带有波纹动画的Android自定义视图边缘裁剪

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【中文标题】带有波纹动画的Android自定义视图边缘裁剪【英文标题】:Android Custom View Edge Clipping with ripple animation 【发布时间】:2017-07-05 11:29:13 【问题描述】:

我正在使用自定义视图来获得棒棒糖前设备的涟漪效应。但是我还需要自定义容器形状像一个弯曲的形状。我想成为这样的按钮。 正如您在第二个和第三个按钮中看到的那样,当我们点击视图时,涟漪效果动画会超出容器视图。那么如何解决呢? 请注意,我希望 Kitkat 版本具有这种涟漪效果,并且能够更改涟漪颜色。那么这可能吗?这是我用于涟漪效果的自定义视图

public class MyRippleView extends FrameLayout 

private int WIDTH;
private int HEIGHT;
private int frameRate = 10;
private int rippleDuration = 400;
private int rippleAlpha = 90;
private Handler canvasHandler;
private float radiusMax = 0;
private boolean animationRunning = false;
private int timer = 0;
private int timerEmpty = 0;
private int durationEmpty = -1;
private float x = -1;
private float y = -1;
private int zoomDuration;
private float zoomScale;
private ScaleAnimation scaleAnimation;
private Boolean hasToZoom;
private Boolean isCentered;
private Integer rippleType;
private Paint paint;
private Bitmap originBitmap;
private int rippleColor;
private int ripplePadding;
private GestureDetector gestureDetector;
private final Runnable runnable = new Runnable() 
    @Override
    public void run() 
        invalidate();
    
;

private OnRippleCompleteListener onCompletionListener;

public MyRippleView(Context context) 
    super(context);


public MyRippleView(Context context, AttributeSet attrs) 
    super(context, attrs);
    init(context, attrs);


public MyRippleView(Context context, AttributeSet attrs, int defStyle) 
    super(context, attrs, defStyle);
    init(context, attrs);


/**
 * Method that initializes all fields and sets listeners
 *
 * @param context Context used to create this view
 * @param attrs Attribute used to initialize fields
 */
private void init(final Context context, final AttributeSet attrs) 
    if (isInEditMode())
        return;
    final TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.RippleView);
    rippleColor = typedArray.getColor(R.styleable.RippleView_rv_color, getResources().getColor(R.color.rippelColor));
    rippleType = typedArray.getInt(R.styleable.RippleView_rv_type, 0);
    hasToZoom = typedArray.getBoolean(R.styleable.RippleView_rv_zoom, false);
    isCentered = typedArray.getBoolean(R.styleable.RippleView_rv_centered, false);
    rippleDuration = typedArray.getInteger(R.styleable.RippleView_rv_rippleDuration, rippleDuration);
    frameRate = typedArray.getInteger(R.styleable.RippleView_rv_framerate, frameRate);
    rippleAlpha = typedArray.getInteger(R.styleable.RippleView_rv_alpha, rippleAlpha);
    ripplePadding = typedArray.getDimensionPixelSize(R.styleable.RippleView_rv_ripplePadding, 0);
    canvasHandler = new Handler();
    zoomScale = typedArray.getFloat(R.styleable.RippleView_rv_zoomScale, 1.03f);
    zoomDuration = typedArray.getInt(R.styleable.RippleView_rv_zoomDuration, 200);
    typedArray.recycle();
    paint = new Paint();
    paint.setAntiAlias(true);
    paint.setStyle(Paint.Style.FILL);
    paint.setColor(rippleColor);
    paint.setAlpha(rippleAlpha);
    this.setWillNotDraw(false);

    gestureDetector = new GestureDetector(context, new GestureDetector.SimpleOnGestureListener() 
        @Override
        public void onLongPress(MotionEvent event) 
            super.onLongPress(event);
            animateRipple(event);
            sendClickEvent(true);
        

        @Override
        public boolean onSingleTapConfirmed(MotionEvent e) 
            return true;
        

        @Override
        public boolean onSingleTapUp(MotionEvent e) 
            return true;
        
    );

    this.setDrawingCacheEnabled(true);
    this.setClickable(true);


@Override
public void draw(Canvas canvas) 
    super.draw(canvas);
    if (animationRunning) 
        if (rippleDuration <= timer * frameRate) 
            animationRunning = false;
            timer = 0;
            durationEmpty = -1;
            timerEmpty = 0;
            canvas.restore();
            invalidate();
            if (onCompletionListener != null) onCompletionListener.onComplete(this);
            return;
         else
            canvasHandler.postDelayed(runnable, frameRate);

        if (timer == 0)
            canvas.save();


        canvas.drawCircle(x, y, (radiusMax * (((float) timer * frameRate) / rippleDuration)), paint);

        paint.setColor(Color.parseColor("#ffff4444"));

        if (rippleType == 1 && originBitmap != null && (((float) timer * frameRate) / rippleDuration) > 0.4f) 
            if (durationEmpty == -1)
                durationEmpty = rippleDuration - timer * frameRate;

            timerEmpty++;
            final Bitmap tmpBitmap = getCircleBitmap((int) ((radiusMax) * (((float) timerEmpty * frameRate) / (durationEmpty))));
            canvas.drawBitmap(tmpBitmap, 0, 0, paint);
            tmpBitmap.recycle();
        

        paint.setColor(rippleColor);

        if (rippleType == 1) 
            if ((((float) timer * frameRate) / rippleDuration) > 0.6f)
                paint.setAlpha((int) (rippleAlpha - ((rippleAlpha) * (((float) timerEmpty * frameRate) / (durationEmpty)))));
            else
                paint.setAlpha(rippleAlpha);
        
        else
            paint.setAlpha((int) (rippleAlpha - ((rippleAlpha) * (((float) timer * frameRate) / rippleDuration))));

        timer++;
    



@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) 
    super.onSizeChanged(w, h, oldw, oldh);
    WIDTH = w;
    HEIGHT = h;

    scaleAnimation = new ScaleAnimation(1.0f, zoomScale, 1.0f, zoomScale, w / 2, h / 2);
    scaleAnimation.setDuration(zoomDuration);
    scaleAnimation.setRepeatMode(Animation.REVERSE);
    scaleAnimation.setRepeatCount(1);


/**
 * Launch Ripple animation for the current view with a MotionEvent
 *
 * @param event MotionEvent registered by the Ripple gesture listener
 */
public void animateRipple(MotionEvent event) 
    createAnimation(event.getX(), event.getY());


/**
 * Launch Ripple animation for the current view centered at x and y position
 *
 * @param x Horizontal position of the ripple center
 * @param y Vertical position of the ripple center
 */
public void animateRipple(final float x, final float y) 
    createAnimation(x, y);


/**
 * Create Ripple animation centered at x, y
 *
 * @param x Horizontal position of the ripple center
 * @param y Vertical position of the ripple center
 */
private void createAnimation(final float x, final float y) 
    if (this.isEnabled() && !animationRunning) 
        if (hasToZoom)
            this.startAnimation(scaleAnimation);

        radiusMax = Math.max(WIDTH, HEIGHT);

        if (rippleType != 2)
            radiusMax /= 2;

        radiusMax -= ripplePadding;

        if (isCentered || rippleType == 1) 
            this.x = getMeasuredWidth() / 2;
            this.y = getMeasuredHeight() / 2;
         else 
            this.x = x;
            this.y = y;
        

        animationRunning = true;

        if (rippleType == 1 && originBitmap == null)
            originBitmap = getDrawingCache(true);

        invalidate();
    


@Override
public boolean onTouchEvent(MotionEvent event) 
    if (gestureDetector.onTouchEvent(event)) 
        animateRipple(event);
        sendClickEvent(false);
    
    return super.onTouchEvent(event);


@Override
public boolean onInterceptTouchEvent(MotionEvent event) 
    this.onTouchEvent(event);
    return super.onInterceptTouchEvent(event);


/**
 * Send a click event if parent view is a Listview instance
 *
 * @param isLongClick Is the event a long click ?
 */
private void sendClickEvent(final Boolean isLongClick) 
    if (getParent() instanceof AdapterView) 
        final AdapterView adapterView = (AdapterView) getParent();
        final int position = adapterView.getPositionForView(this);
        final long id = adapterView.getItemIdAtPosition(position);
        if (isLongClick) 
            if (adapterView.getOnItemLongClickListener() != null)
                adapterView.getOnItemLongClickListener().onItemLongClick(adapterView, this, position, id);
         else 
            if (adapterView.getOnItemClickListener() != null)
                adapterView.getOnItemClickListener().onItemClick(adapterView, this, position, id);
        
    


private Bitmap getCircleBitmap(final int radius) 
    final Bitmap output = Bitmap.createBitmap(originBitmap.getWidth(), originBitmap.getHeight(), Bitmap.Config.ARGB_8888);
    final Canvas canvas = new Canvas(output);
    final Paint paint = new Paint();
    final Rect rect = new Rect((int)(x - radius), (int)(y - radius), (int)(x + radius), (int)(y + radius));

    paint.setAntiAlias(true);
    canvas.drawARGB(0, 0, 0, 0);
    canvas.drawCircle(x, y, radius, paint);

    paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
    canvas.drawBitmap(originBitmap, rect, rect, paint);

    return output;


/**
 * Set Ripple color, default is #FFFFFF
 *
 * @param rippleColor New color resource
 */
@ColorRes
public void setRippleColor(int rippleColor) 
    this.rippleColor = getResources().getColor(rippleColor);


public int getRippleColor() 
    return rippleColor;


public RippleType getRippleType()

    return RippleType.values()[rippleType];


/**
 * Set Ripple type, default is RippleType.SIMPLE
 *
 * @param rippleType New Ripple type for next animation
 */
public void setRippleType(final RippleType rippleType)

    this.rippleType = rippleType.ordinal();


public Boolean isCentered()

    return isCentered;


/**
 * Set if ripple animation has to be centered in its parent view or not, default is False
 *
 * @param isCentered
 */
public void setCentered(final Boolean isCentered)

    this.isCentered = isCentered;


public int getRipplePadding()

    return ripplePadding;


/**
 * Set Ripple padding if you want to avoid some graphic glitch
 *
 * @param ripplePadding New Ripple padding in pixel, default is 0px
 */
public void setRipplePadding(int ripplePadding)

    this.ripplePadding = ripplePadding;


public Boolean isZooming()

    return hasToZoom;


/**
 * At the end of Ripple effect, the child views has to zoom
 *
 * @param hasToZoom Do the child views have to zoom ? default is False
 */
public void setZooming(Boolean hasToZoom)

    this.hasToZoom = hasToZoom;


public float getZoomScale()

    return zoomScale;


/**
 * Scale of the end animation
 *
 * @param zoomScale Value of scale animation, default is 1.03f
 */
public void setZoomScale(float zoomScale)

    this.zoomScale = zoomScale;


public int getZoomDuration()

    return zoomDuration;


/**
 * Duration of the ending animation in ms
 *
 * @param zoomDuration Duration, default is 200ms
 */
public void setZoomDuration(int zoomDuration)

    this.zoomDuration = zoomDuration;


public int getRippleDuration()

    return rippleDuration;


/**
 * Duration of the Ripple animation in ms
 *
 * @param rippleDuration Duration, default is 400ms
 */
public void setRippleDuration(int rippleDuration)

    this.rippleDuration = rippleDuration;


public int getFrameRate()

    return frameRate;


/**
 * Set framerate for Ripple animation
 *
 * @param frameRate New framerate value, default is 10
 */
public void setFrameRate(int frameRate)

    this.frameRate = frameRate;


public int getRippleAlpha()

    return rippleAlpha;


/**
 * Set alpha for ripple effect color
 *
 * @param rippleAlpha Alpha value between 0 and 255, default is 90
 */
public void setRippleAlpha(int rippleAlpha)

    this.rippleAlpha = rippleAlpha;


public void setOnRippleCompleteListener(OnRippleCompleteListener listener) 
    this.onCompletionListener = listener;


/**
 * Defines a callback called at the end of the Ripple effect
 */
public interface OnRippleCompleteListener 
    void onComplete(MyRippleView rippleView);


public enum RippleType 
    SIMPLE(0),
    DOUBLE(1),
    RECTANGLE(2);

    int type;

    RippleType(int type)
    
        this.type = type;
    

在布局 XML 文件中

<FrameLayout
    android:background="@drawable/curved_button"
    android:layout_
    android:layout_>
    <com.package.MyRippleView
        android:layout_
        android:layout_
        app:rv_color="@color/colorAccent"
        rv_centered="true">
    </com.package.MyRippleView>
</FrameLayout>

弯曲形状

<selector xmlns:android="http://schemas.android.com/apk/res/android" >
<item >
    <shape android:shape="rectangle"  >
        <corners android:radius="40dip" />
        <stroke android: android:color="#FF9A00" />
    </shape>
</item>

【问题讨论】:

【参考方案1】:

这是可能的。最简单的方法是使用Carbon,它就是这样做的。我能够仅使用 xml 重新创建您的按钮并在 Gingerbread 上运行它。

<carbon.widget.Button
    android:layout_
    android:layout_
    android:text="Rounded with ripple"
    android:textColor="@color/carbon_amber_700"
    app:carbon_cornerRadius="100dp"
    app:carbon_backgroundTint="@color/carbon_white"
    app:carbon_rippleColor="#40ff0000"
    app:carbon_stroke="@color/carbon_amber_700"
    app:carbon_strokeWidth="2dp" />

缺点是 Carbon 很大,你可能不想仅仅为了一个按钮就包含它。

如果您希望自己执行此操作,则应使用路径和 PorterDuff 模式将按钮剪辑为圆角矩形。

private float cornerRadius;
private Path cornersMask;
private static PorterDuffXfermode pdMode = new PorterDuffXfermode(PorterDuff.Mode.CLEAR);

private void initCorners() 
        cornersMask = new Path();
        cornersMask.addRoundRect(new RectF(0, 0, getWidth(), getHeight()), cornerRadius, cornerRadius, Path.Direction.CW);
        cornersMask.setFillType(Path.FillType.INVERSE_WINDING);


@Override
public void draw(@NonNull Canvas canvas) 
        int saveCount = canvas.saveLayer(0, 0, getWidth(), getHeight(), null, Canvas.ALL_SAVE_FLAG);

        super.draw(canvas);

        paint.setXfermode(pdMode);
        canvas.drawPath(cornersMask, paint);

        canvas.restoreToCount(saveCount);
        paint.setXfermode(null);

而且您可能应该在 Lollipop 上使用 ViewOutlineProvider 以尽可能使用本机内容。

【讨论】:

感谢@Zielony 提供了很棒的库。但由于它很大,我无法在我的项目中使用。但是您能否具体说明如何在我的类文件 MyRippleView 中使用您的建议。

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