向除发件人以外的所有客户端发送响应
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【中文标题】向除发件人以外的所有客户端发送响应【英文标题】:Send response to all clients except sender 【发布时间】:2012-04-20 22:36:00 【问题描述】:要将某些内容发送给所有客户端,请使用:
io.sockets.emit('response', data);
要从客户那里接收,您使用:
socket.on('cursor', function(data)
...
);
如何将两者结合起来,以便在服务器上从客户端接收消息时,将该消息发送给除发送消息的用户之外的所有用户?
socket.on('cursor', function(data)
io.sockets.emit('response', data);
);
我是否必须通过发送带有消息的客户端 ID 然后检查客户端来破解它,还是有更简单的方法?
【问题讨论】:
【参考方案1】:针对 Socket.io v4.0.0+ 更新
要在 v4 中向除发件人之外的所有客户端发出,请使用:
socket.broadcast.emit(/* ... */);
示例用法
io.on("connection", (socket) =>
socket.on("message", (message) =>
//sends "newMessage" to all sockets except sender
socket.broadcast.emit("newMessage", message)
)
)
【讨论】:
【参考方案2】:V4.x 中服务器端所有有效的发出事件列表
io.on("connection", (socket) =>
// basic emit
socket.emit(/* ... */);
// to all clients in the current namespace except the sender
socket.broadcast.emit(/* ... */);
// to all clients in room1 except the sender
socket.to("room1").emit(/* ... */);
// to all clients in room1 and/or room2 except the sender
socket.to(["room1", "room2"]).emit(/* ... */);
// to all clients in room1
io.in("room1").emit(/* ... */);
// to all clients in room1 and/or room2 except those in room3
io.to(["room1", "room2"]).except("room3").emit(/* ... */);
// to all clients in namespace "myNamespace"
io.of("myNamespace").emit(/* ... */);
// to all clients in room1 in namespace "myNamespace"
io.of("myNamespace").to("room1").emit(/* ... */);
// to individual socketid (private message)
io.to(socketId).emit(/* ... */);
// to all clients on this node (when using multiple nodes)
io.local.emit(/* ... */);
// to all connected clients
io.emit(/* ... */);
// WARNING: `socket.to(socket.id).emit()` will NOT work, as it will send to everyone in the room
// named `socket.id` but the sender. Please use the classic `socket.emit()` instead.
// with acknowledgement
socket.emit("question", (answer) =>
// ...
);
// without compression
socket.compress(false).emit(/* ... */);
// a message that might be dropped if the low-level transport is not writable
socket.volatile.emit(/* ... */);
);
客户端
// basic emit
socket.emit(/* ... */);
// with acknowledgement
socket.emit("question", (answer) =>
// ...
);
// without compression
socket.compress(false).emit(/* ... */);
// a message that might be dropped if the low-level transport is not writable
socket.volatile.emit(/* ... */);
源链接存档 => http://archive.today/2021.06.22-023900/https://socket.io/docs/v4/emit-cheatsheet/index.html
【讨论】:
【参考方案3】:这是我的清单(更新到 1.0):
// sending to sender-client only
socket.emit('message', "this is a test");
// sending to all clients, include sender
io.emit('message', "this is a test");
// sending to all clients except sender
socket.broadcast.emit('message', "this is a test");
// sending to all clients in 'game' room(channel) except sender
socket.broadcast.to('game').emit('message', 'nice game');
// sending to all clients in 'game' room(channel), include sender
io.in('game').emit('message', 'cool game');
// sending to sender client, only if they are in 'game' room(channel)
socket.to('game').emit('message', 'enjoy the game');
// sending to all clients in namespace 'myNamespace', include sender
io.of('myNamespace').emit('message', 'gg');
// sending to individual socketid
socket.broadcast.to(socketid).emit('message', 'for your eyes only');
// list socketid
for (var socketid in io.sockets.sockets)
OR
Object.keys(io.sockets.sockets).forEach((socketid) => );
【讨论】:
您愿意将此贡献给the FAQ吗?或者我可以为你做吗? (我会在这里提供一个反向链接) 我没有io
here.only socket
作为// sending to all clients except sender
的补充,// sending a response to sender client only
的用途是什么?
能否请您根据socket#in、socket.to('others').emit('an event', some: 'data' );
以及房间中的广播添加。
这比 socket.io 文档中的所有内容组合起来更有用【参考方案4】:
发送备忘单
io.on('connect', onConnect);
function onConnect(socket)
// sending to the client
socket.emit('hello', 'can you hear me?', 1, 2, 'abc');
// sending to all clients except sender
socket.broadcast.emit('broadcast', 'hello friends!');
// sending to all clients in 'game' room except sender
socket.to('game').emit('nice game', "let's play a game");
// sending to all clients in 'game1' and/or in 'game2' room, except sender
socket.to('game1').to('game2').emit('nice game', "let's play a game (too)");
// sending to all clients in 'game' room, including sender
io.in('game').emit('big-announcement', 'the game will start soon');
// sending to all clients in namespace 'myNamespace', including sender
io.of('myNamespace').emit('bigger-announcement', 'the tournament will start soon');
// sending to individual socketid (private message)
socket.to(<socketid>).emit('hey', 'I just met you');
// sending with acknowledgement
socket.emit('question', 'do you think so?', function (answer) );
// sending without compression
socket.compress(false).emit('uncompressed', "that's rough");
// sending a message that might be dropped if the client is not ready to receive messages
socket.volatile.emit('maybe', 'do you really need it?');
// sending to all clients on this node (when using multiple nodes)
io.local.emit('hi', 'my lovely babies');
;
【讨论】:
【参考方案5】:更新了列表以获取更多文档。
socket.emit('message', "this is a test"); //sending to sender-client only
socket.broadcast.emit('message', "this is a test"); //sending to all clients except sender
socket.broadcast.to('game').emit('message', 'nice game'); //sending to all clients in 'game' room(channel) except sender
socket.to('game').emit('message', 'enjoy the game'); //sending to sender client, only if they are in 'game' room(channel)
socket.broadcast.to(socketid).emit('message', 'for your eyes only'); //sending to individual socketid
io.emit('message', "this is a test"); //sending to all clients, include sender
io.in('game').emit('message', 'cool game'); //sending to all clients in 'game' room(channel), include sender
io.of('myNamespace').emit('message', 'gg'); //sending to all clients in namespace 'myNamespace', include sender
socket.emit(); //send to all connected clients
socket.broadcast.emit(); //send to all connected clients except the one that sent the message
socket.on(); //event listener, can be called on client to execute on server
io.sockets.socket(); //for emiting to specific clients
io.sockets.emit(); //send to all connected clients (same as socket.emit)
io.sockets.on() ; //initial connection from a client.
希望这会有所帮助。
【讨论】:
'io.sockets.emit' 与 'io.emit' 相同,而不是 'socket.emit' 'socket.to('game').emit' 等于 'socket.broadcast.to('game').emit' 所以上面的评论是错误的【参考方案6】:来自@LearnRPG 的答案,但使用的是 1.0:
// send to current request socket client
socket.emit('message', "this is a test");
// sending to all clients, include sender
io.sockets.emit('message', "this is a test"); //still works
//or
io.emit('message', 'this is a test');
// sending to all clients except sender
socket.broadcast.emit('message', "this is a test");
// sending to all clients in 'game' room(channel) except sender
socket.broadcast.to('game').emit('message', 'nice game');
// sending to all clients in 'game' room(channel), include sender
// docs says "simply use to or in when broadcasting or emitting"
io.in('game').emit('message', 'cool game');
// sending to individual socketid, socketid is like a room
socket.broadcast.to(socketid).emit('message', 'for your eyes only');
回答@Crashalot评论,socketid
来自:
var io = require('socket.io')(server);
io.on('connection', function(socket) console.log(socket.id); )
【讨论】:
太棒了!您如何获得socketid
以发送到单个套接字?
编辑了您的问题的答案。基本上它是来自您的套接字对象的socket.id
。
对于发送给个人,您可以使用 socket.emit back who send it or you can group the connected clients and do @Crashalot【参考方案7】:
我正在使用命名空间和房间 - 我发现
socket.broadcast.to('room1').emit('event', 'hi');
在哪里工作
namespace.broadcast.to('room1').emit('event', 'hi');
没有
(如果其他人也面临这个问题)
【讨论】:
【参考方案8】:这里是关于从 0.9.x 到 1.x 发生了什么变化的更完整的答案。
// send to current request socket client
socket.emit('message', "this is a test");// Hasn't changed
// sending to all clients, include sender
io.sockets.emit('message', "this is a test"); // Old way, still compatible
io.emit('message', 'this is a test');// New way, works only in 1.x
// sending to all clients except sender
socket.broadcast.emit('message', "this is a test");// Hasn't changed
// sending to all clients in 'game' room(channel) except sender
socket.broadcast.to('game').emit('message', 'nice game');// Hasn't changed
// sending to all clients in 'game' room(channel), include sender
io.sockets.in('game').emit('message', 'cool game');// Old way, DOES NOT WORK ANYMORE
io.in('game').emit('message', 'cool game');// New way
io.to('game').emit('message', 'cool game');// New way, "in" or "to" are the exact same: "And then simply use to or in (they are the same) when broadcasting or emitting:" from http://socket.io/docs/rooms-and-namespaces/
// sending to individual socketid, socketid is like a room
io.sockets.socket(socketid).emit('message', 'for your eyes only');// Old way, DOES NOT WORK ANYMORE
socket.broadcast.to(socketid).emit('message', 'for your eyes only');// New way
我想编辑@soyuka 的帖子,但我的编辑被同行评审拒绝了。
【讨论】:
【参考方案9】:其他情况
io.of('/chat').on('connection', function (socket)
//sending to all clients in 'room' and you
io.of('/chat').in('room').emit('message', "data");
;
【讨论】:
【参考方案10】:broadcast.emit 将 msg 发送给所有其他客户端(发送者除外)
socket.on('cursor', function(data)
socket.broadcast.emit('msg', data);
);
【讨论】:
【参考方案11】:对于房间内的命名空间,循环房间中的客户列表(类似于 Nav 的回答)是我发现的仅有的两种可行的方法之一。另一种是使用排除。例如
socket.on('message',function(data)
io.of( 'namespace' ).in( data.roomID ).except( socket.id ).emit('message',data);
【讨论】:
except 已从 1.x 中删除:/【参考方案12】:使用这个编码
io.sockets.on('connection', function (socket)
socket.on('mousemove', function (data)
socket.broadcast.emit('moving', data);
);
这个 socket.broadcast.emit() 将在函数中发出任何东西,除了正在发出的服务器
【讨论】:
如果回调是在另一个文件中定义的,你如何在其中获得io
我的应用在多个文件中,我将它们与 PrePros 或 Koala 连接,而不是要求它们,它允许我共享它们的所有变量
或将io
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