三个js raycasting OBJ
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【中文标题】三个js raycasting OBJ【英文标题】:Three js raycasting OBJ 【发布时间】:2014-04-02 13:55:50 【问题描述】:你好!我有一个三个 js 并尝试在我的项目中使用它。问题是 - 我需要选择从 OBJ 文件加载的自定义网格。
我创建了简单的光线投射器、简单的立方体和我的模型(也是立方体)。问题是 - 我可以对立方体进行光线投射,但它看不到我的模型。哪里有问题?
var container, stats;
var camera, scene, projector, renderer;
var particleMaterial;
var textureLoader;
var modelLoader;
var objects = [];
init();
animate();
function init()
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 0, 300, 500 );
scene = new THREE.Scene();
var manager = new THREE.LoadingManager();
textureLoader = new THREE.ImageLoader( manager );
modelLoader = new THREE.OBJLoader(manager);
modelLoader.load( 'cube.obj', function ( object )
object.traverse( function ( child )
if ( child instanceof THREE.Mesh )
console.log("instance");
child.geometry.computeFaceNormals();
child.material = new THREE.MeshBasicMaterial( color: Math.random() * 0xffffff, opacity: 0.5 );
child.material.side = THREE.DoubleSided;
);
objects.push(object);
object.position.x = 10;
object.position.y = 10;
object.scale.set(100,100,100);
scene.add(object);
);
var geometry = new THREE.SphereGeometry(150, 100, 100);
for ( var i = 0; i < 1; i ++ )
var object = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( color: Math.random() * 0xffffff, opacity: 0.5 ) );
object.position.x = Math.random() * 800 - 400;
object.position.y = Math.random() * 800 - 400;
object.position.z = Math.random() * 800 - 400;
object.scale.x = Math.random() * 2 + 1;
object.scale.y = Math.random() * 2 + 1;
object.scale.z = Math.random() * 2 + 1;
object.rotation.x = Math.random() * 2 * Math.PI;
object.rotation.y = Math.random() * 2 * Math.PI;
object.rotation.z = Math.random() * 2 * Math.PI;
scene.add( object );
objects.push( object );
var PI2 = Math.PI * 2;
particleMaterial = new THREE.SpriteCanvasMaterial(
color: 0x000000,
program: function ( context )
context.beginPath();
context.arc( 0, 0, 0.5, 0, PI2, true );
context.fill();
);
projector = new THREE.Projector();
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
//
window.addEventListener( 'resize', onWindowResize, false );
function onWindowResize()
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
function onDocumentMouseDown( event )
event.preventDefault();
var vector = new THREE.Vector3( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1, 0.5 );
projector.unprojectVector( vector, camera );
var raycaster = new THREE.Raycaster( camera.position, vector.sub( camera.position ).normalize() );
var intersects = raycaster.intersectObjects( objects );
if ( intersects.length > 0 )
console.log("intersected");
intersects[ 0 ].object.material.color.setHex( Math.random() * 0xffffff );
var particle = new THREE.Sprite( particleMaterial );
particle.position = intersects[ 0 ].point;
particle.scale.x = particle.scale.y = 16;
scene.add( particle );
//
function animate()
requestAnimationFrame( animate );
scene.updateMatrixWorld();
render();
stats.update();
var radius = 600;
var theta = 0;
function render()
theta += 0.1;
camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) );
camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
camera.lookAt( scene.position );
renderer.render( scene, camera );
所以我可以看到无法选择我的自定义 obj 选择的球体。问题可能出在哪里?三个js r66
更新:
问题解决了。我只需要设置var intersects = raycaster.intersectObjects( objects,true );
【问题讨论】:
【参考方案1】:你需要传递递归标志
var intersects = raycaster.intersectObjects( objects, true );
https://threejs.org/docs/#api/core/Raycaster.intersectObjects
【讨论】:
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