhatkit 这样的库不能通过 keyerror 在 android 上工作。

raise KeyError(key) from None
KeyError: 'DISPLAY'

它也出现在 Linus butt in Linus you can export 'DISPLAY' = ':0' butt in android 你不能这样做,因为你没有导出权限。

如果有人知道如何在 android 上获得导出权限或 export DISPLAY' = ':0' 请告诉我们。

【讨论】:

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