LinearLayout 和 CameraSource 不填满屏幕
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【中文标题】LinearLayout 和 CameraSource 不填满屏幕【英文标题】:LinearLayout & CameraSource don't fill screen 【发布时间】:2019-01-28 06:24:24 【问题描述】:我正在尝试在我的应用程序中构建一个全屏条形码扫描仪,但我无法让仅包含我的 CameraSource
的 LinearLayout
填满整个屏幕(这篇文章的底部是我的结果截图,带有模拟器中的模拟相机)。
这是我的布局:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/topLayout"
android:orientation="vertical"
android:layout_
android:layout_>
<com.mattdonders.android.wppcalculator.barcode.CameraSourcePreview
android:id="@+id/camera_preview"
android:layout_
android:layout_
android:layout_weight="1"/>
</LinearLayout>
这是我的 BarcodeScanner 活动中的 onCreate 方法:
@Override
public void onCreate(Bundle savedInstanceState)
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_barcode_scanner);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mPreview = (CameraSourcePreview) findViewById(R.id.camera_preview);
// Check for the camera permission before accessing the camera. If the
// permission is not granted yet, request permission.
int rc = ActivityCompat.checkSelfPermission(this, Manifest.permission.CAMERA);
if (rc == PackageManager.PERMISSION_GRANTED)
createCameraSource();
else
requestCameraPermission();
这里是CameraSource类的构造函数:
public CameraSourcePreview(Context context, AttributeSet attrs)
super(context, attrs);
mContext = context;
mStartRequested = false;
mSurfaceAvailable = false;
mSurfaceView = new SurfaceView(context);
mSurfaceView.getHolder().addCallback(new SurfaceCallback());
addView(mSurfaceView);
视图未完全填充的屏幕截图。
【问题讨论】:
如果该类来自 Google 示例,则SurfaceView
未完全填充。看onLayout()
method。
这是 - 很好的捕捉(为什么要修复没有损坏的东西)!他们设置的默认尺寸是 320x240 - 什么尺寸会填满屏幕?我以为这些是标准屏幕比例的像素密度,然后按 DPI 缩放?
320x240 只是默认值。它尝试根据相机的预览大小设置它们,并按比例缩放到View
的可用尺寸。我不知道你所说的“填满屏幕”是什么意思,但layoutWidth
和layoutHeight
是View
的完整尺寸。如果你想让它真正被填充,那么getChildAt(i).layout(0, 0, layoutWidth, layoutHeight);
,但这会垂直拉伸它。
检查here。
【参考方案1】:
正如上面我在原始帖子的 cmets 中所提到的,这个问题的答案在于 CameraSourcePreview 类的 onLayout
方法。基于实施 Github 问题中提到的一些解决方案,this answer 对我来说效果最好,我已经复制/粘贴了下面的代码,所以这个问题的答案不仅仅是一个链接。
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom)
int previewWidth = 320;
int previewHeight = 240;
if (mCameraSource != null)
Size size = mCameraSource.getPreviewSize();
if (size != null)
previewWidth = size.getWidth();
previewHeight = size.getHeight();
// Swap width and height sizes when in portrait, since it will be rotated 90 degrees
if (isPortraitMode())
int tmp = previewWidth;
previewWidth = previewHeight;
previewHeight = tmp;
final int viewWidth = right - left;
final int viewHeight = bottom - top;
int childWidth;
int childHeight;
int childXOffset = 0;
int childYOffset = 0;
float widthRatio = (float) viewWidth / (float) previewWidth;
float heightRatio = (float) viewHeight / (float) previewHeight;
// To fill the view with the camera preview, while also preserving the correct aspect ratio,
// it is usually necessary to slightly oversize the child and to crop off portions along one
// of the dimensions. We scale up based on the dimension requiring the most correction, and
// compute a crop offset for the other dimension.
if (widthRatio > heightRatio)
childWidth = viewWidth;
childHeight = (int) ((float) previewHeight * widthRatio);
childYOffset = (childHeight - viewHeight) / 2;
else
childWidth = (int) ((float) previewWidth * heightRatio);
childHeight = viewHeight;
childXOffset = (childWidth - viewWidth) / 2;
for (int i = 0; i < getChildCount(); ++i)
// One dimension will be cropped. We shift child over or up by this offset and adjust
// the size to maintain the proper aspect ratio.
getChildAt(i).layout(
-1 * childXOffset, -1 * childYOffset,
childWidth - childXOffset, childHeight - childYOffset);
try
startIfReady();
catch (IOException e)
Log.e(TAG, "Could not start camera source.", e);
【讨论】:
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