如何在 iOS 上调整位图大小
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【中文标题】如何在 iOS 上调整位图大小【英文标题】:how to resize a bitmap on iOS 【发布时间】:2015-02-14 03:47:23 【问题描述】:我想为我正在做的项目调整位图的大小。我设法通过将 cgbitmapcontextref 转换为像素数组,然后操纵像素数组,然后从操纵的像素数据生成新图像来做到这一点。这种方式极其繁琐。
我想知道是否有任何其他方法可以调整 CGBitmapContextRef 的大小。谢谢。
【问题讨论】:
【参考方案1】:如果你不喜欢CGBitmapContextRef
,这里有一些基于 UIKit 的简单图像大小调整例程。此扩展通过裁剪、缩放、方面填充和方面拟合(类似于 UIImageView 提供的一些主要内容模式)来调整图像大小。
//
// UIImage+Resize.swift
//
// Image resizing extension
//
// Created by Robert Ryan on 19-May-11.
// Ported to Swift by Robert Ryan on 12-Feb-15.
// Modified for Swift 2 by Robert Ryan on 14-Oct-15
// Modified for Swift 3 by Robert Ryan on 26-May-17
// Modified for Swift 4 by Robert Ryan on 15-Feb-19
//
// Inspired by http://ofcodeandmen.poltras.com/2008/10/30/undocumented-uiimage-resizing/
// but adjusted to support AspectFill and AspectFit modes.
//
// Copyright (c) 2015 Robert M. Ryan. All rights reserved.
//
// This work by Robert M. Ryan is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
// http://creativecommons.org/licenses/by-sa/4.0/
import UIKit
extension UIImage
/// Resize the image to be the required size, stretching it as needed.
///
/// - parameter newSize: The new size of the image.
/// - parameter contentMode: The `UIView.ContentMode` to be applied when resizing image.
/// Either `.scaleToFill`, `.scaleAspectFill`, or `.scaleAspectFit`.
///
/// - returns: Return `UIImage` of resized image.
func scaled(to newSize: CGSize, contentMode: UIView.ContentMode = .scaleToFill) -> UIImage?
switch contentMode
case .scaleToFill:
return filled(to: newSize)
case .scaleAspectFill, .scaleAspectFit:
let horizontalRatio = size.width / newSize.width
let verticalRatio = size.height / newSize.height
let ratio: CGFloat!
if contentMode == .scaleAspectFill
ratio = min(horizontalRatio, verticalRatio)
else
ratio = max(horizontalRatio, verticalRatio)
let sizeForAspectScale = CGSize(width: size.width / ratio, height: size.height / ratio)
let image = filled(to: sizeForAspectScale)
let doesAspectFitNeedCropping = contentMode == .scaleAspectFit && (newSize.width > sizeForAspectScale.width || newSize.height > sizeForAspectScale.height)
if contentMode == .scaleAspectFill || doesAspectFitNeedCropping
let subRect = CGRect(
x: floor((sizeForAspectScale.width - newSize.width) / 2.0),
y: floor((sizeForAspectScale.height - newSize.height) / 2.0),
width: newSize.width,
height: newSize.height)
return image?.cropped(to: subRect)
return image
default:
return nil
/// Resize the image to be the required size, stretching it as needed.
///
/// - parameter newSize: The new size of the image.
///
/// - returns: Resized `UIImage` of resized image.
func filled(to newSize: CGSize) -> UIImage?
let format = UIGraphicsImageRendererFormat()
format.opaque = false
format.scale = scale
return UIGraphicsImageRenderer(size: newSize, format: format).image _ in
draw(in: CGRect(origin: .zero, size: newSize))
/// Crop the image to be the required size.
///
/// - parameter bounds: The bounds to which the new image should be cropped.
///
/// - returns: Cropped `UIImage`.
func cropped(to bounds: CGRect) -> UIImage?
// if bounds is entirely within image, do simple CGImage `cropping` ...
if CGRect(origin: .zero, size: size).contains(bounds), imageOrientation == .up, let cgImage = cgImage
return cgImage.cropping(to: bounds * scale).flatMap
UIImage(cgImage: $0, scale: scale, orientation: imageOrientation)
// ... otherwise, manually render whole image, only drawing what we need
let format = UIGraphicsImageRendererFormat()
format.opaque = false
format.scale = scale
return UIGraphicsImageRenderer(size: bounds.size, format: format).image _ in
let origin = CGPoint(x: -bounds.minX, y: -bounds.minY)
draw(in: CGRect(origin: origin, size: size))
/// Resize the image to fill the rectange of the specified size, preserving the aspect ratio, trimming if needed.
///
/// - parameter newSize: The new size of the image.
///
/// - returns: Return `UIImage` of resized image.
func scaledAspectFill(to newSize: CGSize) -> UIImage?
return scaled(to: newSize, contentMode: .scaleAspectFill)
/// Resize the image to fit within the required size, preserving the aspect ratio, with no trimming taking place.
///
/// - parameter newSize: The new size of the image.
///
/// - returns: Return `UIImage` of resized image.
func scaledAspectFit(to newSize: CGSize) -> UIImage?
return scaled(to: newSize, contentMode: .scaleAspectFit)
extension CGSize
static func * (lhs: CGSize, rhs: CGFloat) -> CGSize
return CGSize(width: lhs.width * rhs, height: lhs.height * rhs)
extension CGPoint
static func * (lhs: CGPoint, rhs: CGFloat) -> CGPoint
return CGPoint(x: lhs.x * rhs, y: lhs.y * rhs)
extension CGRect
static func * (lhs: CGRect, rhs: CGFloat) -> CGRect
return CGRect(origin: lhs.origin * rhs, size: lhs.size * rhs)
对于 Swift 2 版本,请参阅此答案的先前版本。
【讨论】:
不幸的是,我嫁给了 cgbitmapcontext。谢谢。很确定你的权利,但没有一个简单的方法可以做到这一点。以上是关于如何在 iOS 上调整位图大小的主要内容,如果未能解决你的问题,请参考以下文章