基于平移手势翻译的滚动scrollview
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【中文标题】基于平移手势翻译的滚动scrollview【英文标题】:Scrolling scrollview based on pan gesture translation 【发布时间】:2020-09-24 18:44:24 【问题描述】:我想知道如何将平移手势 y 翻译转换为相当于滚动视图内容 y 偏移量。
因此,在此我可以通过平移手势翻译滚动我的滚动视图,再现自然滚动视图滚动的相同效果。
let scrollYOffset: CGFloat = panGesture.translation(in: view).y
当我这样做时,它导致滚动非常不稳定,因为 scrollYOffset 值从 0 变为 54,然后在拖动时变为 124。
我想要的是使用平移手势平滑自然地滚动滚动视图。
你可能会问我为什么不使用自然滚动视图及其委托 -
func scrollViewDidScroll(_ scrollView: UIScrollView)
答案是我正在尝试构建一个应用程序,用户可以在其中拖动屏幕上的对象,并且它后面的滚动视图应该滚动那么多。
谁能帮我将平移手势 y 翻译转换为滚动视图 y 内容偏移量。
任何帮助将不胜感激。谢谢。
【问题讨论】:
不太清楚您要做什么...例如,您是否有水平滚动视图,并且当您左右拖动对象时,您希望滚动视图内容滚动?那么,将对象一直向左拖动,您会看到滚动内容的开头......一直向右拖动并看到滚动内容的结尾? 是的,这正是我们所需要的 【参考方案1】:方法translation:
返回前一个迭代和当前迭代之间的差异,因此您应该将翻译添加到现有结果中,如下所示。
@objc private func handleGesture(panGestureRecognizer: UIPanGestureRecognizer)
switch panGestureRecognizer.state
case .begin:
break
case .changed:
let translation = panGestureRecognizer.translation(in: self.view)
panGestureRecognizer.setTranslation(.zero, in: self.view)
let newYOffset = currentOffset + translation.y
case .ended:
break
【讨论】:
有趣的解决方案,谢谢。但是在这种情况下滚动弹跳不起作用。【参考方案2】:有多种方法可以获得“平滑的可拖动视图” --- 但是,为了您的目的,一个可能的选择是使用UISlider
:
如果需要,您可以通过设置拇指和轨迹图像来更改滑块的外观。
示例代码(用于该屏幕截图):
class SliderScrollViewController: UIViewController, UIScrollViewDelegate
let scrollView: UIScrollView = UIScrollView()
let slider: UISlider = UISlider()
override func viewDidLoad()
super.viewDidLoad()
[scrollView, slider].forEach
view.addSubview($0)
$0.translatesAutoresizingMaskIntoConstraints = false
// horizontal stack view to hold scroll content
let stack = UIStackView()
stack.distribution = .fillEqually
stack.spacing = 8
stack.translatesAutoresizingMaskIntoConstraints = false
// add 20 views to the stack view for horizontal scrolling
for i in 1...20
let v = UILabel()
v.textAlignment = .center
v.backgroundColor = .yellow
v.text = "View \(i)"
stack.addArrangedSubview(v)
stack.arrangedSubviews.first?.widthAnchor.constraint(equalToConstant: 120).isActive = true
scrollView.addSubview(stack)
let g = view.safeAreaLayoutGuide
let svCLG = scrollView.contentLayoutGuide
let svFLG = scrollView.frameLayoutGuide
NSLayoutConstraint.activate([
scrollView.topAnchor.constraint(equalTo: g.topAnchor, constant: 20.0),
scrollView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 20.0),
scrollView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -20.0),
scrollView.heightAnchor.constraint(equalToConstant: 120.0),
slider.topAnchor.constraint(equalTo: scrollView.bottomAnchor, constant: 20.0),
slider.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 20.0),
slider.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -20.0),
stack.topAnchor.constraint(equalTo: svCLG.topAnchor, constant: 8.0),
stack.leadingAnchor.constraint(equalTo: svCLG.leadingAnchor, constant: 8.0),
stack.trailingAnchor.constraint(equalTo: svCLG.trailingAnchor, constant: -8.0),
stack.bottomAnchor.constraint(equalTo: svCLG.bottomAnchor, constant: 8.0),
stack.heightAnchor.constraint(equalTo: svFLG.heightAnchor, constant: -16.0),
])
slider.addTarget(self, action: #selector(self.sliderChanged(_:)), for: .valueChanged)
// so we can see the frame of the scroll view
scrollView.backgroundColor = .green
// set scrollView delegate
scrollView.delegate = self
func scrollViewDidScroll(_ scrollView: UIScrollView)
// we need to update the slider position when scroll view is manually scrolled
let w = scrollView.contentSize.width - scrollView.frame.size.width
let pct = scrollView.contentOffset.x / w
slider.value = Float(pct)
@objc func sliderChanged(_ sender: UISlider) -> Void
// set scroll view's content offset x based on position of slider
let w = scrollView.contentSize.width - scrollView.frame.size.width
let x = w * CGFloat(sender.value)
scrollView.contentOffset.x = x
编辑
我想我会玩这个多一点...这个例子抓取滚动视图的内容为UIImage
,将它用于滑块后面的“背景”图像,并为滑块创建一个轮廓图像拇指:
完整代码:
class SliderScrollViewController: UIViewController, UIScrollViewDelegate
let scrollView: UIScrollView = UIScrollView()
let scrollContentView: UIView = UIView()
let slider: UISlider = UISlider()
let sliderBKG: UIImageView = UIImageView()
override func viewDidLoad()
super.viewDidLoad()
[scrollView, sliderBKG, slider].forEach
view.addSubview($0)
$0.translatesAutoresizingMaskIntoConstraints = false
// horizontal stack view to hold scroll content
let stack = UIStackView()
stack.distribution = .fillEqually
stack.spacing = 8
stack.translatesAutoresizingMaskIntoConstraints = false
// add 20 views to the stack view for horizontal scrolling
for i in 1...20
let v = UILabel()
v.textAlignment = .center
v.backgroundColor = UIColor(red: 0.0, green: 1.0, blue: 1.0 - (CGFloat(i) * 0.05), alpha: 1.0)
v.text = "View \(i)"
stack.addArrangedSubview(v)
stack.arrangedSubviews.first?.widthAnchor.constraint(equalToConstant: 120).isActive = true
scrollContentView.translatesAutoresizingMaskIntoConstraints = false
scrollContentView.addSubview(stack)
scrollView.addSubview(scrollContentView)
let g = view.safeAreaLayoutGuide
let svCLG = scrollView.contentLayoutGuide
let svFLG = scrollView.frameLayoutGuide
NSLayoutConstraint.activate([
scrollView.topAnchor.constraint(equalTo: g.topAnchor, constant: 20.0),
scrollView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 20.0),
scrollView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -20.0),
scrollView.heightAnchor.constraint(equalToConstant: 120.0),
slider.topAnchor.constraint(equalTo: scrollView.bottomAnchor, constant: 20.0),
slider.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 20.0),
slider.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -20.0),
slider.heightAnchor.constraint(equalToConstant: 40.0),
sliderBKG.topAnchor.constraint(equalTo: slider.topAnchor, constant: 6.0),
sliderBKG.leadingAnchor.constraint(equalTo: slider.leadingAnchor, constant: 0.0),
sliderBKG.trailingAnchor.constraint(equalTo: slider.trailingAnchor, constant: 0.0),
sliderBKG.bottomAnchor.constraint(equalTo: slider.bottomAnchor, constant: -6.0),
scrollContentView.topAnchor.constraint(equalTo: svCLG.topAnchor, constant: 0.0),
scrollContentView.leadingAnchor.constraint(equalTo: svCLG.leadingAnchor, constant: 0.0),
scrollContentView.trailingAnchor.constraint(equalTo: svCLG.trailingAnchor, constant: 0.0),
scrollContentView.bottomAnchor.constraint(equalTo: svCLG.bottomAnchor, constant: 0.0),
scrollContentView.heightAnchor.constraint(equalTo: svFLG.heightAnchor, constant: 0.0),
stack.topAnchor.constraint(equalTo: scrollContentView.topAnchor, constant: 8.0),
stack.leadingAnchor.constraint(equalTo: scrollContentView.leadingAnchor, constant: 8.0),
stack.trailingAnchor.constraint(equalTo: scrollContentView.trailingAnchor, constant: -8.0),
stack.bottomAnchor.constraint(equalTo: scrollContentView.bottomAnchor, constant: -8.0),
])
slider.addTarget(self, action: #selector(self.sliderChanged(_:)), for: .valueChanged)
// set slider images to clear images
slider.setThumbImage(UIImage(), for: [])
slider.setMinimumTrackImage(UIImage(), for: [])
slider.setMaximumTrackImage(UIImage(), for: [])
// so we can see the frame of the scroll view
scrollView.backgroundColor = .green
scrollContentView.backgroundColor = .orange
// set scrollView delegate
scrollView.delegate = self
override func viewDidAppear(_ animated: Bool)
super.viewDidAppear(animated)
// after view has appeared (so we know auto-layout has finished)
// grab the content of the scroll view as a UIImage
let img = scvSnapshot()
// set it to the "background" image view behind the slider
sliderBKG.image = img
updateThumbImage()
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator)
super.viewWillTransition(to: size, with: coordinator)
coordinator.animate(alongsideTransition: _ in
, completion:
_ in
self.updateThumbImage()
)
func updateThumbImage() -> Void
// generate a proportional width bordered clear image
let w = self.scrollView.frame.width * (self.scrollView.frame.width / self.scrollView.contentSize.width)
let rect = CGRect(origin: .zero, size: CGSize(width: w, height: 40.0))
let renderer = UIGraphicsImageRenderer(size: rect.size)
let img = renderer.image rc in
rc.cgContext.setFillColor(UIColor.clear.cgColor)
rc.cgContext.setStrokeColor(UIColor.red.cgColor)
rc.cgContext.setLineWidth(2)
rc.cgContext.addRect(rect)
rc.cgContext.drawPath(using: .fillStroke)
// set the slider's custom thumb image
self.slider.setThumbImage(img, for: [])
func scvSnapshot() -> UIImage
let renderer = UIGraphicsImageRenderer(bounds: scrollContentView.bounds)
return renderer.image rendererContext in
scrollContentView.layer.render(in: rendererContext.cgContext)
func scrollViewDidScroll(_ scrollView: UIScrollView)
// we need to update the slider position when scroll view is manually scrolled
let w = scrollView.contentSize.width - scrollView.frame.size.width
let pct = scrollView.contentOffset.x / w
slider.value = Float(pct)
@objc func sliderChanged(_ sender: UISlider) -> Void
// set scroll view's content offset x based on position of slider
let w = scrollView.contentSize.width - scrollView.frame.size.width
let x = w * CGFloat(sender.value)
scrollView.contentOffset.x = x
【讨论】:
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