SpriteKit 中坐标空间之间的转换问题
Posted
技术标签:
【中文标题】SpriteKit 中坐标空间之间的转换问题【英文标题】:Trouble converting between coordinate spaces in SpriteKit 【发布时间】:2018-03-15 03:46:09 【问题描述】:我正在尝试让SKShapeNode
关注UITouch
我的问题是UITouch
的位置相对于屏幕的左下角,SKShapeNode
的位置相对于我创建它时给它的位置,即屏幕。
例如:ball
以 (189.0, 335.0) 为中心,即视图的中心。我点击球,触摸的位置告诉我触摸事件发生在 (189.0, 335.0),但 ball.position
会告诉我 (0.0, 0.0)。如何获取 ball
在视图坐标系中的位置?
import SpriteKit
import GameplayKit
class GameScene: SKScene
var touched = false
var location = CGPoint.zero
var ball: SKShapeNode = SKShapeNode(circleOfRadius: 15)
var background: SKSpriteNode = SKSpriteNode(imageNamed: "background")
override func didMove(to view: SKView)
background.size = frame.size
background.position = CGPoint(x: view.frame.size.width / 2, y: view.frame.size.height / 2)
addChild(background)
let path = CGMutablePath()
path.addArc(center: CGPoint(x: view.frame.size.width / 2, y: view.frame.size.height / 2),
radius: 15,
startAngle: 0,
endAngle: CGFloat.pi * 2,
clockwise: false)
ball = SKShapeNode(path: path) // Added to center of screen
ball.lineWidth = 1
ball.fillColor = .cyan
ball.strokeColor = .cyan
ball.glowWidth = 0.5
addChild(ball)
print(ball.position)
override func update(_ currentTime: TimeInterval)
// Called before each frame is rendered
moveNode()
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)
touched = true
for touch in touches
location = touch.location(in: view)
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?)
for touch in touches
location = touch.location(in: view)
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?)
touched = false
func moveNode()
if touched
let speed: CGFloat = 1
if location.x < ball.position.x
let newLocation = ball.position.x - speed
ball.position = CGPoint(x: newLocation, y: ball.position.y)
else
let newLocation = ball.position.x + speed
ball.position = CGPoint(x: newLocation, y: ball.position.y)
【问题讨论】:
如果您使用location = touch.location(in: self)
,location
将位于场景坐标而不是视图坐标中。
【参考方案1】:
您从未将球的位置设置为 (0,0)。问题是球在 (0,0) 处,但它的路径代表球坐标中 (189,335) 处的东西。 改为:
override func didMove(to view: SKView)
background.size = frame.size
background.position = CGPoint(x: view.frame.size.width / 2, y: view.frame.size.height / 2)
addChild(background)
let path = CGMutablePath()
// construct a path relative to center of the ball
path.addArc(center: CGPoint(x: 0, y: 0),
radius: 15,
startAngle: 0,
endAngle: CGFloat.pi * 2,
clockwise: false)
ball = SKShapeNode(path: path)
// locate the ball at the center of the screen
ball.position = CGPoint(x: view.frame.size.width / 2, y: view.frame.size.height / 2)
ball.lineWidth = 1
ball.fillColor = .cyan
ball.strokeColor = .cyan
ball.glowWidth = 0.5
addChild(ball)
print(ball.position)
【讨论】:
以上是关于SpriteKit 中坐标空间之间的转换问题的主要内容,如果未能解决你的问题,请参考以下文章