CollectionView Flowlayout 自定义
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【中文标题】CollectionView Flowlayout 自定义【英文标题】:CollectionView Flowlayout Customize 【发布时间】:2018-02-21 11:58:09 【问题描述】:我正在制作个人资料图片 collectionview,例如 tinder 编辑个人资料图片。我想要第一个单元格比其他单元格大,除了第一个单元格之外还有 2、3 个单元格,其他单元格应该像 3、4、5。 有什么建议吗?
extension ViewController: UICollectionViewDelegate, UICollectionViewDataSource, UICollectionViewDelegateFlowLayout
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize
if indexPath.item == 0
return CGSize(width: 213.34, height: 213.34)
else
return CGSize(width: 101.66, height:101.66 )
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int
return 6
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath)
let lbl = cell.viewWithTag(1) as! UILabel
lbl.text = String(format: "%d", indexPath.row + 1)
return cell
【问题讨论】:
在堆栈视图中使用堆栈视图 它也应该是可拖动的。 您的问题是您需要 2 个以下的 3 个? 你能提供你目前拥有的代码吗? youtube.com/watch?v=k47D67a1zJ8 【参考方案1】:你需要实现一个UICollectionViewLayout
,我称之为FillingLayout,注意你可以使用delegate
方法调整大单元格的列数和大小
说明
您需要添加一个数组来跟踪您的列高度并查看最短的列是private var columsHeights : [CGFloat] = []
,您还需要一个(Int,Float)
元组数组来保留哪些空间可以填充,我还添加了委托中的一个方法来获取我们想要在集合视图中的列数,以及一个方法来了解是否可以根据单元格的大小将单元格添加到某个位置。
然后如果我们要添加一个单元格我们检查是否可以添加,因为第一列已填满我们在avaiableSpaces数组中添加与column2对应的空间,当我们首先添加下一个单元格时我们检查是否可以添加到任何可用空间中,如果可以添加,我们添加和删除可用空间。
这里是完整的代码
import UIKit
protocol FillingLayoutDelegate: class
func collectionView(_ collectionView:UICollectionView, sizeForViewAtIndexPath indexPath:IndexPath) -> Int
// Returns the amount of columns that have to display at that moment
func numberOfColumnsInCollectionView(collectionView:UICollectionView) ->Int
class FillingLayout: UICollectionViewLayout
weak var delegate: FillingLayoutDelegate!
fileprivate var cellPadding: CGFloat = 10
fileprivate var cache = [UICollectionViewLayoutAttributes]()
fileprivate var contentHeight: CGFloat = 0
private var columsHeights : [CGFloat] = []
private var avaiableSpaces : [(Int,CGFloat)] = []
fileprivate var contentWidth: CGFloat
guard let collectionView = collectionView else
return 0
let insets = collectionView.contentInset
return collectionView.bounds.width - (insets.left + insets.right)
var columnsQuantity : Int
get
if(self.delegate != nil)
return (self.delegate?.numberOfColumnsInCollectionView(collectionView: self.collectionView!))!
return 0
//MARK: PRIVATE METHODS
private func shortestColumnIndex() -> Int
var retVal : Int = 0
var shortestValue = MAXFLOAT
var i = 0
for columnHeight in columsHeights
//debugPrint("Column Height: \(columnHeight) index: \(i)")
if(Float(columnHeight) < shortestValue)
shortestValue = Float(columnHeight)
retVal = i
i += 1
//debugPrint("shortest Column index: \(retVal)")
return retVal
//MARK: PRIVATE METHODS
private func largestColumnIndex() -> Int
var retVal : Int = 0
var largestValue : Float = 0.0
var i = 0
for columnHeight in columsHeights
//debugPrint("Column Height: \(columnHeight) index: \(i)")
if(Float(columnHeight) > largestValue)
largestValue = Float(columnHeight)
retVal = i
i += 1
//debugPrint("shortest Column index: \(retVal)")
return retVal
private func canUseBigColumnOnIndex(columnIndex:Int,size:Int) ->Bool
if(columnIndex < self.columnsQuantity - (size-1))
let firstColumnHeight = columsHeights[columnIndex]
for i in columnIndex..<columnIndex + size
if(firstColumnHeight != columsHeights[i])
return false
return true
return false
override var collectionViewContentSize: CGSize
return CGSize(width: contentWidth, height: contentHeight)
override func prepare()
// Check if cache is empty
guard cache.isEmpty == true, let collectionView = collectionView else
return
// Set all column heights to 0
self.columsHeights = []
for _ in 0..<self.columnsQuantity
self.columsHeights.append(0)
for item in 0 ..< collectionView.numberOfItems(inSection: 0)
let indexPath = IndexPath(item: item, section: 0)
let viewSize: Int = delegate.collectionView(collectionView, sizeForViewAtIndexPath: indexPath)
let blockWidth = (contentWidth/CGFloat(columnsQuantity))
let width = blockWidth * CGFloat(viewSize)
let height = width
var columIndex = self.shortestColumnIndex()
var xOffset = (contentWidth/CGFloat(columnsQuantity)) * CGFloat(columIndex)
var yOffset = self.columsHeights[columIndex]
if(viewSize > 1)//Big Cell
if(!self.canUseBigColumnOnIndex(columnIndex: columIndex,size: viewSize))
// Set column height
for i in columIndex..<columIndex + viewSize
if(i < columnsQuantity)
self.avaiableSpaces.append((i,yOffset))
self.columsHeights[i] += blockWidth
// Set column height
yOffset = columsHeights[largestColumnIndex()]
xOffset = 0
columIndex = 0
for i in columIndex..<columIndex + viewSize
if(i < columnsQuantity)
//current height
let currValue = self.columsHeights[i]
//new column height with the update
let newValue = yOffset + height
//space that will remaing in blank, this must be 0 if its ok
let remainder = (newValue - currValue) - CGFloat(viewSize) * blockWidth
if(remainder > 0)
debugPrint("Its bigger remainder is \(remainder)")
//number of spaces to fill
let spacesTofillInColumn = Int(remainder/blockWidth)
//we need to add those spaces as avaiableSpaces
for j in 0..<spacesTofillInColumn
self.avaiableSpaces.append((i,currValue + (CGFloat(j)*blockWidth)))
self.columsHeights[i] = yOffset + height
else
//if there is not avaiable space
if(self.avaiableSpaces.count == 0)
// Set column height
self.columsHeights[columIndex] += height
else//if there is some avaiable space
yOffset = self.avaiableSpaces.first!.1
xOffset = CGFloat(self.avaiableSpaces.first!.0) * width
self.avaiableSpaces.remove(at: 0)
print(width)
let frame = CGRect(x: xOffset, y: yOffset, width: width, height: height)
let insetFrame = frame.insetBy(dx: cellPadding, dy: cellPadding)
let attributes = UICollectionViewLayoutAttributes(forCellWith: indexPath)
attributes.frame = insetFrame
cache.append(attributes)
contentHeight = max(contentHeight, frame.maxY)
func getNextCellSize(currentCell: Int, collectionView: UICollectionView) -> Int
var nextViewSize = 0
if currentCell < (collectionView.numberOfItems(inSection: 0) - 1)
nextViewSize = delegate.collectionView(collectionView, sizeForViewAtIndexPath: IndexPath(item: currentCell + 1, section: 0))
return nextViewSize
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]?
var visibleLayoutAttributes = [UICollectionViewLayoutAttributes]()
// Loop through the cache and look for items in the rect
for attributes in cache
if attributes.frame.intersects(rect)
visibleLayoutAttributes.append(attributes)
return visibleLayoutAttributes
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes?
return cache[indexPath.item]
更新
您需要将 viewController 设置为 FillingLayoutDelegate
override func viewDidLoad()
super.viewDidLoad()
collectionView.delegate = self
collectionView.dataSource = self
// Do any additional setup after loading the view.
if let layout = self.collectionView.collectionViewLayout as? FillingLayout
layout.delegate = self
您的 ViewController 中的 FillingLayoutDelegate 实现
extension ViewController: FillingLayoutDelegate
func collectionView(_ collectionView:UICollectionView,sizeForViewAtIndexPath indexPath:IndexPath) ->Int
if(indexPath.row == 0 || indexPath.row == 4)
return 2
if(indexPath.row == 5)
return 3
return 1
func numberOfColumnsInCollectionView(collectionView:UICollectionView) ->Int
return 3
屏幕截图工作
【讨论】:
【参考方案2】:您可以使用UICollectionViewLayout
来处理此问题。代码如下:
UICollectionViewLayout
类来定义布局:
class CustomCircularCollectionViewLayout: UICollectionViewLayout
var itemSize = CGSize(width: 200, height: 150)
var attributesList = [UICollectionViewLayoutAttributes]()
override func prepare()
super.prepare()
let itemNo = collectionView?.numberOfItems(inSection: 0) ?? 0
let length = (collectionView!.frame.width - 40)/3
itemSize = CGSize(width: length, height: length)
attributesList = (0..<itemNo).map (i) -> UICollectionViewLayoutAttributes in
let attributes = UICollectionViewLayoutAttributes(forCellWith: IndexPath(item: i, section: 0))
attributes.size = self.itemSize
var x = CGFloat(i%3)*(itemSize.width+10) + 10
var y = CGFloat(i/3)*(itemSize.width+10) + 10
if i > 2
y += (itemSize.width+10)
attributes.frame = CGRect(x: x, y: y, width: itemSize.width, height: itemSize.height)
else if i == 0
attributes.frame = CGRect(x: x, y: y, width: itemSize.width*2+10, height: itemSize.height*2+10)
else
x = itemSize.width*2 + 30
if i == 2
y += itemSize.height + 10
attributes.frame = CGRect(x: x, y: y, width: itemSize.width, height: itemSize.height)
return attributes
override var collectionViewContentSize : CGSize
return CGSize(width: collectionView!.bounds.width, height: (itemSize.height + 10)*CGFloat(ceil(Double(collectionView!.numberOfItems(inSection: 0))/3))+(itemSize.height + 20))
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]?
return attributesList
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes?
if indexPath.row < attributesList.count
return attributesList[indexPath.row]
return nil
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool
return true
现在将这个类设置为你的集合视图布局:
self.collectionView!.collectionViewLayout = circularLayoutObject
这将显示您的网格,如下所示:
让我知道它是否适合你。
【讨论】:
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