如何在pygame中检测两个矩形对象或图像之间的碰撞
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【中文标题】如何在pygame中检测两个矩形对象或图像之间的碰撞【英文标题】:How to detect collisions between two rectangular objects or images in pygame 【发布时间】:2020-12-13 02:14:11 【问题描述】:我正在制作一个游戏,其中玩家必须使用一个碗来接住掉落的物品。我有一些列表中的项目图像和一个用于接住这些项目的碗的图像。如果项目到达边界(底部边缘),它们会继续下降并重置到屏幕顶部。我完成了这个允许物品掉落的逻辑,但我不知道如何检测碗和物品之间何时发生碰撞。
我的代码:
import math
import pygame
import random
pygame.init()
display_width = 800
display_height = 600
game_display = pygame.display.set_mode((display_width, display_height))
clock = pygame.time.Clock()
pygame.display.set_caption("Catch the Ball")
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
blue = (0, 255, 0)
player_img = pygame.image.load("Images/soup.png")
thing_imgs = [pygame.image.load('Images/muffin.png'), pygame.image.load('Images/dessert.png'),
pygame.image.load('Images/cheese.png'), pygame.image.load('Images/fruit.png')]
def player(x, y):
game_display.blit(player_img, (x, y))
def things(x, y, img):
game_display.blit(img, (x, y))
def game_loop():
running = True
x = display_width * 0.45
y = display_height * 0.8
x_change = 0
player_width = 64
player_height = 64
things_cor = [[random.randint(0, display_width), 32]]
things_added = [random.choice(thing_imgs)]
thing_height = 32
thing_width = 32
y_change = 5
caught = 0
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
if event.key == pygame.K_RIGHT:
x_change = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
game_display.fill(white)
player(x, y)
x += x_change
for i in range(len(things_cor)):
thing_x, thing_y = things_cor[i]
things(thing_x, thing_y, things_added[i])
for i in range(len(things_cor)):
things_cor[i][1] += y_change
if things_cor[i][1] > display_height:
things_cor[i][1] = random.randint(-2000, -1000)
things_cor[i][0] = random.randint(0, display_width)
things_added[i] = random.choice(thing_imgs)
things_added.append(random.choice(thing_imgs))
if len(things_added) < 6:
things_cor.append(
[random.randint(0, display_width), -10])
if x < 0:
x = 0
elif x > display_width - player_width:
x = display_width - player_width
clock.tick(60)
pygame.display.update()
game_loop()
【问题讨论】:
【参考方案1】:使用pygame.Rect
对象和colliderect()
检测2个对象或2个图像的边界矩形之间的碰撞:
rect1 = pygame.Rect(x1, y1, w1, h1)
rect2 = pygame.Rect(x2, y2, w2, h2)
if rect1.colliderect(rect2):
# [...]
如果您需要图像(pygame.Surface
对象),则可以通过get_rect()
获取边界矩形,其中 Surface 的位置必须由关键字参数设置,因为返回的矩形总是从 (0, 0) 开始:
(见Why is my collision test not working and why is the position of the rectangle of the image always wrong (0, 0)?)
def game_loop():
# [...]
while running:
# [...]
player_rect = player_img.get_rect(topleft = (x, y))
for i in range(len(things_cor)):
thing_rect = things_added[i].get_rect(topleft = things_cor[i])
if player_rect.colliderect(thing_rect):
print("hit")
player(x, y)
x += x_change
for i in range(len(things_cor)):
thing_x, thing_y = things_cor[i]
things(thing_x, thing_y, things_added[i])
使用pygame.time.get_ticks()
将游戏开始延迟一定时间。 pygame.time.get_ticks()
返回自调用 pygame.init()
以来的毫秒数。例如:
def game_loop():
# [...]
while running:
passed_time = pygame.time.get_ticks() # passed time in milliseconds
start_time = 100 * 1000 # start time in milliseconds (100 seconds)
# [...]
# move player
if passed_time >= start_time:
x += x_change
if x < 0:
x = 0
elif x > display_width - player_width:
x = display_width - player_width
# move things
if passed_time >= start_time:
for i in range(len(things_cor)):
things_cor[i][1] += y_change
if things_cor[i][1] > display_height:
things_cor[i][1] = random.randint(-2000, -1000)
things_cor[i][0] = random.randint(0, display_width)
things_added[i] = random.choice(thing_imgs)
things_added.append(random.choice(thing_imgs))
if len(things_added) < 6:
things_cor.append(
[random.randint(0, display_width), -10])
# draw scene and update dispaly
game_display.fill(white)
player(x, y)
for i in range(len(things_cor)):
thing_x, thing_y = things_cor[i]
things(thing_x, thing_y, things_added[i])
pygame.display.update()
clock.tick(60)
【讨论】:
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