在我的应用程序中使用 3D Touch
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【中文标题】在我的应用程序中使用 3D Touch【英文标题】:Using 3D Touch in my application 【发布时间】:2016-01-02 23:18:13 【问题描述】:所以我正在尝试使用 shortCutItems 在我的应用程序图标上添加 3D Touch。这是我的 AppDelegate.swift:
import UIKit
import Parse
//MARK: - Handle QuickActions For ShorCut Items -> AppDelegate Extension
@available(ios 9.0, *)
typealias HandleForShorCutItem = AppDelegate
@available(iOS 9.0, *)
extension HandleForShorCutItem
/// Define quick actions type
enum QuickActionsType: String
case JegHarAldri = "JEGHARALDRI"
case Pling = "PLING"
case FlasketutenPekerPå = "FLASKETUTENPEKERPÅ"
case KortetTaler = "KORTETTALER"
@available(iOS 9.0, *)
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool
// Override point for customization after application launch.
Parse.setApplicationId("XX",
clientKey: "XX")
// Register for Push Notitications
if application.applicationState != UIApplicationState.Background
// Track an app open here if we launch with a push, unless
// "content_available" was used to trigger a background push (introduced in iOS 7).
// In that case, we skip tracking here to avoid double counting the app-open.
let preBackgroundPush = !application.respondsToSelector("backgroundRefreshStatus")
let oldPushHandlerOnly = !self.respondsToSelector("application:didReceiveRemoteNotification:fetchCompletionHandler:")
var pushPayload = false
if let options = launchOptions
pushPayload = options[UIApplicationLaunchOptionsRemoteNotificationKey] != nil
if (preBackgroundPush || oldPushHandlerOnly || pushPayload)
PFAnalytics.trackAppOpenedWithLaunchOptions(launchOptions)
if application.respondsToSelector("registerUserNotificationSettings:")
if #available(iOS 8.0, *)
let types:UIUserNotificationType = ([.Alert, .Sound, .Badge])
let settings:UIUserNotificationSettings = UIUserNotificationSettings(forTypes: types, categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
else
application.registerForRemoteNotificationTypes([.Alert, .Sound, .Badge])
else
// Register for Push Notifications before iOS 8
application.registerForRemoteNotificationTypes([.Alert, .Sound, .Badge])
//// - Add lines before the return true
let currentInstallation: PFInstallation = PFInstallation.currentInstallation()
currentInstallation.badge = 0
currentInstallation.saveEventually()
//UIApplication.sharedApplication().applicationIconBadgeNumber = 11
return true
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData)
let installation = PFInstallation.currentInstallation()
installation.setDeviceTokenFromData(deviceToken)
installation.saveInBackground()
func application(application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: NSError)
if error.code == 3010
print("Push notifications are not supported in the iOS Simulator.")
else
print("application:didFailToRegisterForRemoteNotificationsWithError: %@", error)
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject])
PFPush.handlePush(userInfo)
if application.applicationState == UIApplicationState.Inactive
PFAnalytics.trackAppOpenedWithRemoteNotificationPayload(userInfo)
func applicationWillResignActive(application: UIApplication)
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
func applicationDidEnterBackground(application: UIApplication)
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
func applicationWillEnterForeground(application: UIApplication)
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
func applicationDidBecomeActive(application: UIApplication)
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
func applicationWillTerminate(application: UIApplication)
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
NSUserDefaults.standardUserDefaults().removeObjectForKey("KortetTalerKey")
NSUserDefaults.standardUserDefaults().removeObjectForKey("TerningspilletKey")
NSUserDefaults.standardUserDefaults().removeObjectForKey("segmentKey")
NSLog("Keys Deleted")
//MARK: - Handle QuickActions For ShorCut Items -> AppDelegate Extension
typealias HandleForShorCutItem = AppDelegate
func handleShortcut( shortcutItem:UIApplicationShortcutItem ) -> Bool
// Construct an alert using the details of the shortcut used to open the application.
let alertController = UIAlertController(title: "Shortcut Handled", message: "\"\(shortcutItem.localizedTitle)\"", preferredStyle: .Alert)
let okAction = UIAlertAction(title: "OK", style: .Default, handler: nil)
alertController.addAction(okAction)
// Display an alert indicating the shortcut selected from the home screen.
window!.rootViewController?.presentViewController(alertController, animated: true, completion: nil)
return true
/// Shortcut Item, also called a Home screen dynamic quick action, specifies a user-initiated action for app.
func QuickActionsForItem(shortcutItem: UIApplicationShortcutItem) -> Bool
// set handled boolean
var isHandled = false
// Get the string type from shorcut item
if let shorchutItemType = QuickActionsType.init(rawValue: shortcutItem.type)
// Get root navigation controller + root tab bar controller
let rootNavigationController = window!.rootViewController as? UINavigationController
let tabbarController = window!.rootViewController as? UITabBarController
// if needed pop to root view controller
rootNavigationController?.popToRootViewControllerAnimated(false)
// return tabbarcontroller selected
switch shorchutItemType
case .JegHarAldri:
let mainStoryboardIpad : UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
let initialViewControlleripad : UIViewController = mainStoryboardIpad.instantiateViewControllerWithIdentifier("JEGHARALDRI") as UIViewController
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window?.rootViewController = initialViewControlleripad
self.window?.makeKeyAndVisible()
isHandled = true
return true
case .Pling:
let mainStoryboardIpad : UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
let initialViewControlleripad : UIViewController = mainStoryboardIpad.instantiateViewControllerWithIdentifier("PLING") as UIViewController
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window?.rootViewController = initialViewControlleripad
self.window?.makeKeyAndVisible()
isHandled = true
return true
case .FlasketutenPekerPå:
let mainStoryboardIpad : UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
let initialViewControlleripad : UIViewController = mainStoryboardIpad.instantiateViewControllerWithIdentifier("FLASKETUTENPEKERPÅ") as UIViewController
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window?.rootViewController = initialViewControlleripad
self.window?.makeKeyAndVisible()
isHandled = true
return true
case .KortetTaler:
let mainStoryboardIpad : UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
let initialViewControlleripad : UIViewController = mainStoryboardIpad.instantiateViewControllerWithIdentifier("KORTETTALER") as UIViewController
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window?.rootViewController = initialViewControlleripad
self.window?.makeKeyAndVisible()
isHandled = true
return true
return isHandled
/// Calls - user selects a Home screen quick action for app
func application(application: UIApplication, performActionForShortcutItem shortcutItem: UIApplicationShortcutItem, completionHandler: (Bool) -> Void)
// perform action for shortcut item selected
let handledShortCutItem = QuickActionsForItem(shortcutItem)
completionHandler(handledShortCutItem)
我有一些问题。供参考!我的项目中没有 tabBarController。
当我使用 3D Touch 项目打开我的应用程序时,它会在打开应用程序之前冻结 4-5 秒。打开应用程序后,后退按钮不起作用。
那么有什么方法可以在初始控制器上打开应用程序,并执行到正确的视图控制器的 segue 吗?
【问题讨论】:
【参考方案1】: private func showViewController(viewControllerKey: ViewControllerKeys) -> Bool
// Init the storyboard
let storyboard = UIStoryboard(name: "Main", bundle: nil)
// Init the root navigationController
guard let navigationController = storyboard.instantiateInitialViewController() as? UINavigationController else return false
// Set the root navigationController as rootViewController of the application
UIApplication.sharedApplication().keyWindow?.rootViewController = navigationController
// Init the wanted viewController
guard let viewController = storyboard.instantiateViewControllerWithIdentifier(viewControllerKey.rawValue) else return false
// Push this viewController
navigationController.pushViewController(viewController, animated: false)
return true
请在我的QuickActionsManager 中找到有关如何处理快速操作的更多实施细节,或查看整个3DTouch sample of code
【讨论】:
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