在下面的类中实现带有屏幕限制的 Imageview Rotation

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【中文标题】在下面的类中实现带有屏幕限制的 Imageview Rotation【英文标题】:Implement Imageview Rotation with screen limit in the below class 【发布时间】:2016-02-25 18:09:57 【问题描述】:

我正在开发一个用于图像缩放、拖动、旋转到屏幕限制之外的 android 应用程序。首先,我必须以编程方式使图像适合整个屏幕,并对图像执行缩放、旋转、拖动操作到屏幕边界之外。我使用了以下代码,一切正常,我需要 除了旋转功能。我混淆了矩阵计算,所以请帮助任何人如何使用此代码实现旋转功能。

Java代码:

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.View;
import android.widget.ImageView;

public class ZoomableImageView extends ImageView

    Matrix matrix = new Matrix();

    static final int NONE = 0;
    static final int DRAG = 1;
    static final int ZOOM = 2;
    static final int CLICK = 3;
    int mode = NONE;

    PointF last = new PointF();
    PointF start = new PointF();
    float minScale = 1f;
    float maxScale = 4f;
    float[] m;

    float redundantXSpace, redundantYSpace;
    float width, height;
    float saveScale = 1f;
    float right, bottom, origWidth, origHeight, bmWidth, bmHeight;

    ScaleGestureDetector mScaleDetector;
    Context context;

    public ZoomableImageView(Context context, AttributeSet attr)
    
        super(context, attr);
        super.setClickable(true);
        this.context = context;
        mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
        matrix.setTranslate(1f, 1f);
        m = new float[9];
        setImageMatrix(matrix);
        setScaleType(ScaleType.MATRIX);

        setOnTouchListener(new OnTouchListener()
        

            @Override
            public boolean onTouch(View v, MotionEvent event)
            
                mScaleDetector.onTouchEvent(event);

                matrix.getValues(m);
                float x = m[Matrix.MTRANS_X];
                float y = m[Matrix.MTRANS_Y];
                PointF curr = new PointF(event.getX(), event.getY());

                switch (event.getAction())
                
                    //when one finger is touching
                    //set the mode to DRAG
                    case MotionEvent.ACTION_DOWN:
                        last.set(event.getX(), event.getY());
                        start.set(last);
                        mode = DRAG;
                        break;
                    //when two fingers are touching
                    //set the mode to ZOOM
                    case MotionEvent.ACTION_POINTER_DOWN:
                        last.set(event.getX(), event.getY());
                        start.set(last);
                        mode = ZOOM;
                        break;
                    //when a finger moves
                    //If mode is applicable move image
                    case MotionEvent.ACTION_MOVE:
                        //if the mode is ZOOM or
                        //if the mode is DRAG and already zoomed
                        if (mode == ZOOM || (mode == DRAG && saveScale > minScale))
                        
                            float deltaX = curr.x - last.x;// x difference
                            float deltaY = curr.y - last.y;// y difference
                            float scaleWidth = Math.round(origWidth * saveScale);// width after applying current scale
                            float scaleHeight = Math.round(origHeight * saveScale);// height after applying current scale
                            //if scaleWidth is smaller than the views width
                            //in other words if the image width fits in the view
                            //limit left and right movement
                            if (scaleWidth < width)
                            
                                deltaX = 0;
                                if (y + deltaY > 0)
                                    deltaY = -y;
                                else if (y + deltaY < -bottom)
                                    deltaY = -(y + bottom);
                            
                            //if scaleHeight is smaller than the views height
                            //in other words if the image height fits in the view
                            //limit up and down movement
                            else if (scaleHeight < height)
                            
                                deltaY = 0;
                                if (x + deltaX > 0)
                                    deltaX = -x;
                                else if (x + deltaX < -right)
                                    deltaX = -(x + right);
                            
                            //if the image doesnt fit in the width or height
                            //limit both up and down and left and right
                            else
                            
                                if (x + deltaX > 0)
                                    deltaX = -x;
                                else if (x + deltaX < -right)
                                    deltaX = -(x + right);

                                if (y + deltaY > 0)
                                    deltaY = -y;
                                else if (y + deltaY < -bottom)
                                    deltaY = -(y + bottom);
                            
                            //move the image with the matrix
                            matrix.postTranslate(deltaX, deltaY);
                            //set the last touch location to the current
                            last.set(curr.x, curr.y);
                        
                        break;
                    //first finger is lifted
                    case MotionEvent.ACTION_UP:
                        mode = NONE;
                        int xDiff = (int) Math.abs(curr.x - start.x);
                        int yDiff = (int) Math.abs(curr.y - start.y);
                        if (xDiff < CLICK && yDiff < CLICK)
                            performClick();
                        break;
                    // second finger is lifted
                    case MotionEvent.ACTION_POINTER_UP:
                        mode = NONE;
                        break;
                
                setImageMatrix(matrix);
                invalidate();
                return true;
            

        );
    

    @Override
    public void setImageBitmap(Bitmap bm)
    
        super.setImageBitmap(bm);
        bmWidth = bm.getWidth();
        bmHeight = bm.getHeight();
    

    public void setMaxZoom(float x)
    
        maxScale = x;
    

    private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener
    

        @Override
        public boolean onScaleBegin(ScaleGestureDetector detector)
        
            mode = ZOOM;
            return true;
        

        @Override
        public boolean onScale(ScaleGestureDetector detector)
        
            float mScaleFactor = detector.getScaleFactor();
            float origScale = saveScale;
            saveScale *= mScaleFactor;
            if (saveScale > maxScale)
            
                saveScale = maxScale;
                mScaleFactor = maxScale / origScale;
            
            else if (saveScale < minScale)
            
                saveScale = minScale;
                mScaleFactor = minScale / origScale;
            
            right = width * saveScale - width - (2 * redundantXSpace * saveScale);
            bottom = height * saveScale - height - (2 * redundantYSpace * saveScale);
            if (origWidth * saveScale <= width || origHeight * saveScale <= height)
            
                matrix.postScale(mScaleFactor, mScaleFactor, width / 2, height / 2);
                if (mScaleFactor < 1)
                
                    matrix.getValues(m);
                    float x = m[Matrix.MTRANS_X];
                    float y = m[Matrix.MTRANS_Y];
                    if (mScaleFactor < 1)
                    
                        if (Math.round(origWidth * saveScale) < width)
                        
                            if (y < -bottom)
                                matrix.postTranslate(0, -(y + bottom));
                            else if (y > 0)
                                matrix.postTranslate(0, -y);
                        
                        else
                        
                            if (x < -right)
                                matrix.postTranslate(-(x + right), 0);
                            else if (x > 0)
                                matrix.postTranslate(-x, 0);
                        
                    
                
            
            else
            
                matrix.postScale(mScaleFactor, mScaleFactor, detector.getFocusX(), detector.getFocusY());
                matrix.getValues(m);
                float x = m[Matrix.MTRANS_X];
                float y = m[Matrix.MTRANS_Y];
                if (mScaleFactor < 1) 
                    if (x < -right)
                        matrix.postTranslate(-(x + right), 0);
                    else if (x > 0)
                        matrix.postTranslate(-x, 0);
                    if (y < -bottom)
                        matrix.postTranslate(0, -(y + bottom));
                    else if (y > 0)
                        matrix.postTranslate(0, -y);
                
            
            return true;
        
    

    @Override
    protected void onMeasure (int widthMeasureSpec, int heightMeasureSpec)
    
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        width = MeasureSpec.getSize(widthMeasureSpec);
        height = MeasureSpec.getSize(heightMeasureSpec);
        //Fit to screen.
        float scale;
        float scaleX =  width / bmWidth;
        float scaleY = height / bmHeight;
        scale = Math.min(scaleX, scaleY);
        matrix.setScale(scale, scale);
        setImageMatrix(matrix);
        saveScale = 1f;

        // Center the image
        redundantYSpace = height - (scale * bmHeight) ;
        redundantXSpace = width - (scale * bmWidth);
        redundantYSpace /= 2;
        redundantXSpace /= 2;

        matrix.postTranslate(redundantXSpace, redundantYSpace);

        origWidth = width - 2 * redundantXSpace;
        origHeight = height - 2 * redundantYSpace;
        right = width * saveScale - width - (2 * redundantXSpace * saveScale);
        bottom = height * saveScale - height - (2 * redundantYSpace * saveScale);
        setImageMatrix(matrix);
    

【问题讨论】:

旋转任何角度或只旋转您想要的特定角度?? @Aashvi 我需要旋转任意角度 【参考方案1】:

您应该使用 Matrix 来做到这一点,就像您已经在做的那样,只需使用 postRotate 方法。

例子:

Matrix matrix = new Matrix();
imageView.setScaleType(ImageView.ScaleType.MATRIX);
matrix.postRotate((float) angle, pivotX, pivotY);
imageView.setImageMatrix(matrix);

希望这会有所帮助。

【讨论】:

对于旋转,此代码运行良好。我需要为上面的代码应用旋转而不影响其他功能,如放大、缩小、拖动。所以我必须在哪里应用这段代码。 你应该使用与缩放相同的矩阵,当你想旋转时调用 postRotate。 当用户用两根手指使用时,我需要旋转任意角度。我必须在我的代码中应用此代码。【参考方案2】:

只需在您的代码中添加此方法

public void rotateImage(int degrees, Bitmap mBitmap) 
    if (mBitmap != null) 
        Matrix matrix = new Matrix();
        matrix.postRotate(degrees);
        Bitmap bitmap = Bitmap.createBitmap(mBitmap, 0, 0, mBitmap.getWidth(), mBitmap.getHeight(), matrix, true);
        setImageBitmap(bitmap);

        mDegreesRotated += degrees;
        mDegreesRotated = mDegreesRotated % 360;
    

【讨论】:

以上代码在我们应用度数时有效。但是当用户使用像缩放过程这样的两个手指时,我需要在任何角度上旋转。所以请让我知道我必须在 onTouchListener 中应用旋转代码的位置。

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