如何在 UIView 中制作透明孔
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【中文标题】如何在 UIView 中制作透明孔【英文标题】:How to make transparent holes in a UIView 【发布时间】:2018-03-29 00:07:02 【问题描述】:在 UIView 的边缘周围创建圆形圆圈的最佳方法是什么,而且圆圈必须是透明的,我用草图创建这个
【问题讨论】:
你检查了吗? ***.com/questions/28448698/… How do I create a UIView with a transparent circle inside (in swift)?的可能重复 Invert CALayer mask that is based on a stroke (no fill)的可能重复 【参考方案1】:我已经通过使用 UIBezierPath 和 CAShapeLayer 实现了这个功能
我正在从情节提要中获取观点。
@IBOutlet weak var myView: UIView!
创建 UIBezierPath() 的对象
var path = UIBezierPath()
创建一个以圆的中心点为参数的方法,我们创建另一个 UIBezierPath() 作为 circlePath 即圆,我们将圆附加到之前的 UIBezierPath() path. 知道拿一个 CAShapeLayer 并切割 circlePath
func overLay(points: CGPoint)
let sizes = CGSize(width: 30, height: 30)
let circlePath = UIBezierPath(ovalIn: CGRect(origin: points, size: sizes))
path.append(circlePath)
let maskLayer = CAShapeLayer() //create the mask layer
maskLayer.path = path.cgPath // Give the mask layer the path you just draw
maskLayer.fillRule = kCAFillRuleEvenOdd // Cut out the intersection part
myView.layer.mask = maskLayer
创建 updateUI() 并使用所有点调用 overLay 方法。
func updateUI()
path = UIBezierPath(rect: myView.bounds)
let viewFrames = myView.bounds
overLay(points: CGPoint(x: viewFrames.origin.x - 15, y: viewFrames.origin.y - 15))
overLay(points: CGPoint(x: viewFrames.origin.x + viewFrames.width - 15, y: viewFrames.origin.y - 15))
overLay(points: CGPoint(x: viewFrames.origin.x - 15, y: viewFrames.origin.y + viewFrames.height - 15))
overLay(points: CGPoint(x: viewFrames.origin.x + viewFrames.width - 15, y: viewFrames.origin.y + viewFrames.height - 15))
overLay(points: CGPoint(x: viewFrames.origin.x - 15 , y: viewFrames.origin.y + viewFrames.height/2))
overLay(points: CGPoint(x: viewFrames.origin.x + viewFrames.width - 15, y: viewFrames.origin.y + viewFrames.height/2))
从 viewDidLayoutSubviews() 方法调用 updateUI。
override func viewDidLayoutSubviews()
updateUI()
它将在视图上创建具有透明度的叠加层。
完整代码 sn -p
导入 UIKit
类视图控制器:UIViewController
@IBOutlet weak var myView: UIView!
var path = UIBezierPath()
override func viewDidLoad()
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
override func didReceiveMemoryWarning()
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
func overLay(points: CGPoint)
let sizes = CGSize(width: 30, height: 30)
let circlePath = UIBezierPath(ovalIn: CGRect(origin: points, size: sizes))
path.append(circlePath)
let maskLayer = CAShapeLayer() //create the mask layer
maskLayer.path = path.cgPath // Give the mask layer the path you just draw
maskLayer.fillRule = kCAFillRuleEvenOdd // Cut out the intersection part
myView.layer.mask = maskLayer
override func viewDidLayoutSubviews()
updateUI()
func updateUI()
path = UIBezierPath(rect: myView.bounds)
let viewFrames = myView.bounds
overLay(points: CGPoint(x: viewFrames.origin.x - 15, y: viewFrames.origin.y - 15))
overLay(points: CGPoint(x: viewFrames.origin.x + viewFrames.width - 15, y: viewFrames.origin.y - 15))
overLay(points: CGPoint(x: viewFrames.origin.x - 15, y: viewFrames.origin.y + viewFrames.height - 15))
overLay(points: CGPoint(x: viewFrames.origin.x + viewFrames.width - 15, y: viewFrames.origin.y + viewFrames.height - 15))
overLay(points: CGPoint(x: viewFrames.origin.x - 15 , y: viewFrames.origin.y + viewFrames.height/2))
overLay(points: CGPoint(x: viewFrames.origin.x + viewFrames.width - 15, y: viewFrames.origin.y + viewFrames.height/2))
【讨论】:
【参考方案2】:我创建了一个枚举,其中包含需要放置圆的所有角。
enum Corners
case topLeft
case topRight
case bottomLeft
case bottomRight
case centerLeft
case centerRight
我以编程方式将圆形视图添加到视图控制器的视图并设置它的颜色。这里,我给了白色,你可以把它改成你各自的透明背景。
func addCircularViews(toCorners corners: [Corners])
for corner in corners
let circleView = UIView(frame: CGRect(x: 0, y: 0, width: 30, height: 30))
circleView.layer.cornerRadius = circleView.frame.width/2
circleView.backgroundColor = UIColor.white
self.view.addSubview(circleView)
setPosition(forCircularView: corner, circleView)
我正在通过更改圆形视图的中心来设置圆形的位置。
func setPosition(forCircularView corner: Corners,_ circleView: UIView)
let screenFrame = UIScreen.main.bounds
switch corner
case .topLeft:
circleView.center = CGPoint(x: screenFrame.origin.x, y: screenFrame.origin.y)
case .topRight:
circleView.center = CGPoint(x: screenFrame.origin.x + screenFrame.width, y: screenFrame.origin.y)
case .bottomLeft:
circleView.center = CGPoint(x: screenFrame.origin.x , y: screenFrame.origin.y + screenFrame.height)
case .bottomRight:
circleView.center = CGPoint(x: screenFrame.origin.x + screenFrame.width , y: screenFrame.origin.y + screenFrame.height)
case .centerLeft:
circleView.center = CGPoint(x: screenFrame.origin.x , y: screenFrame.origin.y + screenFrame.height/2)
case .centerRight:
circleView.center = CGPoint(x: screenFrame.origin.x + screenFrame.width , y: screenFrame.origin.y + screenFrame.height/2)
您可以在需要时调用上述函数
addCircularViews(toCorners: [.topLeft, .topRight, .centerRight, .centerLeft, .bottomLeft, .bottomRight])
由于上面是一个数组,所以可以根据需要设置角点。 希望对你有帮助!!
【讨论】:
【参考方案3】:我有一个UIView
的子类来完成这些任务。基本上,它使用由UIBezierPath
创建的CAShapeLayer
作为视图的掩码。您可以自定义框架和孔的角半径。这是我的代码:
import UIKit
struct TransparentPart
var rect: CGRect
var cornerRadius: CGFloat
class PartiallyTransparentView: UIView
var transparentParts: [TransparentPart] = []
override func draw(_ rect: CGRect)
super.draw(rect)
backgroundColor?.setFill()
UIRectFill(rect)
let clipPath = UIBezierPath(rect: self.bounds)
for part in transparentParts
let holeRect = part.rect
let radius = part.cornerRadius
let path = UIBezierPath(roundedRect: holeRect, cornerRadius: radius)
clipPath.append(path)
let layer = CAShapeLayer()
layer.path = clipPath.cgPath
layer.fillRule = kCAFillRuleEvenOdd
self.layer.mask = layer
self.layer.masksToBounds = true
【讨论】:
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