UIPanGestureRecognizer 不触发动作
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【中文标题】UIPanGestureRecognizer 不触发动作【英文标题】:UIPanGestureRecognizer doesn't trigger action 【发布时间】:2018-09-05 21:09:49 【问题描述】:我正在尝试创建 UIView 的子类,以便通过平移来扩展视图。它应该以这种方式工作:如果用户朝顶部平移,则视图的高度会降低,相反,如果平移朝底部,则它应该增加。为了实现该功能,我正在尝试将 UIPanGestureRecognizer 添加到视图中,但它似乎不起作用。我是这样做的:
第一个sn-p是uiView子类声明
class ExpandibleView: UIView
//Here I create the reference to the recognizer
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handlePan(_:)))
//And here I set its minimumNumberOfTouches and maximumNumberOfTouches properties and add it to the view
func initialize()
panGestureRecognizer.minimumNumberOfTouches = 1
panGestureRecognizer.maximumNumberOfTouches = 1
self.addGestureRecognizer(panGestureRecognizer)
//here's the function that should handle the pan but who instead doesn't seem to been called at all
@objc func handlePan(_ sender:UIPanGestureRecognizer)
//Here's I handle the Pan
第二个是视图控制器内部的实现。
class MapViewController: UIViewController
@IBOutlet weak var profileView: ExpandibleView!
//MARK: - ViewController Delegate Methods
override func viewDidLoad()
super.viewDidLoad()
//Here I set the View
profileView.isUserInteractionEnabled = true
profileView.initialize()
profileView.minHeight = 100
profileView.maxHeight = 190
我在情节提要中将视图的类设置为我创建的子类,但识别器根本不会触发处理程序。
【问题讨论】:
【参考方案1】:您遇到的问题是由于您在此处的类定义中定义了panGestureRecognizer
变量:
//Here I create the reference to the recognizer
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handlePan(_:)))
您可以通过这种方式对其进行初始化,但在创建此变量时似乎没有设置self
。因此,您的操作永远不会被注册。
有几种方法可以使用您的代码解决此问题,您可以继续将其初始化为实例变量,但您需要在 initialize()
函数中设置目标/操作
let panGestureRecognizer = UIPanGestureRecognizer()
func initialize()
// add your target/action here
panGestureRecognizer.addTarget(self, action: #selector(handlePan(_:)))
panGestureRecognizer.minimumNumberOfTouches = 1
panGestureRecognizer.maximumNumberOfTouches = 1
addGestureRecognizer(panGestureRecognizer)
或者您可以在初始化函数中简单地初始化手势识别器,而不使用实例变量
func initialize()
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handlePan(_:)))
panGestureRecognizer.minimumNumberOfTouches = 1
panGestureRecognizer.maximumNumberOfTouches = 1
addGestureRecognizer(panGestureRecognizer)
我原来的答案
这是一个解决方案,它使用带有故事板中定义的视图的约束或直接操作框架。
约束示例
import UIKit
// Delegate protocol for managing constraint updates if needed
protocol MorphDelegate: class
// tells the delegate to change its size constraints
func morph(x: CGFloat, y: CGFloat)
class ExpandableView: UIView
var delegate: MorphDelegate?
init()
// frame is set later if needed by creator when using this init method
super.init(frame: CGRect.zero)
configureGestureRecognizers()
required init?(coder aDecoder: NSCoder)
super.init(coder: aDecoder)
configureGestureRecognizers()
override init(frame: CGRect)
super.init(frame: frame)
configureGestureRecognizers()
// setup UIPanGestureRecognizer
internal func configureGestureRecognizers()
let panGR = UIPanGestureRecognizer.init(target: self, action: #selector(didPan(_:)))
addGestureRecognizer(panGR)
@objc func didPan(_ panGR: UIPanGestureRecognizer)
// get the translation
let translation = panGR.translation(in: self).applying(transform)
if let delegate = delegate
// tell delegate to change the constraints using this translation
delegate.morph(x: translation.x, y: translation.y)
else
// If you want the view to expand/contract in opposite direction
// of drag then swap the + and - in the 2 lines below
let newOriginY = frame.origin.y + translation.y
let newHeight = frame.size.height - translation.y
// expand self via frame manipulation
let newFrame = CGRect(x: frame.origin.x, y: newOriginY, width: frame.size.width, height: newHeight)
frame = newFrame
// reset translation
panGR.setTranslation(CGPoint.zero, in: self)
如果你想通过在情节提要中定义它并操纵它的约束来使用这个类,你可以这样做。
首先在情节提要中定义您的视图并限制其宽度和高度。对于演示,我将它的 x 位置限制在视图中心,底部到 SafeArea.bottom
为视图创建一个 IBOutlet,以及它对 ViewController 文件的高度约束。
我将本示例的背景颜色设置为蓝色。
在视图控制器中,我定义了一个函数来设置视图(目前只设置了约束操作回调的委托),然后定义了一个扩展来处理更新约束的委托调用。
class ViewController: UIViewController
@IBOutlet weak var expandingView: ExpandableView!
@IBOutlet weak var constraint_expViewHeight: NSLayoutConstraint!
override func viewDidLoad()
super.viewDidLoad()
// call to configure our expanding view
configureExpandingView()
// this sets the delegate for an expanding view defined in the storyboard
func configureExpandingView()
expandingView.delegate = self
// setup the delegate callback to handle constraint manipulation
extension ViewController: MorphDelegate
func morph(x: CGFloat, y: CGFloat)
// this will update the view's height based on the amount
// you drag your finger in the view. You can '+=' below if
// you want to reverse the expanding behavior based on pan
// movements.
constraint_expViewHeight.constant -= y
当我运行项目时,通过约束以这种方式进行操作:
帧操作示例
要使用它并仅使用框架属性来操作高度,视图控制器可能会像这样实现视图创建:
override func viewDidLoad()
super.viewDidLoad()
setupExpandingView()
func setupExpandingView()
let newView = ExpandableView()
newView.backgroundColor = .red
newView.frame = CGRect(x: 20, y: 200, width: 100, height: 100)
view.addSubview(newView)
仅使用帧操作我得到了这个:
【讨论】:
这行得通..非常感谢...另一件事..为了扩展视图,我正在更改高度约束的高度,但是当我这样做时,视图不会扩展。跨度> 我不确定您所说的“我正在更改高度限制高度”是什么意思...您是否正在更改高度限制.constant
属性?此外,如果您使用演示的委托设置,您是否设置扩展视图的委托属性以确保在视图控制器中调用回调?【参考方案2】:
试试改一下
class ExpandibleView: UIView
func initialize()
//here's the function that should handle the pan but who instead doesn't seem to been called at all
func handlePan()
//your function
class MapViewController: UIViewController
@IBOutlet weak var profileView: ExpandibleView!
//MARK: - ViewController Delegate Methods
override func viewDidLoad()
super.viewDidLoad()
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handlePan(_:)))
panGestureRecognizer.minimumNumberOfTouches = 1
panGestureRecognizer.maximumNumberOfTouches = 1
profileView.addGestureRecognizer(panGestureRecognizer)
//Here I set the View
profileView.isUserInteractionEnabled = true
profileView.initialize()
profileView.minHeight = 100
profileView.maxHeight = 190
@objc func handlePan(_ sender:UIPanGestureRecognizer)
profileView.handlePan()
或者您可以创建一个委托以在其他视图中调用。
祝你好运!
【讨论】:
更改参数类型不起作用。 “在其他视图中为调用创建委托”是什么意思? 它一直不工作..我真的不明白出了什么问题以上是关于UIPanGestureRecognizer 不触发动作的主要内容,如果未能解决你的问题,请参考以下文章
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