关于 Android Studio 上的 Google Play 游戏服务
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【中文标题】关于 Android Studio 上的 Google Play 游戏服务【英文标题】:About Google Play Games Services on Android Studio 【发布时间】:2017-08-03 23:38:35 【问题描述】:我正在尝试在我的项目中添加排行榜和成就系统大约 3 天...
我可以登录我的应用,但是当我尝试打开排行榜时,它会说:
E/UncaughtException: java.lang.IllegalStateException: GoogleApiClient is not configured to use the Games Api. Pass Games.API into GoogleApiClient.Builder#addApi() to use this feature.
at com.google.android.gms.common.internal.zzac.zza(Unknown Source)
at com.google.android.gms.games.Games.zzc(Unknown Source)
at com.google.android.gms.games.Games.zzb(Unknown Source)
at com.google.android.gms.games.Games.zzi(Unknown Source)
at com.google.android.gms.games.internal.api.LeaderboardsImpl.getLeaderboardIntent(Unknown Source)
at com.google.android.gms.games.internal.api.LeaderboardsImpl.getLeaderboardIntent(Unknown Source)
at com.google.android.gms.games.internal.api.LeaderboardsImpl.getLeaderboardIntent(Unknown Source)
at tr.com.blogspot.etkinlikhavuzu.benimilkogretmenim.Ilksayfa.onClick(Ilksayfa.java:309)
at android.view.View.performClick(View.java:5702)
at android.widget.TextView.performClick(TextView.java:10888)
at android.view.View$PerformClick.run(View.java:22541)
at android.os.Handler.handleCallback(Handler.java:739)
at android.os.Handler.dispatchMessage(Handler.java:95)
at android.os.Looper.loop(Looper.java:158)
at android.app.ActivityThread.main(ActivityThread.java:7229)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1230)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1120)
我该如何解决这个问题?
我写了这段代码:
case R.id.Enbasarili:
startActivityForResult(Games.Leaderboards.getLeaderboardIntent(mGoogleApiClient,
getResources().getString(R.string.leaderboard_en_cok_70_ve_ustu_basari_gosterenler)), RC_UNUSED);
break;
感谢您的帮助...
【问题讨论】:
好吧,GoogleApiClient is not configured to use the Games Api.
你Pass Games.API into GoogleApiClient.Builder#addApi() to use this feature
了吗?
我想我没有。我不明白该怎么做。
也许你应该去阅读一些文档,比如this。
我真的在网上搜索了大约一天的时间,但搜索错误的位置。无论如何谢谢你。我想我明白了。
【参考方案1】:
尝试检查这些文档 - Accessing the Play Games Services APIs in Your Android Game 和 Get Started with Play Games Services for Android
获取 Google Api 客户端并连接
您的游戏必须引用
GoogleApiClient
对象才能对 Google Play 游戏服务进行任何 API 调用。使用GoogleApiClient.Builder
类在onCreate()
中创建GoogleApiClient
对象。例如:
private GoogleApiClient mGoogleApiClient;
@Override
protected void onCreate(Bundle savedInstanceState)
super.onCreate(savedInstanceState);
// Create the Google Api Client with access to the Play Games services
mGoogleApiClient = new GoogleApiClient.Builder(this)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.addApi(Games.API).addScope(Games.SCOPE_GAMES)
// add other APIs and scopes here as needed
.build();
// ...
为了让您的游戏与 Google Play 游戏服务进行通信,您的客户端必须首先建立连接。一旦您的游戏不再需要访问这些服务,您可以断开客户端连接。
编辑:
Implementing Sign-in in Your Android Game
为了使用 Google Play 游戏服务,您的游戏需要实现用户登录,以通过 Google Play 游戏服务验证您的玩家身份。如果用户未通过身份验证,您的游戏在调用 Google Play 游戏服务 API 时会遇到错误。
private static int RC_SIGN_IN = 9001;
private boolean mResolvingConnectionFailure = false;
private boolean mAutoStartSignInflow = true;
private boolean mSignInClicked = false;
// ...
@Override
public void onConnectionFailed(ConnectionResult connectionResult)
if (mResolvingConnectionFailure)
// Already resolving
return;
// If the sign in button was clicked or if auto sign-in is enabled,
// launch the sign-in flow
if (mSignInClicked || mAutoStartSignInFlow)
mAutoStartSignInFlow = false;
mSignInClicked = false;
mResolvingConnectionFailure = true;
// Attempt to resolve the connection failure using BaseGameUtils.
// The R.string.signin_other_error value should reference a generic
// error string in your strings.xml file, such as "There was
// an issue with sign in, please try again later."
if (!BaseGameUtils.resolveConnectionFailure(this,
mGoogleApiClient, connectionResult,
RC_SIGN_IN, getString(R.string.signin_other_error)))
mResolvingConnectionFailure = false;
// Put code here to display the sign-in button
请参阅sample 以更好地了解 Google Play 游戏的代码实现。
希望这会有所帮助。
【讨论】:
感谢您的评论。但是当我昨天添加这个 ode 时它说: onConnectionFailed:ConnectionResultstatusCode=SIGN_IN_REQUIRED, resolution=PendingIntentf1c8656: android.os.BinderProxy@3392f9b, message=null 我使用了这个 ONcreate:mGoogleApiClient = new GoogleApiClient.Builder(this) .addConnectionCallbacks(this) .addOnConnectionFailedListener(this) .addApi(Games.API) .addScope(Games.SCOPE_GAMES) .build(); mGoogleApiClient.connect();
是的,您的游戏需要实现用户登录,以通过 Google Play 游戏服务验证您的玩家身份。否则,您在调用 Google Play 游戏服务 API 时会遇到错误。以上是关于关于 Android Studio 上的 Google Play 游戏服务的主要内容,如果未能解决你的问题,请参考以下文章
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