带有属性更改的 Xbox 360 kinect 光束角度问题
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【中文标题】带有属性更改的 Xbox 360 kinect 光束角度问题【英文标题】:xbox 360 kinect beam angle issue with property change 【发布时间】:2015-04-02 15:02:55 【问题描述】:尝试在 C# wpf 中获取光束角度,并且在 If PropertyChange 上引发异常。有没有人有这个项目的例子,如果需要,我可以提供更多信息。我正在尝试让麦克风更改属性,但它却抛出异常
InitializeComponent();
//Beam Angle Code
this.DataContext = this.Rect;
this.Loaded += delegate ListenForBeamChanges(); ;
private KinectAudiosource CreateAudioSource()
var source = KinectSensor.KinectSensors[0].AudioSource;
source.NoiseSuppression = true;
source.AutomaticGainControlEnabled = true;
source.BeamAngleMode = BeamAngleMode.Adaptive;
return source;
private KinectAudioSource audioSource;
private void ListenForBeamChanges()
KinectSensor.KinectSensors[0].Start();
audioSource = CreateAudioSource();
audioSource.BeamAngleChanged += audioSource_BeamChanged;
audioSource.Start();
public double _beamAngle;
public double BeamAngle
get return _beamAngle;
set
_beamAngle = value;
OnPropertyChanged("BeamAngle");
void audioSource_BeamChanged(object sender, BeamAngleChangedEventArgs e)
BeamAngle = e.Angle * -1;
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged(string propName)
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propName));
【问题讨论】:
你能补充一下抛出了什么异常吗? 表示属性更改为空 【参考方案1】:见http://kinectaudioposition.codeplex.com
从http://channel9.msdn.com/coding4fun/kinect/Kinect-Audio-Positioning复制示例使用代码
/// <summary>
/// Event handler to care Window loaded
/// Construct KinectMicArray and draw contents
/// </summary>
private void Window_Loaded(object sender, RoutedEventArgs e)
kinectMic = new KinectMicArray();
kinectMic.PropertyChanged += new System.ComponentModel.PropertyChangedEventHandler(kinectMic_PropertyChanged);
DrawContents();
/// <summary>
/// Event handler to care KinectMicArray property changed
/// Showing angles as number for debug
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void kinectMic_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
KinectMicArray ka = sender as KinectMicArray;
this.myLabel.Content = string.Format("Beam = 0:F; Source = 1:F; ", ka.BeamAngleProperty, ka.SourceAngleProperty);
【讨论】:
该示例基于较旧的 Kinect SDK(使用 Microsoft.Research.Kinect 命名空间),但我目前正在研究分叉并修复它以与 Kinect SDK 1.8 一起使用(适用于 Kinect v1 和 Kinect对于 Xbox 360 传感器)。您可以签出的其他代码是 Kinect SDK 中的 Kinect Explorer WPF 示例,请参阅 KinectManager.cs 和 AudioVisualizer.cs 我已将该 KinectAudioPositioning 示例移植到 Kinect SDK v1.8 - 请参阅我在 zoomicon.wordpress.com/2015/10/24/… 的帖子,了解有关从旧版 Microsoft Research Kinect Beta SDK 移植需要进行哪些更改的更多信息。我已将我的版本上传到kinectaudioposition.codeplex.com/SourceControl/list/patches以上是关于带有属性更改的 Xbox 360 kinect 光束角度问题的主要内容,如果未能解决你的问题,请参考以下文章
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