当我构建 apk 以从手机运行时,我的 kivy 应用程序崩溃了你可以看看吗?
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【中文标题】当我构建 apk 以从手机运行时,我的 kivy 应用程序崩溃了你可以看看吗?【英文标题】:My kivy app crushes when I build apk to run from my phone Can u have a look please? 【发布时间】:2021-10-02 10:57:48 【问题描述】:我看不到问题,你可以看看吗? 我认为我编写了正确的要求它在构建时不会出错,但是当我从手机运行时它会崩溃
这是我的 main.py
from kivymd.app import MDApp
from kivy.lang.builder import Builder
from kivy.uix.screenmanager import Screen,ScreenManager
import requests
from android.permissions import request_permissions, Permission
request_permissions([Permission.INTERNET])
screen_helper = """
ScreenManager:
MenuScreen:
ProfileScreen:
<MenuScreen>:
name : "login"
Image:
source:"images/arka.png"
MDCard:
size_hint:None,None
size: 400,600
pos_hint : "center_x":0.5,"center_y":0.5
elevation:10
padding:25
spacing:25
orientation : 'vertical'
Image:
source:"images/burbantgrilogo.png"
pos:300,380
MDLabel:
text:""
id:welcome_label
font_size:30
halign : 'center'
size_hint_y:None
height:self.texture_size[1]
padding_y:15
MDTextFieldRound:
id: user
hint_text:"username"
icon_right:"account"
size_hint_x:None
width: 200
font_size:18
pos_hint:"center_x":0.5
MDTextFieldRound:
id: password
hint_text:"password"
icon_right:"eye-off"
size_hint_x:None
width: 200
font_size:18
pos_hint:"center_x":0.5
password:True
MDRoundFlatButton:
text:"LOG IN"
font_size: 12
pos_hint:"center_x":0.5
on_press:app.logger()
MDRoundFlatButton:
text:"CLEAR"
font_size: 12
pos_hint:"center_x":0.5
on_press:app.clear()
Widget:
size_hint_y: None
height: 70
<ProfileScreen>:
name:"Teklif"
Image:
source:"images/arka.png"
MDCard:
size_hint:None,None
size: 400,600
pos_hint : "center_x":0.5,"center_y":0.5
elevation:10
padding:25
spacing:25
orientation : 'vertical'
Image:
source:"images/burbantgrilogo.png"
pos:300,380
MDRoundFlatButton:
text:"OPEN"
font_size: 12
pos_hint:"center_x":0.5
MDRoundFlatButton:
text:"NEW"
font_size: 12
pos_hint:"center_x":0.5
MDRoundFlatButton:
text:"BACK"
font_size: 12
pos_hint:"center_x":0.1
on_press :
root.manager.current = 'login'
Widget:
size_hint_y: None
height: 130
"""
class MenuScreen(Screen):
pass
class ProfileScreen(Screen):
pass
class MainApp(MDApp):
def build(self):
self.py = ScreenManager()
self.py.add_widget(MenuScreen(name='login'))
self.py.add_widget(ProfileScreen(name='Teklif'))
self.theme_cls.theme_style = "Light"
self.theme_cls.primary_palette = "Red"
self.screen = Builder.load_string(screen_helper)
return self.screen
def logger(self, *args):
payload='Uname': self.screen.get_screen('login').ids.user.text, 'psw': self.screen.get_screen('login').ids.password.text
print(payload)
r = requests.get(f"http://burbant.com/otomasyon?Uname=self.screen.get_screen('login').ids.user.text&psw=self.screen.get_screen('login').ids.password.text")
print(r.text)
if r.text == 'True':
self.screen.get_screen('login').ids.welcome_label.text = f"Hoşgeldin self.screen.get_screen('login').ids.user.text!"
self.screen.get_screen('Teklif').manager.current = 'Teklif'
else:
self.screen.get_screen('login').ids.welcome_label.text = f'Hatalı'
def clear(self):
self.screen.get_screen('login').ids.welcome_label.text = ""
self.screen.get_screen('login').ids.user.text = ""
self.screen.get_screen('login').ids.password.text = ""
MainApp().run()
我不知道还能做什么我尝试了这么长时间来运行这个 apk 请告诉我一个方法:D 也许图像会导致错误,但我认为它仍然必须在没有它们的情况下运行
这是 buildozer.spec
app]
# (str) Title of your application
title = teklif12
# (str) Package name
package.name = teklif12
# (str) Package domain (needed for android/ios packaging)
package.domain = org.test
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas,xml
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.1
# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy,kivymd,requests,urllib3,android
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (list) Garden requirements
#garden_requirements =
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
# change the major version of python used by the app
osx.python_version = 3
# Kivy version to use
osx.kivy_version = 1.9.1
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF
# (list) Permissions
android.permissions = INTERNET
# (int) Target Android API, should be as high as possible.
#android.api = 27
# (int) Minimum API your APK will support.
#android.minapi = 21
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
#android.ndk = 19b
# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"
# (list) Pattern to whitelist for the whole project
#android.whitelist =
# (str) Path to a custom whitelist file
#android.whitelist_src =
# (str) Path to a custom blacklist file
#android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =
# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =
# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
# (list) Gradle repositories to add can be necessary for some android.gradle_dependencies
# please enclose in double quotes
# e.g. android.gradle_repositories = "maven url 'https://kotlin.bintray.com/ktor' "
#android.add_gradle_repositories =
# (list) packaging options to add
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_gradle_repositories =
# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard
# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a
# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1
#
# Python for android (p4a) specific
#
# (str) python-for-android fork to use, defaults to upstream (kivy)
#p4a.fork = kivy
# (str) python-for-android branch to use, defaults to master
#p4a.branch = master
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =
# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =
# (str) Filename to the hook for p4a
#p4a.hook =
# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2
# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =
#
# iOS specific
#
# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master
# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.7.0
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug
【问题讨论】:
尝试将您的手机连接到您的 PC,然后运行 buildozer -v android debug deploy run logcat
以从您的手机中捕获消息。然后发布结果。
我为此使用了 android studio,现在我正在尝试解决错误,如果我不能,我会发布错误感谢您的评论 :)
【参考方案1】:
您可以指定kivy/kivymd
版本。首先,您必须在插件槽设置中将kivy
版本更改为kivy 2.0.0rc4
。在您用于编码的任何程序中。你buildozer.spec
应该是这样的:
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy==2.0.0rc4,kivymd==0.104.2,requests,urllib3,android,pillow,sdl2_ttf==2.0.15
【讨论】:
requirements = python3,kivy==2.0.0rc4,kivymd,requests,urllib3,android,chardet,idna,PIL 这对我有用,谢谢您的评论:)以上是关于当我构建 apk 以从手机运行时,我的 kivy 应用程序崩溃了你可以看看吗?的主要内容,如果未能解决你的问题,请参考以下文章
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