编译器:“实例化对象”没有命名类型
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【中文标题】编译器:“实例化对象”没有命名类型【英文标题】:Compiler: "instantiated object" does not name a type 【发布时间】:2014-11-07 15:17:01 【问题描述】:我在使用 C++ 创建 WIN32 GUI 应用程序时遇到问题(我使用 Code::Blocks 自动生成 main.cpp)。这是我为将对象绘制到屏幕上的类制作的头文件。
#ifndef CANVAS_H
#define CANVAS_H
#include <windows.h>
class Point
private:
const double default_x = 0.0, default_y = 0.0;
public:
double x, y;
Point();
Point(const Point& rval);
Point(double x, double y);
bool operator==(const Point& rval);
Point& operator=(const Point& rval);
Point distanceAway(double x, double y);
;
class GraphicObject
private:
int size;
Point offset;
Point* points;
public:
GraphicObject();
GraphicObject(const GraphicObject& rval);
void paint(HWND& hwnd, HDC hdc);
void addPoint(const Point& p);
//void removePoint(const Point& p);
;
#endif
下面是实现:
#include "Canvas.h"
#include <windows.h>
//Point Class Definitions
//Default constructor
Point::Point(): x(default_x), y(default_y)
//Copy constructor
Point::Point(const Point& rval): x(rval.x), y(rval.y)
//Constructor
Point::Point(double x, double y): x(x), y(y)
//Equality operator
bool Point::operator==(const Point& rval) return (x == rval.x && y == rval.y);
//Assignment operator
Point& Point::operator=(const Point& rval)
x = rval.x;
y = rval.y;
return *this;
//Function to find point certain distance away from calling object
Point Point::distanceAway(double x, double y) return Point(this->x + x, this->y + y);
//GraphicObject Class Definitions
//Default constructor (makes a triangle)
GraphicObject::GraphicObject()
points = new Point[(size = 0)];
offset = Point(50,50);
//Copy constructor
GraphicObject::GraphicObject(const GraphicObject& rval)
delete[] points;
points = new Point[(size = rval.size)];
for(int i=0; i<size; i++) points[i] = rval.points[i];
//Function to paint to screen
void GraphicObject::paint(HWND& hwnd, HDC hdc)
hdc = GetDC(hwnd);
for(int i=0; i<(size - 1); i++)
MoveToEx(hdc, points[i].x + offset.x, points[i].y + offset.y, NULL);
LineTo(hdc, points[i + 1].x + offset.x, points[i + 1].y + offset.y);
MoveToEx(hdc, points[size - 1].x + offset.x, points[size - 1].y + offset.y, NULL);
LineTo(hdc, points[0].x + offset.x, points[0].y + offset.y);
ReleaseDC(hwnd, hdc);
//Function to add points to shape
void GraphicObject::addPoint(const Point& p)
Point* temp = new Point[size];//DYNAMIC MEMORY temp ALLOCATED
for(int i=0; i<size; i++)
temp[i] = points[i];
delete[] points;
points = new Point[++size];
for(int i=0; i<(size - 1); i++) points[i] = temp[i];
delete[] temp;//DYNAMIC MEMORY temp DELETED
points[size - 1] = p;
在 main.cpp 中,当我实例化类 GraphicObject 的对象后,编译器在该行发现错误。
#if defined(UNICODE) && !defined(_UNICODE)
#define _UNICODE
#elif defined(_UNICODE) && !defined(UNICODE)
#define UNICODE
#endif
#include <tchar.h>
#include <windows.h>
#include <iostream>
#include <chrono>
#include <thread>
#include "Canvas.h"
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
TCHAR szClassName[ ] = _T("CodeBlocksWindowsApp");
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nCmdShow)
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default colour as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
_T("Code::Blocks Template Windows App"), /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nCmdShow);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
int x = 0, y = 10;
GraphicObject g;
g.addPoint(Point());
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
PAINTSTRUCT ps;
HDC hdc;
switch (message) /* handle the messages */
case WM_PAINT:
//x++;
//hdc = BeginPaint(hwnd, &ps);
//hdc = GetDC(hwnd);
//Rectangle(hdc, 0, 0, 544, 375);
//TextOut(hdc, x, y, "MOVING TEXT WOO!", strlen("MOVING TEXT WOO!"));
//ReleaseDC(hwnd, hdc);
//EndPaint(hwnd, &ps);
g.paint(hwnd, hdc);
std::cout << "Window repainted\n";
Sleep(5);
break;
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
InvalidateRect(hwnd, NULL, true);
UpdateWindow(hwnd);
return 0;
具体来说,这一行是我遇到问题的地方:
g.addPoint(Point());
【问题讨论】:
这段代码是巨大的。你的测试用例在哪里? 如果你正确缩进你的代码,你会很容易看出问题出在哪里。 【参考方案1】:您正在尝试使用不是命名空间范围内的声明的语句。这是禁止的:声明语句以外的语句只能出现在函数体中。
要在命名空间范围内对对象应用操作而不是在函数中,即在初始化期间,您可以利用辅助对象的构造函数,例如:
GraphicObject g;
namespace
struct g_init
g_init() g.addPoint(Point());
init;
如果 GraphicObject
类型是可复制/可移动的,那么使用函数调用来初始化对象可能会更容易:
namespace
GraphicObject g_init()
GraphicObject g;
g.addPoint(Point());
GraphicObject g = g_init();
【讨论】:
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