如何在 XCode 中生成 iOS 13 SwiftUI 项目?
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【中文标题】如何在 XCode 中生成 iOS 13 SwiftUI 项目?【英文标题】:How to generate iOS 13 SwiftUI project in XCode? 【发布时间】:2021-10-25 06:56:16 【问题描述】:所以目前在 XCode 13 中,当我第一次创建项目时,xcode 会为 ios 14.0+ 生成项目结构。
我是 iOS 新手,我想创建一个针对 iOS 13.0+ 的项目。如何告诉 XCode 为 iOS 13.0+ 生成项目模板?
【问题讨论】:
他们不再提供“生命周期”。我认为可以通过此选项采用 Xcode 12 中的模板。 @Asperi Apple 真的让开发人员的生活变得艰难,哈哈。我想我必须在互联网上挖掘才能找到模板。感谢您的回复。 我认为从 developer.apple.com 下载 Xcode 12 并直接从中获取更快。 知道了。谢谢。 【参考方案1】:将此添加到.swift
文件中
import UIKit
import SwiftUI
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool
// Override point for customization after application launch.
return true
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>)
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
class SceneDelegate: UIResponder, UIWindowSceneDelegate
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions)
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView()
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
func sceneDidDisconnect(_ scene: UIScene)
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
func sceneDidBecomeActive(_ scene: UIScene)
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
func sceneWillResignActive(_ scene: UIScene)
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
func sceneWillEnterForeground(_ scene: UIScene)
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
func sceneDidEnterBackground(_ scene: UIScene)
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
然后更改Info.plist
中的Application Scene Manifest
条目
确保您删除/注释掉 @main
并且应用以 ContentView
开头
【讨论】:
【参考方案2】:我已经通过以下方法创建了一个兼容 iOS 13 的 SwiftUI 项目。这对于 iOS 13 有一个块,对于 iOS 14+ 有另一个块
第 0 步:使用 XCode 创建 SwiftUI 项目
这将有一个主 swift 文件和一个 ContentView.swift
。
// ContentView.swift
import SwiftUI
struct ContentView: View
var body: some View
Text("Hello")
struct ContentView_Previews: PreviewProvider
static var previews: some View
ContentView()
第1步:更新Info.plist
如下。
第 2 步:使用以下代码更新主 swift 文件。
import UIKit
import SwiftUI
@main
struct MainApp
static func main()
if #available(iOS 14.0, *)
MyView.main()
else
UIApplicationMain(
CommandLine.argc,
CommandLine.unsafeArgv,
nil,
NSStringFromClass(AppDelegate.self))
@available(iOS 14.0, *)
struct MyView: App
var body: some Scene
WindowGroup
ContentView() // Add another view with content Text("From iOS 14+") to test both block runs
class AppDelegate: UIResponder, UIApplicationDelegate
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool
return true
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>)
class SceneDelegate: UIResponder, UIWindowSceneDelegate
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions)
let contentView = ContentView() // Add another view with content Text("From iOS 13") to test both block runs
if let windowScene = scene as? UIWindowScene
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
func sceneDidDisconnect(_ scene: UIScene)
//
func sceneDidBecomeActive(_ scene: UIScene)
//
func sceneWillResignActive(_ scene: UIScene)
//
func sceneWillEnterForeground(_ scene: UIScene)
//
func sceneDidEnterBackground(_ scene: UIScene)
//
第 3 步:测试
-
从
XCode -> Preferences -> Components
安装iOS 13模拟器
为 iOS 13 和 iOS 14 创建两个单独的视图文件,然后从主 swift 文件中调用它。
测试和验证后,只需使用单一视图文件即可。
对代码块使用if #available(iOS 14, *)
条件,对类或其他对象使用@available(iOS 15, *)
。
【讨论】:
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