在 iOS 中保存音频后效
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【中文标题】在 iOS 中保存音频后效【英文标题】:Saving Audio After Effect in iOS 【发布时间】:2016-12-21 04:26:39 【问题描述】:我正在开发一个应用程序,以便人们可以通过应用程序录制和更改他们的声音并分享它。基本上我有很多事情,现在是时候请你帮忙了。这是我的播放功能,它播放录制的音频文件并对其添加效果。
private func playAudio(pitch : Float, rate: Float, reverb: Float, echo: Float)
// Initialize variables
audioEngine = AVAudioEngine()
audioPlayerNode = AVAudioPlayerNode()
audioEngine.attachNode(audioPlayerNode)
// Setting the pitch
let pitchEffect = AVAudioUnitTimePitch()
pitchEffect.pitch = pitch
audioEngine.attachNode(pitchEffect)
// Setting the platback-rate
let playbackRateEffect = AVAudioUnitVarispeed()
playbackRateEffect.rate = rate
audioEngine.attachNode(playbackRateEffect)
// Setting the reverb effect
let reverbEffect = AVAudioUnitReverb()
reverbEffect.loadFactoryPreset(AVAudioUnitReverbPreset.Cathedral)
reverbEffect.wetDryMix = reverb
audioEngine.attachNode(reverbEffect)
// Setting the echo effect on a specific interval
let echoEffect = AVAudioUnitDelay()
echoEffect.delayTime = NSTimeInterval(echo)
audioEngine.attachNode(echoEffect)
// Chain all these up, ending with the output
audioEngine.connect(audioPlayerNode, to: playbackRateEffect, format: nil)
audioEngine.connect(playbackRateEffect, to: pitchEffect, format: nil)
audioEngine.connect(pitchEffect, to: reverbEffect, format: nil)
audioEngine.connect(reverbEffect, to: echoEffect, format: nil)
audioEngine.connect(echoEffect, to: audioEngine.outputNode, format: nil)
audioPlayerNode.stop()
let length = 4000
let buffer = AVAudioPCMBuffer(PCMFormat: audioPlayerNode.outputFormatForBus(0),frameCapacity:AVAudioFrameCount(length))
buffer.frameLength = AVAudioFrameCount(length)
try! audioEngine.start()
let dirPaths: AnyObject = NSSearchPathForDirectoriesInDomains( NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.UserDomainMask, true)[0]
let tmpFileUrl: NSURL = NSURL.fileURLWithPath(dirPaths.stringByAppendingPathComponent("effectedSound.m4a"))
do
print(dirPaths)
let settings = [AVFormatIDKey: NSNumber(unsignedInt: kAudioFormatMPEG4AAC), AVSampleRateKey: NSNumber(integer: 44100), AVNumberOfChannelsKey: NSNumber(integer: 2)]
self.newAudio = try AVAudioFile(forWriting: tmpFileUrl, settings: settings)
audioEngine.outputNode.installTapOnBus(0, bufferSize: (AVAudioFrameCount(self.player!.duration)), format: self.audioPlayerNode.outputFormatForBus(0))
(buffer: AVAudioPCMBuffer!, time: AVAudioTime!) in
print(self.newAudio.length)
print("=====================")
print(self.audioFile.length)
print("**************************")
if (self.newAudio.length) < (self.audioFile.length)
do
//print(buffer)
try self.newAudio.writeFromBuffer(buffer)
catch _
print("Problem Writing Buffer")
else
self.audioPlayerNode.removeTapOnBus(0)
catch _
print("Problem")
audioPlayerNode.play()
我想问题是我将TapOnBus 安装到audioPlayerNode 但受影响的音频在audioEngine.outputNode 上。但是我尝试将TapOnBus 安装到audioEngine.outputNode 但它给了我错误。我还尝试将效果连接到audioEngine.mixerNode但这也不是解决方案。那么你有保存受影响的音频文件的经验吗?我怎样才能获得这种影响的音频?
感谢任何帮助
谢谢
【问题讨论】:
【参考方案1】:这似乎没有正确连接。我自己只是在学习所有这些,但我发现当您将它们连接到混音器节点时,效果已正确添加。此外,您需要点击混音器,而不是引擎输出节点。我刚刚复制了您的代码并进行了一些修改以考虑到这一点。
private func playAudio(pitch : Float, rate: Float, reverb: Float, echo: Float)
// Initialize variables
audioEngine = AVAudioEngine()
audioPlayerNode = AVAudioPlayerNode()
audioEngine.attachNode(audioPlayerNode)
// Setting the pitch
let pitchEffect = AVAudioUnitTimePitch()
pitchEffect.pitch = pitch
audioEngine.attachNode(pitchEffect)
// Setting the playback-rate
let playbackRateEffect = AVAudioUnitVarispeed()
playbackRateEffect.rate = rate
audioEngine.attachNode(playbackRateEffect)
// Setting the reverb effect
let reverbEffect = AVAudioUnitReverb()
reverbEffect.loadFactoryPreset(AVAudioUnitReverbPreset.Cathedral)
reverbEffect.wetDryMix = reverb
audioEngine.attachNode(reverbEffect)
// Setting the echo effect on a specific interval
let echoEffect = AVAudioUnitDelay()
echoEffect.delayTime = NSTimeInterval(echo)
audioEngine.attachNode(echoEffect)
// Set up a mixer node
let audioMixer = AVAudioMixerNode()
audioEngine.attachNode(audioMixer)
// Chain all these up, ending with the output
audioEngine.connect(audioPlayerNode, to: playbackRateEffect, format: nil)
audioEngine.connect(playbackRateEffect, to: pitchEffect, format: nil)
audioEngine.connect(pitchEffect, to: reverbEffect, format: nil)
audioEngine.connect(reverbEffect, to: echoEffect, format: nil)
audioEngine.connect(echoEffect, to: audioMixer, format: nil)
audioEngine.connect(audioMixer, to: audioEngine.outputNode, format: nil)
audioPlayerNode.stop()
let length = 4000
let buffer = AVAudioPCMBuffer(PCMFormat: audioPlayerNode.outputFormatForBus(0),frameCapacity:AVAudioFrameCount(length))
buffer.frameLength = AVAudioFrameCount(length)
try! audioEngine.start()
let dirPaths: AnyObject = NSSearchPathForDirectoriesInDomains( NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.UserDomainMask, true)[0]
let tmpFileUrl: NSURL = NSURL.fileURLWithPath(dirPaths.stringByAppendingPathComponent("effectedSound.m4a"))
do
print(dirPaths)
let settings = [AVFormatIDKey: NSNumber(unsignedInt: kAudioFormatMPEG4AAC), AVSampleRateKey: NSNumber(integer: 44100), AVNumberOfChannelsKey: NSNumber(integer: 2)]
self.newAudio = try AVAudioFile(forWriting: tmpFileUrl, settings: settings)
audioMixer.installTapOnBus(0, bufferSize: (AVAudioFrameCount(self.player!.duration)), format: self.audioMixer.outputFormatForBus(0))
(buffer: AVAudioPCMBuffer!, time: AVAudioTime!) in
print(self.newAudio.length)
print("=====================")
print(self.audioFile.length)
print("**************************")
if (self.newAudio.length) < (self.audioFile.length)
do
//print(buffer)
try self.newAudio.writeFromBuffer(buffer)
catch _
print("Problem Writing Buffer")
else
self.audioMixer.removeTapOnBus(0)
catch _
print("Problem")
audioPlayerNode.play()
我也无法正确格式化文件。当我将输出文件的路径从m4a
更改为caf
时,我终于让它工作了。另一个建议是不要将 nil
用于 format
参数。我使用了audioFile.processingFormat
。我希望这有帮助。我的音频效果/混音功能正常,虽然我没有链接我的效果。所以请随时提出问题。
【讨论】:
@KBB 我的一个问题是原始音频文件在哪里?是先录制后播放的吗?如果是这样,您需要安排该文件 -audioPlayerNode.scheduleFile(recordedAudioFile, atTime: nil, completionHandler: nil)
并在调用 audioPlayerNode.play()
之前启动 audioEngine
这绝对是我要写的作为我自己问题的答案:DI 通过将最后一个效果连接到混音器节点并点击混音器节点来解决它,我将编写自己的解决方案下面
太棒了!很高兴它有帮助。我不断从缓冲区获取数据,文件长度随着缓冲区写入文件而增加,但音频文件没有持续时间。一旦我将文件类型更改为.caf
,它就可以阅读/播放。【参考方案2】:
这是我的问题解决方案:
func playAndRecord(pitch : Float, rate: Float, reverb: Float, echo: Float)
// Initialize variables
// These are global variables . if you want you can just (let audioEngine = etc ..) init here these variables
audioEngine = AVAudioEngine()
audioPlayerNode = AVAudioPlayerNode()
audioEngine.attachNode(audioPlayerNode)
playerB = AVAudioPlayerNode()
audioEngine.attachNode(playerB)
// Setting the pitch
let pitchEffect = AVAudioUnitTimePitch()
pitchEffect.pitch = pitch
audioEngine.attachNode(pitchEffect)
// Setting the platback-rate
let playbackRateEffect = AVAudioUnitVarispeed()
playbackRateEffect.rate = rate
audioEngine.attachNode(playbackRateEffect)
// Setting the reverb effect
let reverbEffect = AVAudioUnitReverb()
reverbEffect.loadFactoryPreset(AVAudioUnitReverbPreset.Cathedral)
reverbEffect.wetDryMix = reverb
audioEngine.attachNode(reverbEffect)
// Setting the echo effect on a specific interval
let echoEffect = AVAudioUnitDelay()
echoEffect.delayTime = NSTimeInterval(echo)
audioEngine.attachNode(echoEffect)
// Chain all these up, ending with the output
audioEngine.connect(audioPlayerNode, to: playbackRateEffect, format: nil)
audioEngine.connect(playbackRateEffect, to: pitchEffect, format: nil)
audioEngine.connect(pitchEffect, to: reverbEffect, format: nil)
audioEngine.connect(reverbEffect, to: echoEffect, format: nil)
audioEngine.connect(echoEffect, to: audioEngine.mainMixerNode, format: nil)
// Good practice to stop before starting
audioPlayerNode.stop()
// Play the audio file
// this player is also a global variable AvAudioPlayer
if(player != nil)
player?.stop()
// audioFile here is our original audio
audioPlayerNode.scheduleFile(audioFile, atTime: nil, completionHandler:
print("Complete")
)
try! audioEngine.start()
let dirPaths: AnyObject = NSSearchPathForDirectoriesInDomains( NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.UserDomainMask, true)[0]
let tmpFileUrl: NSURL = NSURL.fileURLWithPath(dirPaths.stringByAppendingPathComponent("effectedSound2.m4a"))
//Save the tmpFileUrl into global varibale to not lose it (not important if you want to do something else)
filteredOutputURL = tmpFileUrl
do
print(dirPaths)
self.newAudio = try! AVAudioFile(forWriting: tmpFileUrl, settings: [
AVFormatIDKey: NSNumber(unsignedInt:kAudioFormatAppleLossless),
AVEncoderAudioQualityKey : AVAudioQuality.Low.rawValue,
AVEncoderBitRateKey : 320000,
AVNumberOfChannelsKey: 2,
AVSampleRateKey : 44100.0
])
let length = self.audioFile.length
audioEngine.mainMixerNode.installTapOnBus(0, bufferSize: 1024, format: self.audioEngine.mainMixerNode.inputFormatForBus(0))
(buffer: AVAudioPCMBuffer!, time: AVAudioTime!) -> Void in
print(self.newAudio.length)
print("=====================")
print(length)
print("**************************")
if (self.newAudio.length) < length //Let us know when to stop saving the file, otherwise saving infinitely
do
//print(buffer)
try self.newAudio.writeFromBuffer(buffer)
catch _
print("Problem Writing Buffer")
else
self.audioEngine.mainMixerNode.removeTapOnBus(0)//if we dont remove it, will keep on tapping infinitely
//DO WHAT YOU WANT TO DO HERE WITH EFFECTED AUDIO
catch _
print("Problem")
audioPlayerNode.play()
【讨论】:
- 我们可以保存带有效果的音频文件吗 只想保存新影响的音频文件。上面的代码也播放文件。无论如何我可以在混合音频时停止播放声音吗?【参考方案3】:对于必须播放音频文件两次才能保存它的任何人,我只是在相应的位置添加了以下行,它解决了我的问题。 将来可能会对某人有所帮助。
P.S:我使用与上面选中的答案完全相同的代码,只是添加了这一行并解决了我的问题。
//Do what you want to do here with effected Audio
self.newAudio = try! AVAudioFile(forReading: tmpFileUrl)
【讨论】:
【参考方案4】:我添加后得到了这个
self.newAudio = try! AVAudioFile(forReading: tmpFileUrl)
这样返回
Error
Domain=com.apple.coreaudio.avfaudio
Code=1685348671 "(null)" UserInfo=failed
call=ExtAudioFileOpenURL((CFURLRef)fileUR
L, &_extAudioFile)
【讨论】:
【参考方案5】:只需将参数 unsigned int 从 kAudioFormatMPEG4AAC 更改为 kAudioFormatLinearPCM 并将文件类型更改为 .caf 它肯定会对我的朋友有所帮助
【讨论】:
你救了我一整天 :) 谢谢你 谢谢兄弟,你也可以通过其他方式做到这一点,我从这个项目中了解了更多关于这件事的信息,所以请查看github.com/alvesmarcel/V-Voice-Changer/tree/master/…以上是关于在 iOS 中保存音频后效的主要内容,如果未能解决你的问题,请参考以下文章