在控制台 C++ 中获取鼠标和键盘输入
Posted
技术标签:
【中文标题】在控制台 C++ 中获取鼠标和键盘输入【英文标题】:Getting mouse and keyboard inputs in console C++ 【发布时间】:2011-02-14 05:32:32 【问题描述】:如何在 windows c++ 控制台应用程序中获取鼠标和键盘输入? 我们可以注册任何回调来获取输入吗?
使用 ReadConsoleInput API 也是一个阻塞调用,所以要继续获取输入并执行后台任务,我需要使用线程。是否有任何非阻塞 APIS 来获取输入
【问题讨论】:
【参考方案1】:看起来PeekConsoleInput 是非阻塞的,所以如果你想定期轮询,你可以使用它,并且只有在你知道有可用输入之后才调用 ReadConsoleInput。 还有GetNumberOfConsoleInputEvents。
【讨论】:
【参考方案2】:还有GetAsyncKeyState
,既可以用于键盘也可以用于鼠标。
【讨论】:
【参考方案3】:使用控制台自己的键盘和鼠标事件处理程序 - ReadConsoleInput( )
在此处阅读更多信息https://msdn.microsoft.com/en-us/library/windows/desktop/ms685035(v=vs.85).aspx
#include <iostream>
#include <stdio.h>
#include <windows.h>
HANDLE hStdin;
DWORD fdwSaveOldMode;
void ErrorExit(LPSTR);
void KeyEventProc(KEY_EVENT_RECORD);
void MouseEventProc(MOUSE_EVENT_RECORD);
void ResizeEventProc(WINDOW_BUFFER_SIZE_RECORD);
void GetMousePosWin(MOUSE_EVENT_RECORD);
void gotoXY(int x, int y);
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
COORD CursorPosition;
int main()
DWORD cNumRead, fdwMode, i;
INPUT_RECORD irInBuf[128];
int counter=0;
// Get the standard input handle.
hStdin = GetStdHandle(STD_INPUT_HANDLE);
if (hStdin == INVALID_HANDLE_VALUE)
ErrorExit("GetStdHandle");
// Save the current input mode, to be restored on exit.
if (! GetConsoleMode(hStdin, &fdwSaveOldMode) )
ErrorExit("GetConsoleMode");
// Enable the window and mouse input events.
fdwMode = ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT;
if (! SetConsoleMode(hStdin, fdwMode) )
ErrorExit("SetConsoleMode");
// Loop to read and handle the next 100 input events.
gotoXY(33,10);
std::cout << "\xDB Menu Item 1";
gotoXY(33,12);
std::cout << "\xDB Menu Item 2";
gotoXY(33,14);
std::cout << "\xDB Menu Item 3";
gotoXY(33,16);
std::cout << "\xDB Quit";
while (!counter)//++ <= 200)
// Wait for the events.
if (! ReadConsoleInput(
hStdin, // input buffer handle
irInBuf, // buffer to read into
128, // size of read buffer
&cNumRead) ) // number of records read
ErrorExit("ReadConsoleInput");
// Dispatch the events to the appropriate handler.
for (i = 0; i < cNumRead; i++)
switch(irInBuf[i].EventType)
case KEY_EVENT: // keyboard input
KeyEventProc(irInBuf[i].Event.KeyEvent);
break;
case MOUSE_EVENT: // mouse input
MouseEventProc(irInBuf[i].Event.MouseEvent);
gotoXY(33,8);
GetMousePosWin(irInBuf[i].Event.MouseEvent);
break;
case WINDOW_BUFFER_SIZE_EVENT: // scrn buf. resizing
ResizeEventProc( irInBuf[i].Event.WindowBufferSizeEvent );
break;
case FOCUS_EVENT: // disregard focus events
case MENU_EVENT: // disregard menu events
break;
default:
ErrorExit("Unknown event type");
break;
// Restore input mode on exit.
SetConsoleMode(hStdin, fdwSaveOldMode);
return 0;
VOID ErrorExit (LPSTR lpszMessage)
fprintf(stderr, "%s\n", lpszMessage);
// Restore input mode on exit.
SetConsoleMode(hStdin, fdwSaveOldMode);
ExitProcess(0);
VOID KeyEventProc(KEY_EVENT_RECORD ker)
printf("Key event: ");
if(ker.bKeyDown)
printf("key pressed");
else printf("key released");
VOID MouseEventProc(MOUSE_EVENT_RECORD mer)
#ifndef MOUSE_HWHEELED
#define MOUSE_HWHEELED 0x0008
#endif
gotoXY(33,6);
printf("Mouse event: ");
switch(mer.dwEventFlags)
case 0:
if(mer.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
gotoXY(46,6);
printf("left button pressed");
else if(mer.dwButtonState == RIGHTMOST_BUTTON_PRESSED)
gotoXY(46,6);
printf("right button pressed");
else
gotoXY(46,6);
printf("button press");
break;
case DOUBLE_CLICK:
gotoXY(46,6);
printf("double click");
break;
case MOUSE_HWHEELED:
gotoXY(46,6);
printf("horizontal mouse wheel");
break;
case MOUSE_MOVED:
gotoXY(46,6);
printf("mouse moved");
//gotoXY(12,13);
//GetMousePosWin();
break;
case MOUSE_WHEELED:
gotoXY(46,6);
printf("vertical mouse wheel");
break;
default:
gotoXY(46,6);
printf("unknown");
break;
// get Window pos through windows api
void GetMousePosWin(MOUSE_EVENT_RECORD mer)
int x,y;
// creates the handle i need to use
//HANDLE OutputH;
INPUT_RECORD Inrec;
DWORD evRead;
HANDLE hStdIn;
DWORD dwMode;
bool Captured=false;
hStdIn = GetStdHandle(STD_INPUT_HANDLE);
dwMode = ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT;
if( SetConsoleMode( hStdIn, dwMode | ENABLE_MOUSE_INPUT) == TRUE)
GetConsoleMode(hStdIn, &dwMode);
SetConsoleMode(hStdIn, (dwMode & (ENABLE_MOUSE_INPUT)));
// grab the handle to the console so i can use it
//OutputH = GetStdHandle(STD_OUTPUT_HANDLE);
//printf("Strated"); //Debug line.
do
PeekConsoleInput(hStdIn, &Inrec, 1, &evRead);
if( evRead )
ReadConsoleInput(hStdIn, &Inrec, 1, &evRead);
x= Inrec.Event.MouseEvent.dwMousePosition.X ;
y= Inrec.Event.MouseEvent.dwMousePosition.Y ;
switch (Inrec.EventType )
case MOUSE_EVENT:
Captured = true;
gotoXY(33,8);
std::cout << "x-> " << x << " ";
gotoXY(43,8);
std::cout << "y-> " << y << " ";
break;
while(!Captured);
if((x==33 && y==10) && mer.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
gotoXY(47,10);
std::cout << "\xFB";
gotoXY(33,21);
std::cout << "You picked menu one";
Sleep(1200);
gotoXY(47,10);
std::cout << " ";
gotoXY(33,21);
std::cout << " ";
if((x==33 && y==12) && mer.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
gotoXY(47,12);
std::cout << "\xFB";
gotoXY(33,21);
std::cout << "You picked menu two";
Sleep(1200);
gotoXY(47,12);
std::cout << " ";
gotoXY(33,21);
std::cout << " ";
if((x==33 && y==14) && mer.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
gotoXY(47,14);
std::cout << "\xFB";
gotoXY(33,21);
std::cout << "You picked menu three";
Sleep(1200);
gotoXY(47,14);
std::cout << " ";
gotoXY(33,21);
std::cout << " ";
if((x==33 && y==16) && mer.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
gotoXY(40,16);
std::cout << "\xFB";
gotoXY(33,21);
std::cout << "You picked Quit";
Sleep(1200);
gotoXY(40,16);
std::cout << " ";
gotoXY(28,21);
exit(0);
VOID ResizeEventProc(WINDOW_BUFFER_SIZE_RECORD wbsr)
printf("Resize event\n");
printf("Console screen buffer is %d columns by %d rows.\n", wbsr.dwSize.X, wbsr.dwSize.Y);
void gotoXY(int x, int y)
CursorPosition.X = x;
CursorPosition.Y = y;
SetConsoleCursorPosition(console,CursorPosition);
【讨论】:
以上是关于在控制台 C++ 中获取鼠标和键盘输入的主要内容,如果未能解决你的问题,请参考以下文章