Unity C# NullReferenceException:对象引用未设置为对象的实例
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【中文标题】Unity C# NullReferenceException:对象引用未设置为对象的实例【英文标题】:Unity C# NullReferenceException: Object reference not set to an instance of an object 【发布时间】:2014-07-21 12:19:50 【问题描述】:using UnityEngine;
使用 System.Collections;
公共类 GameHandler : MonoBehaviour
public GameObject playerPrefab;
public GameObject playerCameraPrefab;
public GameObject player;
public GameObject playerCamera;
// Use this for initialization
void Awake ()
player = Instantiate(playerPrefab,new Vector3(5,1,5),Quaternion.identity) as GameObject;
playerCamera = Instantiate(playerCameraPrefab,Vector3.up,Quaternion.identity) as GameObject;
// Update is called once per frame
void Update ()
using UnityEngine;
使用 System.Collections; 使用 System.Collections.Generic;
公共类 EarthMagic : MonoBehaviour
public GameHandler gameHandler;
public GameObject EarthMagicWall;
public PlayerMovement PM;
public UIControls UI;
public Transform spinner;
public List<Transform> circleStones = new List<Transform>();
// Use this for initialization
void Start ()
//connect to the gameHandler
gameHandler = GameObject.Find ("WorldHandler").GetComponent("GameHandler") as GameHandler;
PM = transform.GetComponent("PlayerMovement") as PlayerMovement;
UI = transform.GetComponent("UIControls") as UIControls;
// Update is called once per frame
void Update ()
if(UI.gamePaused == false)
if(Input.GetButtonDown("Channel"))
if(PM.isGrounded == true)
Vector3 checkPosition = transform.position + (transform.forward * 3);
// Debug.DrawRay(transform.position, checkPosition, Color.blue, 20);
// Debug.DrawRay(checkPosition, transform.TransformDirection (Vector3.down), Color.red, 20);
RaycastHit hit;
if (Physics.Raycast(checkPosition, transform.TransformDirection (Vector3.down), out hit, 5))
if(hit.collider.name == "Terrain")
Instantiate(EarthMagicWall, hit.point, transform.rotation);
if(Input.GetMouseButtonDown(0))
if(circleStones.Count > 0)
Transform temp = circleStones[0].transform;
circleStones.RemoveAt(0);
temp.parent = null;
temp.rigidbody.AddForce(Camera.main.transform.up * 20);
ControlRocks ();
void ControlRocks()
foreach(Transform circleStone in circleStones)
switch(circleStones.Count)
case 1: case 2:
if(circleStones.IndexOf(circleStone) == 1)
circleStone.transform.localPosition = new Vector3(0,0, 2);
else
circleStone.transform.localPosition = new Vector3(0,0, -2);
break;
case 3:
if(circleStones.IndexOf(circleStone) == 1)
circleStone.transform.localPosition = new Vector3(0,0, 2);
else if(circleStones.IndexOf(circleStone) == 2)
circleStone.transform.localPosition = new Vector3(Mathf.Sqrt(2),0, (Mathf.Sqrt(2) * -1));
else
circleStone.transform.localPosition = new Vector3((Mathf.Sqrt(2) * -1),0, (Mathf.Sqrt(2) * -1));
break;
case 4:
if(circleStones.IndexOf(circleStone) == 1)
circleStone.transform.localPosition = new Vector3(Mathf.Sqrt(2),0, Mathf.Sqrt(2));
else if(circleStones.IndexOf(circleStone) == 2)
circleStone.transform.localPosition = new Vector3(Mathf.Sqrt(2),0, (Mathf.Sqrt(2) * -1));
else if(circleStones.IndexOf(circleStone) == 3)
circleStone.transform.localPosition = new Vector3((Mathf.Sqrt(2) * -1),0, (Mathf.Sqrt(2) * -1));
else
circleStone.transform.localPosition = new Vector3((Mathf.Sqrt(2) * -1),0, Mathf.Sqrt(2));
break;
case 5:
if(circleStones.IndexOf(circleStone) == 1)
circleStone.transform.localPosition = new Vector3(0,0, 2);
else if(circleStones.IndexOf(circleStone) == 2)
circleStone.transform.localPosition = new Vector3(1.9f,0, 0.62f);
else if(circleStones.IndexOf(circleStone) == 3)
circleStone.transform.localPosition = new Vector3(1.18f,0, -1.61f);
else if(circleStones.IndexOf(circleStone) == 4)
circleStone.transform.localPosition = new Vector3(-1.18f,0, -1.61f);
else
circleStone.transform.localPosition = new Vector3(-1.9f,0, 0.62f);
break;
Stone stone = circleStone.gameObject.GetComponent("Stone") as Stone;
if(!stone.isRigid)
Rigidbody shardRigidBody = stone.gameObject.AddComponent<Rigidbody>();
shardRigidBody.mass = 5;
stone.isRigid = true;
所以上面的错误发生在 EarthMagic 的第 63 行。我以前解决过这种类型的错误,但这次我真的不明白。这段代码以前可以工作,我没有更改整个函数。然而,我确实开始实例化我的播放器和相机,而不是简单地将它们放在编辑器中。我确定这是问题的原因,但我真的不知道如何解决这个问题。有什么想法吗?
【问题讨论】:
第 63 行是哪一个? ;) 您有公共变量,需要将 GameObjects 拖到它们的位置,以便它们知道它们所引用的内容...确保您已修复这些框并返回您的结果...如果您已经已经完成了,那么我们需要您提供更多信息 是的,我已经完成了 Savlon。你需要了解什么?第 63 行是 circleStone.transform.localPosition = new Vector3(0,0, -2); What is a NullReferenceException and how do I fix it?的可能重复 【参考方案1】:您的列表中有一个空元素。代码很多,你应该自己调试,它会对你有所帮助。
现在你可以实现这个简单的 Hack。
foreach(Transform circleStone in circleStones)
if(circleStone == null)
continue;
switch(circleStones.Count)
.
.
.
此代码将检查是否为 null,如果找到则将跳过该元素。
【讨论】:
很奇怪。这解决了大部分问题,我设法自己解决了其余问题,但为什么我以前不需要呢?我试图调试它但卡住了。所以我来这里寻求帮助。不管怎样,谢谢。这真的让我很困扰。 你在上面的代码中做了一些使一个或多个元素为空的事情。祝你游戏好运!以上是关于Unity C# NullReferenceException:对象引用未设置为对象的实例的主要内容,如果未能解决你的问题,请参考以下文章
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