油漆中的坐标
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【中文标题】油漆中的坐标【英文标题】:Coordinates in paint 【发布时间】:2016-05-06 16:35:33 【问题描述】:当您单击一个框时,它应该在该框中从指定坐标创建一个圆圈。除非它已经存在,否则将其删除。如何将 currentx 和 currenty 坐标放入填充椭圆中?
public class Grid extends Applet
boolean click;
public void init()
click = false;
addMouseListener(new MyMouseListener());
public void paint(Graphics g)
super.paint(g);
g.drawRect(100, 100, 400, 400);
//each box
g.drawRect(100, 100, 100, 100);
g.drawRect(200, 100, 100, 100);
g.drawRect(300, 100, 100, 100);
g.drawRect(400, 100, 100, 100);
//2y
g.drawRect(100, 200, 100, 100);
g.drawRect(200, 200, 100, 100);
g.drawRect(300, 200, 100, 100);
g.drawRect(400, 200, 100, 100);
//3y1x
g.drawRect(100, 300, 100, 100);
g.drawRect(200, 300, 100, 100);
g.drawRect(300, 300, 100, 100);
g.drawRect(400, 300, 100, 100);
//4y1x
g.drawRect(100, 400, 100, 100);
g.drawRect(200, 400, 100, 100);
g.drawRect(300, 400, 100, 100);
g.drawRect(400, 400, 100, 100);
if (click)
g.fillOval(currentx, currenty, 100, 100); // problem HERE
private class MyMouseListener implements MouseListener
public void mouseClicked(MouseEvent e)
int nowx = e.getX();
int nowy = e.getY();
nowx = nowx / 100;
String stringx = Integer.toString(nowx);
stringx = stringx+"00";
int currentx = Integer.parseInt(stringx);
nowy = nowy /100;
String stringy = Integer.toString(nowy);
stringy = stringy+"00";
int currenty = Integer.parseInt(stringy);
click = true;
repaint();
@Override
public void mousePressed(MouseEvent e)
// TODO Auto-generated method stub
@Override
public void mouseReleased(MouseEvent e)
// TODO Auto-generated method stub
@Override
public void mouseEntered(MouseEvent e)
// TODO Auto-generated method stub
@Override
public void mouseExited(MouseEvent e)
// TODO Auto-generated method stub
【问题讨论】:
Java Plugin support deprecated 和 Moving to a Plugin-Free Web 【参考方案1】:您的主要问题是,在 Swing/AWT 中绘制具有破坏性,即每次调用您的 paint
方法时,都希望您重新绘制组件的当前状态。
在这种情况下,您真正需要的是某种方式来模拟游戏的状态,因此当调用paint
时,您可以以某种有意义的方式重新绘制它。这是Model-View-Controller 范式的基本概念,您可以将程序的职责分成不同的层。
那么问题就变成了,如何从视图转换为模型?
基本思想是将鼠标的当前 x/y 坐标除以单元格大小。您还需要确保结果在预期范围内,因为您可能会得到超出网格列/行的结果
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test
public static void main(String[] args)
new Test();
public Test()
EventQueue.invokeLater(new Runnable()
@Override
public void run()
try
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex)
ex.printStackTrace();
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
);
public static class TestPane extends JPanel
protected static final int CELL_COUNT = 3;
private int[][] board;
private int[] cell;
private boolean isX = true;
public TestPane()
board = new int[CELL_COUNT][CELL_COUNT];
addMouseListener(new MouseAdapter()
@Override
public void mouseClicked(MouseEvent e)
int[] cell = getCellAt(e.getPoint());
if (board[cell[0]][cell[1]] == 0)
board[cell[0]][cell[1]] = isX ? 1 : 2;
isX = !isX;
repaint();
);
addMouseMotionListener(new MouseAdapter()
@Override
public void mouseMoved(MouseEvent e)
cell = getCellAt(e.getPoint());
repaint();
);
protected int[] getCellAt(Point p)
Point offset = getOffset();
int cellSize = getCellSize();
int x = p.x - offset.x;
int y = p.y - offset.y;
int gridx = Math.min(Math.max(0, x / cellSize), CELL_COUNT - 1);
int gridy = Math.min(Math.max(0, y / cellSize), CELL_COUNT - 1);
return new int[]gridx, gridy;
protected Point getOffset()
int cellSize = getCellSize();
int x = (getWidth() - (cellSize * CELL_COUNT)) / 2;
int y = (getHeight() - (cellSize * CELL_COUNT)) / 2;
return new Point(x, y);
protected int getCellSize()
return Math.min(getWidth() / CELL_COUNT, getHeight() / CELL_COUNT) - 10;
@Override
public Dimension getPreferredSize()
return new Dimension(200, 200);
@Override
protected void paintComponent(Graphics g)
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
Point offset = getOffset();
int cellSize = getCellSize();
if (cell != null)
g2d.setColor(new Color(0, 0, 255, 128));
g2d.fillRect(
offset.x + (cellSize * cell[0]),
offset.y + (cellSize * cell[1]),
cellSize,
cellSize);
g2d.setColor(Color.BLACK);
FontMetrics fm = g2d.getFontMetrics();
for (int col = 0; col < CELL_COUNT; col++)
for (int row = 0; row < CELL_COUNT; row++)
int value = board[col][row];
int x = offset.x + (cellSize * col);
int y = offset.y + (cellSize * row);
String text = "";
switch (value)
case 1:
text = "X";
break;
case 2:
text = "O";
break;
x = x + ((cellSize - fm.stringWidth(text)) / 2);
y = y + ((cellSize - fm.getHeight()) / 2) + fm.getAscent();
g2d.drawString(text, x, y);
int x = offset.x;
int y = offset.y;
for (int col = 1; col < CELL_COUNT; col++)
x = offset.x + (col * cellSize);
g2d.drawLine(x, y, x, y + (cellSize * CELL_COUNT));
x = offset.x;
for (int row = 1; row < CELL_COUNT; row++)
y = offset.x + (row * cellSize);
g2d.drawLine(x, y, x + (cellSize * CELL_COUNT), y);
g2d.dispose();
【讨论】:
【参考方案2】:首先,如果您想将一个数字截断到最接近的 100,例如142变成100,你要做的就是:
num = (num/100)*100;
这是因为当您将 2 个整数相除时,它会自动将其截断,您只需将其相乘即可得到数字。在这种情况下,我认为您想要的是创建一些字段变量和一些访问器方法。在 MouseListener 类的顶部,您需要添加:
private int mouseX=0;
private int mouseY=0;
然后为了能够从 mouselistener 类之外访问这些变量,您需要添加访问器方法:
public int getMouseX()
return mouseX;
在您的网格类中,您可以添加字段:
private MyMouseListener listener;
然后在你的init中初始化它:
listener = new MyMouseListener();
addMouseListener(listener);
然后你可以对mouseY做同样的事情,最后你可以从你的paint方法中调用:
int mouseX = listener.getMouseX();
int mouseY = listener.getMouseY();
然后从那里可以很简单地找到您单击的框!
【讨论】:
您为什么建议原发帖人打破 OOP 规则并使用静态字段和方法,而这似乎没有必要也没有好处? @HovercraftFullOfEels 有一些涉及 OOP 的方法可以做到这一点,但我不确定 OP 是否需要它,不过我会更改它以适应 OOP以上是关于油漆中的坐标的主要内容,如果未能解决你的问题,请参考以下文章
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