类似于我的代码的音乐命令的暂停/恢复?
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【中文标题】类似于我的代码的音乐命令的暂停/恢复?【英文标题】:A pause/resume for my music command similar to my code? 【发布时间】:2020-12-19 04:56:36 【问题描述】:您好,我正在处理我的音乐命令。我已经有一个 !play、!skip 和 !stop 命令,但我想做它,这样我就可以有一个暂停和恢复命令。任何想法如何做到这一点? 任何形式的帮助都将不胜感激
另外,我对编码很陌生,所以请帮助我逐步完成 这是我的代码
const ytdl = require("ytdl-core");
const yts = require("yt-search");
bot.on("message", async message =>
if (message.author.bot) return;
if (!message.content.startsWith(PREFIX)) return;
if (message.channel.type === 'dm')
return message.reply('I can\'t execute that command inside DMs!');
const serverQueue = queue.get(message.guild.id);
if (message.content.startsWith(`$PREFIXplays`))
execute(message, serverQueue).catch((_err) =>
message.channel.send('I was not able to fulfill your request')
)
return;
else if (message.content.startsWith(`$PREFIXskips`))
skip(message, serverQueue);
return;
else if (message.content.startsWith(`$PREFIXstops`))
stop(message, serverQueue);
return;
);
async function execute(message, serverQueue)
const args = message.content.split(" ");
const voiceChannel = message.member.voice.channel;
if (!voiceChannel)
return message.channel.send(
"You need to be in a voice channel to play music!"
);
let song;
if (ytdl.validateURL(args[1]))
const songInfo = await ytdl.getInfo(args[1]);
song =
title: songInfo.title,
url: songInfo.video_url
;
else
const videos = await yts(args.slice(1).join(" "));
if (!videos.length) return message.channel.send("No songs were found!");
song =
title: videos[0].title,
url: videos[0].url
;
if (!serverQueue)
const queueContruct =
textChannel: message.channel,
voiceChannel: voiceChannel,
connection: null,
songs: [],
volume: 5,
playing: true
;
queue.set(message.guild.id, queueContruct);
queueContruct.songs.push(song);
try
var connection = await voiceChannel.join();
queueContruct.connection = connection;
play(message.guild, queueContruct.songs[0]);
catch (err)
console.log(err);
queue.delete(message.guild.id);
return message.channel.send(err);
else
serverQueue.songs.push(song);
return message.channel.send(`$song.title has been added to the queue!`);
function skip(message, serverQueue)
if (!message.member.voice.channel)
return message.channel.send(
"You have to be in a voice channel to stop the music!"
);
if (!serverQueue)
return message.channel.send("There is no song that I could skip!");
serverQueue.connection.dispatcher.end();
function stop(message, serverQueue)
if (!message.member.voice.channel)
return message.channel.send(
"You have to be in a voice channel to stop the music!"
);
serverQueue.songs = [];
serverQueue.connection.dispatcher.end();
message.channel.send('Succesfully stopped all songs')
function play(guild, song)
const serverQueue = queue.get(guild.id);
if (!song)
serverQueue.voiceChannel.leave();
queue.delete(guild.id);
return;
const dispatcher = serverQueue.connection
.play(ytdl(song.url))
.on("finish", () =>
serverQueue.songs.shift();
play(guild, serverQueue.songs[0]);
)
.on("error", error => console.error(error));
dispatcher.setVolumeLogarithmic(serverQueue.volume / 5);
serverQueue.textChannel.send(`Started playing: **$song.title**`);
bot.on('message', message =>
if (!message.content.startsWith(PREFIX) || message.author.bot) return;
const args = message.content.slice(PREFIX.length).split(/ +/);
const command = args.shift().toLowerCase;
);
async function execute(message, serverQueue)
const args = message.content.split(" ");
const voiceChannel = message.member.voice.channel;
if (!voiceChannel)
return message.channel.send(
"You need to be in a voice channel to play music!"
);
const permissions = voiceChannel.permissionsFor(message.bot.user);
if (!permissions.has("CONNECT") || !permissions.has("SPEAK"))
return message.channel.send(
"I need the permissions to join and speak in your voice channel!"
);
let song;
if (ytdl.validateURL(args[1]))
const songInfo = await ytdl.getInfo(args[1]);
song =
title: songInfo.title,
url: songInfo.video_url
;
else
const videos = await yts(args.slice(1).join(" "));
if (!videos.length) return message.channel.send("No songs were found!");
song =
title: videos[0].title,
url: videos[0].url
;
if (!serverQueue)
const queueContruct =
textChannel: message.channel,
voiceChannel: voiceChannel,
connection: null,
songs: [],
volume: 5,
playing: true
;
queue.set(message.guild.id, queueContruct);
queueContruct.songs.push(song);
try
var connection = await voiceChannel.join();
queueContruct.connection = connection;
play(message.guild, queueContruct.songs[0]);
catch (err)
console.log(err);
queue.delete(message.guild.id);
return message.channel.send(err);
else
serverQueue.songs.push(song);
return message.channel.send(`$song.title has been added to the queue!`);
function skip(message, serverQueue)
if (!message.member.voice.channel)
return message.channel.send(
"You have to be in a voice channel to stop the music!"
);
if (!serverQueue)
return message.channel.send("There is no song that I could skip!");
serverQueue.connection.dispatcher.end();
function stop(message, serverQueue)
if (!message.member.voice.channel)
return message.channel.send(
"You have to be in a voice channel to stop the music!"
);
serverQueue.songs = [];
serverQueue.connection.dispatcher.end();
function play(guild, song)
const serverQueue = queue.get(guild.id);
if (!song)
serverQueue.voiceChannel.leave();
queue.delete(guild.id);
return;
const dispatcher = serverQueue.connection
.play(ytdl(song.url))
.on("finish", () =>
serverQueue.songs.shift();
play(guild, serverQueue.songs[0]);
)
.on("error", error => console.error(error));
dispatcher.setVolumeLogarithmic(serverQueue.volume / 5);
serverQueue.textChannel.send(`Start playing: **$song.title**`);
提前谢谢你
【问题讨论】:
【参考方案1】:你将不得不像这样制作一个 Dispatcher:
let dispatcher = connection.play(song)
在暂停功能中,做
dispatcher.pause()
简历
dispatcher.resume()
【讨论】:
你能把我的答案标记为正确吗?它的小灰色复选标记请大声笑 你知道如何改变音量吗?像 !volume 1 或 @OctagonalT 是的,只要dispatcher.setVolume(number)
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