ObjectInputStream 不多次读取
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【中文标题】ObjectInputStream 不多次读取【英文标题】:ObjectInputStream Not Reading More Than Once 【发布时间】:2016-02-24 11:09:43 【问题描述】:我一直在尝试制作一个两人多米诺骨牌游戏。现在,我希望玩家 1 的动作在玩家 2 的屏幕上被模仿,仅此而已。如果我启动播放器 1 的屏幕并移动一些多米诺骨牌,当我启动播放器 2 的屏幕时会出现更改。但从此以后的任何动作都没有改变。这里有什么问题?
public class Server
private static ObjectOutputStream output;
private static ObjectInputStream input;
private static ServerSocket server;
private static Socket connection;
private static Player1 p1Game;
private static final int port = 12345;
public static void main(String[] args)
p1Game = new Player1();
Thread p1GameThread = new Thread(p1Game);
p1GameThread.run();
startServer();
private static void startServer()
p1Game.setStatusMessage("Starting server...");
try
server = new ServerSocket(port, 100);
p1Game.setStatusMessage("Awaiting connection from player 2...");
connection = server.accept();
output = new ObjectOutputStream(connection.getOutputStream());
output.flush();
p1Game.setStatusMessage("");
while(true)
ArrayList <CDomino> sendDominoes = p1Game.getP1Dominoes();
System.out.println("N" + sendDominoes.get(0).getX());
output.writeObject(sendDominoes);
output.flush();
Thread.sleep(1000);
catch (Exception e) e.printStackTrace();
public class Client
private static ObjectOutputStream output;
private static ObjectInputStream input;
private static Socket client;
private static Player2 p2Game;
private static final String serverAddress = "127.0.0.1";
private static final int serverPort = 12345;
public static void main(String[] args)
p2Game = new Player2();
Thread p2GameThread = new Thread(p2Game);
p2GameThread.run();
connect();
private static void connect()
p2Game.setStatusMessage("Attempting to connect to " + serverAddress + " on port " + serverPort + "...");
try
client = new Socket( InetAddress.getByName(serverAddress), serverPort);
input = new ObjectInputStream(client.getInputStream());
p2Game.setStatusMessage("");
while (true)
p2Game.setP1Dominoes((ArrayList<CDomino>) input.readObject());
catch (Exception e) e.printStackTrace();
public class CDomino implements Serializable
private static final long serialVersionUID = 345L;
private int xC;
private int yC;
private int rotation;
private Color playerColorDark;
private Color playerColorLight;
private int player;
private int topSpots;
private int bottomSpots;
private final int[][] spotMatrix =
0, 0, 0, 0, 0, 0, 0, 0, 0 ,
0, 0, 0, 0, 1, 0, 0, 0, 0 ,
1, 0, 0, 0, 0, 0, 0, 0, 1 ,
1, 0, 0, 0, 1, 0, 0, 0, 1 ,
1, 0, 1, 0, 0, 0, 1, 0, 1 ,
1, 0, 1, 0, 1, 0, 1, 0, 1 ,
1, 0, 1, 1, 0, 1, 1, 0, 1
;
private final int[][] topGridMatrix =
-12, -30, -2, -30, 8, -30,
-12, -20, -2, -20, 8, -20,
-12, -10, -2, -10, 8, -10
;
private final int[][] bottomGridMatrix =
-12, 5, -2, 5, 8, 5,
-12, 15, -2, 15, 8, 15,
-12, 25, -2, 25, 8, 25,
;
public CDomino(int x, int y, int angle, int color)
xC = x;
yC = y;
rotation = angle;
topSpots = new Random().nextInt(7);
bottomSpots = new Random().nextInt(7);
if (color == 2)
playerColorLight = new Color(60, 180, 60);
playerColorDark = new Color(0, 100, 0);
else
playerColorLight = new Color(120, 120, 255);
playerColorDark = new Color(0, 0, 200);
public boolean isInside(int x, int y)
if (rotation == 0 | rotation == 180) return (x > xC-15) && (x < xC+15) && (y > yC-30) && (y < yC+30);
else return (x > xC-30) && (x < xC+30) && (y > yC-15) && (y < yC+15);
public int getX()return xC;
public int getY()return yC;
public void setPosition(int x, int y)
xC = x;
yC = y;
public void rotate()
if (rotation == 270) rotation = 0;
else rotation += 90;
//dimensions are 36x71px
public void draw(Graphics g, int viewingPlayer)
g.setColor(Color.WHITE);
if (rotation == 0 || rotation == 180)
g.fillRect(xC-18, yC-36, 36, 71);
g.setColor(playerColorDark);
g.drawRoundRect(xC-18, yC-36, 36, 71, 5, 5);
g.setColor(playerColorLight);
g.drawRoundRect(xC-19, yC-37, 38, 73, 5, 5);
g.setColor(Color.GRAY);
g.drawLine(xC-13, yC, xC+14, yC);
else
g.fillRect(xC-36, yC-18, 71, 36);
g.setColor(playerColorDark);
g.drawRoundRect(xC-36, yC-18, 71, 36, 5, 5);
g.setColor(playerColorLight);
g.drawRoundRect(xC-37, yC-19, 73, 38, 5, 5);
g.setColor(Color.GRAY);
g.drawLine(xC, yC-13, xC, yC+14);
g.setColor(Color.RED);
if (isInOpponentHomeArea(yC, viewingPlayer)) return;
for (int i = 0; i < 9; i++)
if (spotMatrix[topSpots][i] == 1)
if (rotation == 0)
g.fillOval(xC+topGridMatrix[i][0]-1, yC+topGridMatrix[i][1]-1, 7, 7);
else if (rotation == 90)
g.fillOval(xC-topGridMatrix[i][1]-7, yC+topGridMatrix[i][0]-1, 7, 7);
else if (rotation == 180)
g.fillOval(xC-topGridMatrix[i][0]-6, yC-topGridMatrix[i][1]-6, 7, 7);
else if (rotation == 270)
g.fillOval(xC+topGridMatrix[i][1]-1, yC-topGridMatrix[i][0]-7, 7, 7);
for (int i = 0; i < 9; i++)
if (spotMatrix[bottomSpots][i] == 1)
if (rotation == 0)
g.fillOval(xC+bottomGridMatrix[i][0]-1, yC+bottomGridMatrix[i][1]-1, 7, 7);
else if (rotation == 90)
g.fillOval(xC-bottomGridMatrix[i][1]-7, yC+bottomGridMatrix[i][0]-1, 7, 7);
else if (rotation == 180)
g.fillOval(xC-bottomGridMatrix[i][0]-6, yC-bottomGridMatrix[i][1]-6, 7, 7);
else if (rotation == 270)
g.fillOval(xC+bottomGridMatrix[i][1]-1, yC-bottomGridMatrix[i][0]-7, 7, 7);
private boolean isInOpponentHomeArea(int y, int player)
if (player == 1) return (y < 125);
else return (y > 651);
public class Player1 extends JApplet implements KeyListener, MouseListener, MouseMotionListener, Runnable
private ArrayList<CDomino> p1Dominoes;
private ArrayList<CDomino> p2Dominoes;
private CDomino activeDomino;
private String statusMessage;
public Player1()
public void run()
setFocusable(true);
addKeyListener(this);
addMouseListener(this);
addMouseMotionListener(this);
initialize();
showWindow();
public void initialize()
statusMessage = "Initializing window...";
p1Dominoes = new ArrayList<CDomino>();
p2Dominoes = new ArrayList<CDomino>();
for (int i = 0; i < 7; i++)
p1Dominoes.add(new CDomino(85 + i*100, 715, 0, 1));
p2Dominoes.add(new CDomino(85 + i*100, 60, 0, 2));
activeDomino = null;
public void paint(Graphics g)
Image img = createImage(getSize().width, getSize().height);
Graphics gimg = img.getGraphics();
gimg.setColor(new Color(235, 235, 235));
gimg.clearRect(0, 0, getSize().width, getSize().height);
gimg.fillRect(0, 0, 800, 800);
gimg.setColor(Color.MAGENTA);
gimg.drawLine(0, 125, 800, 125);
gimg.drawLine(0, 650, 800, 650);
gimg.setColor(new Color(200, 255, 200));
gimg.fillRect(0, 0, 800, 125);
gimg.setColor(new Color(180, 230, 255));
gimg.fillRect(0, 651, 800, 125);
gimg.setColor(Color.RED);
gimg.setFont(new Font("SansSerif", Font.BOLD, 18));
gimg.drawString(statusMessage, 10, 630);
for (CDomino domino : p1Dominoes) domino.draw(gimg, 1);
for (CDomino domino : p2Dominoes) domino.draw(gimg, 1);
g.drawImage(img, 0, 0, null);
public void setStatusMessage(String message)
statusMessage = message;
repaint();
public ArrayList<CDomino> getP1Dominoes()
return p1Dominoes;
public void mouseDragged(MouseEvent e)
if (e.isMetaDown()) return;
for (CDomino domino : p1Dominoes)
if ((domino.isInside(e.getX(), e.getY()) && activeDomino == null) || (activeDomino == domino))
activeDomino = domino;
domino.setPosition(e.getX(), e.getY());
repaint();
public void mouseMoved(MouseEvent e)
// TODO Auto-generated method stub
public void mouseClicked(MouseEvent e)
//if (!e.isMetaDown()) return;
tryRotate(e);
public void mouseEntered(MouseEvent e)
// TODO Auto-generated method stub
public void mouseExited(MouseEvent e)
// TODO Auto-generated method stub
public void mousePressed(MouseEvent e)
private void tryRotate(MouseEvent e)
if (!SwingUtilities.isRightMouseButton(e)) return;
for (CDomino domino : p1Dominoes)
if (domino.isInside(e.getX(), e.getY()))
domino.rotate();
repaint();
public void mouseReleased(MouseEvent e)
activeDomino = null;
public void keyPressed(KeyEvent e)
public void keyReleased(KeyEvent e)
public void keyTyped(KeyEvent e)
public void showWindow()
JFrame application = new JFrame("Dominoes - Player 1 (Server)");
application.add(this);
application.setDefaultCloseOperation(3);
application.setSize(800, 800);
application.setLocationRelativeTo(null);
application.setVisible(true);
application.setResizable(false);
(Player2.java 非常相似,但有一个 setP1Dominoes() 确实调用了 repaint()。)
【问题讨论】:
【参考方案1】:您需要查找ObjectOutputStream.reset()
以及它的用途。在每个writeObject()
之后调用它。
【讨论】:
【参考方案2】:我看到的问题在这里:
public void paint(Graphics g)
Image img = createImage(...);
//...
因此,每次调用都会创建另一个图像。 - 将 Image img 的声明设为类变量并在别处初始化,以便绘制从获取 Graphics 对象开始。
有点奇怪 - 客户端的主要调用:
p1GameThread.run()
这不是启动线程的正确方式;这是通过调用 Thread.start() 来完成的。但是运行方法应该监听对方的套接字消息。
不要使用睡眠来确定另一次发送的时间。侦听器检测表上的操作何时完成:这是发送的时间。
不要使用两个不同的 Player 类 - 这会造成越来越多的陷阱。下棋(除了设置第一步)是对称的,所以一个 Player 类就足够了。 - 可能需要某种“裁判”来同步动作 - 因为一个玩家不能连续两次移动 - 将其添加到双方都存在的另一个类中。
【讨论】:
都是正确的,但这里没有解决实际问题。以上是关于ObjectInputStream 不多次读取的主要内容,如果未能解决你的问题,请参考以下文章
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