为啥我尝试保存游戏时出现错误?统一 C#
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【中文标题】为啥我尝试保存游戏时出现错误?统一 C#【英文标题】:Why I have got an error when try save the game ? Unity C#为什么我尝试保存游戏时出现错误?统一 C# 【发布时间】:2016-07-20 05:45:18 【问题描述】:为什么我在尝试保存游戏时遇到错误?
下面是我的脚本:
player.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
public class player : MonoBehaviour
public List<item> itemRaw = new List<item> ();
public List<item> itemVal = new List<item> ();
public List<item> itemAdm = new List<item> ();
public upgradeStorage OnUpStorage1Raw;
public upgradeStorage OnUpStorage2Raw;
public upgradeStorage OnUpStorage3Raw;
public int RawStorage1Level = 0;
public int totalSlotRawStorage1;
public int RawStorage2Level = 0;
public int totalSlotRawStorage2;
public int RawStorage3Level = 0;
public int totalSlotRawStorage3;
public bool RawStorage2Unlock = false;
public bool RawStorage3Unlock = false;
public string name;
public int level;
public int exp;
public int coin = 1000000;
public int gem = 30000;
public List<GameObject> slotRaw = new List<GameObject> ();
public List<GameObject> slotVal = new List<GameObject> ();
public List<GameObject> slotAdm = new List<GameObject> ();
public List<item> margaretItemSell = new List<item>();
public List<item> margaretItemBuy = new List<item>();
public List<productMerchant> productMargaretSell = new List<productMerchant> ();
public List<productMerchant> productMargaretBuy = new List<productMerchant> ();
public Dictionary <string, Dictionary <string, int> > productSellMargaret;
public Dictionary <string, Dictionary <string, int> > productBuyMargaret;
public player ()
void Awake ()
Load ();
void Update ()
Save ();
Debug.Log ("Coin : " + coin);
public void Save()
BinaryFormatter bf = new BinaryFormatter ();
FileStream file = File.Create (Application.persistentDataPath + "/saveGame.gd");
playerData data = new playerData ();
data.itemRaw = itemRaw;
data.itemVal = itemVal;
data.itemAdm = itemAdm;
bf.Serialize (file, data);
file.Close ();
public void Load()
if(File.Exists(Application.persistentDataPath + "/saveGame.gd"))
BinaryFormatter bf = new BinaryFormatter ();
FileStream file = File.Open (Application.persistentDataPath + "/saveGame.gd", FileMode.Open);
playerData data = (playerData) bf.Deserialize (file);
file.Close ();
itemRaw = data.itemRaw;
itemVal = data.itemVal;
itemAdm = data.itemAdm;
我还有另一个可序列化的脚本类:
playerData.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[System.Serializable]
public class playerData
public List<item> itemRaw = new List<item> ();
public List<item> itemVal = new List<item> ();
public List<item> itemAdm = new List<item> ();
我在使用 save() 或 load() 方法时遇到此错误
*EndOfStreamException: Failed to read past end of stream.
System.IO.BinaryReader.ReadByte () (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/BinaryReader.cs:293)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadValue (System.IO.BinaryReader reader, System.Object parentObject, Int64 parentObjectId, System.Runtime.Serialization.SerializationInfo info, System.Type valueType, System.String fieldName, System.Reflection.MemberInfo memberInfo, System.Int32[] indices) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectReader.cs:727) and bla bla blab bla...........*
这个脚本只是保存和加载。
有什么想法吗?
谢谢
【问题讨论】:
【参考方案1】:我自己找到了解决方案。
这个错误是因为在我的项目类中有一个游戏对象类型,而在 playerData 类中也有一个游戏对象数据类型。
这在保存游戏二进制格式中是不允许的。
从 item 类和 playerData 类中移除游戏对象类型。
谢谢
【讨论】:
嗨@JoeBlow,是的,它现在正在工作..问题出在游戏对象数据类型上。保存数据使用二进制格式化程序使用游戏对象数据类型是不允许的。以上是关于为啥我尝试保存游戏时出现错误?统一 C#的主要内容,如果未能解决你的问题,请参考以下文章