如何在 Xamarin.UWP 应用程序中实现 LongPress?

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【中文标题】如何在 Xamarin.UWP 应用程序中实现 LongPress?【英文标题】:How do I implement LongPress in a Xamarin.UWP application? 【发布时间】:2021-02-04 23:30:00 【问题描述】:

我正在尝试实现一个自定义PlatformEffect,当用户为我的Xamarin.UWP 长时间按住一个控件时将执行该自定义PlatformEffect。但是我发现我的应用程序不响应鼠标点击。我读到我需要根据备注here 更改应用程序的GestureSettings 以解决此问题。问题是我不知道如何为 Xamarin.UWP 应用程序做到这一点,任何想法都会非常有帮助。

【问题讨论】:

那么,你只想用 PlatformEffect 实现鼠标按住事件,对吧? 是的,这就是我想要做的。 请查看code sample 了解如何使用Gesture 实现鼠标按住。 @NicoZhu-MSFT 谢谢你,但代码没有太大帮助。我知道如何更改 GestureSettings,问题是我不知道如何更改 FrameworkElement 或 UIElement 的 GestureSettings。我创建了一个 GestureRecognizer 对象,但从未触发持有事件。 也许添加一些代码会让我的问题更清楚? 【参考方案1】:

如何更改 Xamarin.UWP 应用程序的 GestureSettings?

源自官方document,触摸可以产生Holding动作,而鼠标设备一般不能。所以,如果要实现鼠标保持,则需要使用add GestureRecognizer for您的元素并使用 GestureRecognizer 的持有事件来实现鼠标持有。更多详情请参考以下内容。

public static class MouseHoldingEffect


    public static readonly BindableProperty MouseHoldingProperty =
    BindableProperty.CreateAttached("MouseHolding", typeof(Action), typeof(MouseHoldingEffect), default(Action), propertyChanged: OnhandlerChanged);


    public static Action GetMouseHolding(BindableObject view)
    
        return (Action)view.GetValue(MouseHoldingProperty);
    


    public static void SetMouseHolding(BindableObject view, Action value)
    
        view.SetValue(MouseHoldingProperty, value);
    

    static void OnhandlerChanged(BindableObject bindable, object oldValue, object newValue)
    
        var view = bindable as View;
        if (view == null)
        
            return;
        

        Action action = (Action)newValue;
        if (action != null)
        
            view.Effects.Add(new ControlTooltipEffect());
        
        else
        
            var toRemove = view.Effects.FirstOrDefault(e => e is ControlTooltipEffect);
            if (toRemove != null)
            
                view.Effects.Remove(toRemove);
            
        
    

    class ControlTooltipEffect : RoutingEffect
    
        public ControlTooltipEffect() : base($"Microsoft.nameof(MouseHoldingEffect)")
        

        
    

UWPMouseEffect

public class UWPMouseEffect : PlatformEffect

    Windows.UI.Input.GestureRecognizer recognizer;
    ManipulationInputProcessor manipulationProcessor;
   
    protected override void OnAttached()
    
        var control = Control ?? Container;

        if (control is UIElement)
        
            var mouseHolding = Element.GetValue(MouseHoldingEffect.MouseHoldingProperty) as Action;
            var target = control as UIElement;
            var parent = Window.Current.Content;
            recognizer = new Windows.UI.Input.GestureRecognizer();
            manipulationProcessor = new ManipulationInputProcessor(recognizer, target, parent, mouseHolding);
        
    

    protected override void OnDetached()
    

    


class ManipulationInputProcessor

    Action mouseHolding;
    Windows.UI.Input.GestureRecognizer recognizer;
    UIElement element;
    UIElement reference;
    TransformGroup cumulativeTransform;
    MatrixTransform previousTransform;
    CompositeTransform deltaTransform;
    public ManipulationInputProcessor(Windows.UI.Input.GestureRecognizer gestureRecognizer, UIElement target, UIElement referenceFrame, Action holdingAction)
    
        recognizer = gestureRecognizer;
        element = target;
        reference = referenceFrame;
        mouseHolding = holdingAction;
        // Initialize the transforms that will be used to manipulate the shape
        InitializeTransforms();

        // The GestureSettings property dictates what manipulation events the
        // Gesture Recognizer will listen to.  This will set it to a limited
        // subset of these events.
        recognizer.GestureSettings = GenerateDefaultSettings();

        // Set up pointer event handlers. These receive input events that are used by the gesture recognizer.
        element.PointerPressed += OnPointerPressed;
        element.PointerMoved += OnPointerMoved;
        element.PointerReleased += OnPointerReleased;
        element.PointerCanceled += OnPointerCanceled;


        recognizer.Holding += Recognizer_Holding;

    

    private void OnPointerMoved(object sender, PointerRoutedEventArgs e)
    
        recognizer.ProcessMoveEvents(e.GetIntermediatePoints(reference));
    

    private void OnPointerCanceled(object sender, PointerRoutedEventArgs e)
    
        recognizer.CompleteGesture();
        element.ReleasePointerCapture(e.Pointer);
    

    private void OnPointerReleased(object sender, PointerRoutedEventArgs e)
    
        recognizer.ProcessUpEvent(e.GetCurrentPoint(reference));

        // Release the pointer
        element.ReleasePointerCapture(e.Pointer);
    

    private void OnPointerPressed(object sender, PointerRoutedEventArgs e)
    
        element.CapturePointer(e.Pointer);
        // Feed the current point into the gesture recognizer as a down event
        recognizer.ProcessDownEvent(e.GetCurrentPoint(reference));
    

    private GestureSettings GenerateDefaultSettings()
    
        return GestureSettings.HoldWithMouse;
    

    private void Recognizer_Holding(Windows.UI.Input.GestureRecognizer sender, HoldingEventArgs args)
    
        System.Diagnostics.Debug.WriteLine("-----------Holding---------");
        mouseHolding();
    

    private void InitializeTransforms()
    
        cumulativeTransform = new TransformGroup();
        deltaTransform = new CompositeTransform();
        previousTransform = new MatrixTransform()  Matrix = Matrix.Identity ;

        cumulativeTransform.Children.Add(previousTransform);
        cumulativeTransform.Children.Add(deltaTransform);

        element.RenderTransform = cumulativeTransform;
    

用法

<StackLayout>
    <Label
        effect:MouseHoldingEffect.MouseHolding="Binding MouseHoldingAction"
        FontSize="25"
        Text="Hello" VerticalOptions="Center" HorizontalOptions="Center" Margin="100"/>
</StackLayout>

视图模型

public class ViewModel : INotifyPropertyChanged, IDisposable

    public ViewModel()
    
        MouseHolding(() =>
        
            // do some stuff

        );
    
    public Action MouseHoldingAction  set; get; 

    public event PropertyChangedEventHandler PropertyChanged;

    public void Dispose()
    
        
    

    public void MouseHolding(Action action)
    
        MouseHoldingAction = action;
    


【讨论】:

谢谢,这很有帮助。 对此有一个注释,我发现这有时会产生误报。它有时会将常规轻按检测为长按(通常在轻按快速发生时)。任何处理这个问题的方法都会很棒。

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