removeAllAnimations 不起作用后添加动画
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【中文标题】removeAllAnimations 不起作用后添加动画【英文标题】:Add animation after removeAllAnimations doesn't work 【发布时间】:2017-08-29 12:26:11 【问题描述】:我有一个简单的应用程序,即red
视图变换位置从左屏到右屏。我希望当我点击remove
按钮时,动画将重新启动(red
视图再次从左屏到右屏转换位置)但它不起作用。 red
视图返回到原始帧,但它没有移动,但 animationDidStop
在持续时间后仍被调用。
class TestViewController: UIViewController, CAAnimationDelegate
let testView : UIView =
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
view.backgroundColor = .red
view.layer.borderColor = UIColor.black.cgColor
view.layer.cornerRadius = 5
return view
()
let removeAniButton : UIButton =
let btn = UIButton(type: .system)
btn.translatesAutoresizingMaskIntoConstraints = false
btn.setTitle("Remove", for: .normal)
return btn
()
let addAniButton : UIButton =
let btn = UIButton(type: .system)
btn.translatesAutoresizingMaskIntoConstraints = false
btn.setTitle("Add", for: .normal)
return btn
()
override func viewDidLoad()
super.viewDidLoad()
view.backgroundColor = .white
view.addSubview(testView)
testView.leftAnchor.constraint(equalTo: self.view.leftAnchor).isActive = true
testView.centerYAnchor.constraint(equalTo: self.view.centerYAnchor).isActive = true
testView.heightAnchor.constraint(equalToConstant: 100).isActive = true
testView.widthAnchor.constraint(equalToConstant: 100).isActive = true
view.addSubview(removeAniButton)
removeAniButton.topAnchor.constraint(equalTo: self.view.topAnchor, constant: 50).isActive = true
removeAniButton.centerXAnchor.constraint(equalTo: self.view.centerXAnchor).isActive = true
removeAniButton.widthAnchor.constraint(equalToConstant: 100).isActive = true
removeAniButton.heightAnchor.constraint(equalToConstant: 50).isActive = true
removeAniButton.addTarget(self, action: #selector(removeAnimation), for: .touchUpInside)
view.addSubview(addAniButton)
addAniButton.topAnchor.constraint(equalTo: self.view.topAnchor, constant: 150).isActive = true
addAniButton.centerXAnchor.constraint(equalTo: self.view.centerXAnchor).isActive = true
addAniButton.widthAnchor.constraint(equalToConstant: 100).isActive = true
addAniButton.heightAnchor.constraint(equalToConstant: 50).isActive = true
addAniButton.addTarget(self, action: #selector(addAnimation), for: .touchUpInside)
addAnimation()
// Do any additional setup after loading the view.
func createAnimation() -> CAAnimation
let animation = CABasicAnimation(keyPath: "position.x")
animation.fromValue = 0
animation.toValue = self.view.frame.width
animation.duration = 4
animation.timingFunction = CAMediaTimingFunction.init(name: kCAMediaTimingFunctionLinear)
animation.fillMode = kCAFillModeForwards
animation.isRemovedOnCompletion = false
animation.delegate = self
return animation
func removeAnimation()
testView.layer.removeAllAnimations()
testView.transform = .identity
addAnimation()
func addAnimation()
testView.layer.add(createAnimation(), forKey: nil)
func animationDidStop(_ anim: CAAnimation, finished flag: Bool)
if flag
print("Animation is finished")
谁能解释一下?
【问题讨论】:
您正在使用一个属性进行动画处理,而另一个属性用于返回其原始位置,这是您的问题 【参考方案1】:您的问题是您为动画使用了错误的 keyPath,如果您想使用 testView.transform = .identity
重置动画,您需要使用 transform.translation.x
而不是“position.x”作为动画 keyPath,也不需要调用removeAllAnimations()
只需再次调用您的 addAnimation
即可完成工作
使用此代码创建动画
func createAnimation() -> CAAnimation
let animation = CABasicAnimation(keyPath: "transform.translation.x")
animation.fromValue = 0
animation.toValue = self.view.frame.width
animation.duration = 4
animation.timingFunction = CAMediaTimingFunction.init(name: kCAMediaTimingFunctionLinear)
animation.fillMode = kCAFillModeForwards
animation.isRemovedOnCompletion = false
return animation
func removeAnimation()
//customView.layer.removeAllAnimations()
//customView.transform = .identity
addAnimation()
【讨论】:
谢谢它的帮助,但我想知道为什么我不能调用 'customView.layer.removeAllAnimations()' 来删除动画?以上是关于removeAllAnimations 不起作用后添加动画的主要内容,如果未能解决你的问题,请参考以下文章
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