在按钮 Click (C#) 上创建一个带有随机数的数组
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【中文标题】在按钮 Click (C#) 上创建一个带有随机数的数组【英文标题】:Creating an array with random numbers on button Click (C#) 【发布时间】:2020-01-16 11:07:06 【问题描述】:啊..我是初学者。我想不出一种方法可以在单击按钮时生成随机数数组。再次单击应该会创建一个新数组,依此类推。
喜欢.. 第一次点击 TheNumbers = new int [3] 1, 2, 3;
第二次点击 TheNumbers2 = new int [3] 4, 5, 7;
等等。
【问题讨论】:
查看网上的文章,例如:c-sharpcorner.com/article/… 将其分解为更小的任务。例如,您可以搜索“生成随机数 c#”之类的内容,然后搜索“初始化数组 c#”,然后搜索“c# 按钮单击”。在搜索与 UI 相关的任何内容时,您还应该包括您正在使用的 UI 框架,而不仅仅是 c#。这可能是 WPF、asp.net (razor/blazor)、windows forms,.. 是的.. 措辞不好,抱歉。使用统一。我可以使用 Random.Range (x, x); 生成随机数;了解 UI 按钮的工作原理并可以制作简单的数组。问题是让它动态化,您可以使用简单的按钮添加一个或多个数组。 【参考方案1】:此代码应该适合您。我假设你正在使用WinForms
阅读Random Constructors
Form1.cs
using System;
using System.Windows.Forms;
namespace WindowsFormsApp1
public partial class Form1 : Form
//https://docs.microsoft.com/en-us/dotnet/api/system.random.-ctor?view=netframework-4.8
// The default seed value is derived from the system clock, which has finite resolution.
// As a result, on the .NET Framework only, different Random objects that are created in
// close succession by a call to the parameterless constructor will have identical default
// seed values and, therefore, will produce identical sets of random numbers. This problem
// can be avoided by using a single Random object to generate all random numbers.
private readonly Random objRandom = new Random();
//Everytime the button is clicked, this array is loaded with 3 random numbers
private int[] theNumbers;
public Form1()
InitializeComponent();
private void Button1_Click(object sender, EventArgs e)
theNumbers = GenerateThreeRandomsEachLessThanTen();
//just to demo the creation of the numbers
textBox1.Text = String.Join(Environment.NewLine, theNumbers);
private int[] GenerateThreeRandomsEachLessThanTen()
return new int[] objRandom.Next(10), objRandom.Next(10), objRandom.Next(10) ;
Form1.Designer.cs
namespace WindowsFormsApp1
partial class Form1
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
if (disposing && (components != null))
components.Dispose();
base.Dispose(disposing);
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
this.button1 = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(86, 24);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "Go";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.Button1_Click);
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(19, 63);
this.textBox1.Multiline = true;
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(203, 91);
this.textBox1.TabIndex = 1;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(234, 179);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.button1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "Form1";
this.Text = "Randoms";
this.ResumeLayout(false);
this.PerformLayout();
#endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.TextBox textBox1;
点击“开始”按钮 3 次的输出
【讨论】:
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