DirectX 屏幕捕获和输出为视频
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【中文标题】DirectX 屏幕捕获和输出为视频【英文标题】:DirectX Screen Capture and Output as Video 【发布时间】:2015-11-17 09:57:23 【问题描述】:我正在做桌面屏幕截图,并希望输出为视频文件。目前我有从here 获取的代码来输出 png 图像。我稍微修改了代码以将输出更改为 JPEG 文件,然后使用 openCV 3.0.0 将其转换为 avi 视频输出。我需要 JPEG 文件作为输出的原因是因为我在 Windows 8.1 上运行,而 OpenCV VideoWriter::fourcc('M', 'J', 'P', 'G') 是唯一适合我的选项。
PNG 图像的输出效果很好,但不是 JPEG。图像上有垂直线,生成 JPEG 输出的时间相对比 PNG 长得多。
我有两个选择:
改进 JPEG 文件的输出以更快地工作并获得清晰的图像。
摆脱 OpenCV 3.0.0 的问题,接受 PNG 文件输入并能够输出视频文件。(最好是 AVI/MP4 文件格式)
任何一种解决方案都适合我。请帮忙。谢谢。
我的代码:
#include "stdafx.h"
#include <Wincodec.h> // we use WIC for saving images
#include <d3d9.h> // DirectX 9 header
#include <opencv\cv.h>
#include <opencv\cxcore.hpp>
#include <opencv2\highgui\highgui.hpp>
#pragma comment(lib, "d3d9.lib") // link to DirectX 9 library
using namespace cv;
#define WIDEN2(x) L ## x
#define WIDEN(x) WIDEN2(x)
#define __WFILE__ WIDEN(__FILE__)
#define HRCHECK(__expr) hr=(__expr);if(FAILED(hr))wprintf(L"FAILURE 0x%08X (%i)\n\tline: %u file: '%s'\n\texpr: '" WIDEN(#__expr) L"'\n",hr, hr, __LINE__,__WFILE__);goto cleanup;
#define RELEASE(__p) if(__p!=nullptr)__p->Release();__p=nullptr;
HRESULT Direct3D9TakeScreenshots(UINT adapter, UINT count);
HRESULT SavePixelsToFile32bppPBGRA(UINT width, UINT height, UINT stride, LPBYTE pixels, LPWSTR filePath, const GUID &format);
int _tmain(int argc, _TCHAR* argv[])
HRESULT hr = Direct3D9TakeScreenshots(D3DADAPTER_DEFAULT, 10);
return 0;
HRESULT Direct3D9TakeScreenshots(UINT adapter, UINT count)
HRESULT hr = S_OK;
IDirect3D9 *d3d = nullptr;
IDirect3DDevice9 *device = nullptr;
IDirect3DSurface9 *surface = nullptr;
D3DPRESENT_PARAMETERS parameters = 0 ;
D3DDISPLAYMODE mode;
D3DLOCKED_RECT rc;
UINT pitch;
SYSTEMTIME st;
LPBYTE *shots = nullptr;
// init D3D and get screen size
d3d = Direct3DCreate9(D3D_SDK_VERSION);
HRCHECK(d3d->GetAdapterDisplayMode(adapter, &mode));
parameters.Windowed = TRUE;
parameters.BackBufferCount = 1;
parameters.BackBufferHeight = mode.Height;
parameters.BackBufferWidth = mode.Width;
parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
parameters.hDeviceWindow = NULL;
// create device & capture surface
HRCHECK(d3d->CreateDevice(adapter, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, ¶meters, &device));
HRCHECK(device->CreateOffscreenPlainSurface(mode.Width, mode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, nullptr));
// compute the required buffer size
HRCHECK(surface->LockRect(&rc, NULL, 0));
pitch = rc.Pitch;
HRCHECK(surface->UnlockRect());
// allocate screenshots buffers
shots = new LPBYTE[count];
for (UINT i = 0; i < count; i++)
shots[i] = new BYTE[pitch * mode.Height];
GetSystemTime(&st); // measure the time we spend doing <count> captures
wprintf(L"START Capture--> %i:%i:%i.%i\n", st.wHour, st.wMinute, st.wSecond, st.wMilliseconds);
for (UINT i = 0; i < count; i++)
// get the data
HRCHECK(device->GetFrontBufferData(0, surface));
// copy it into our buffers
HRCHECK(surface->LockRect(&rc, NULL, 0));
CopyMemory(shots[i], rc.pBits, rc.Pitch * mode.Height);
HRCHECK(surface->UnlockRect());
GetSystemTime(&st);
wprintf(L"END Capture--> %i:%i:%i.%i\n", st.wHour, st.wMinute, st.wSecond, st.wMilliseconds);
// save all screenshots
for (UINT i = 0; i < count; i++)
WCHAR file[100];
wsprintf(file, L"cap%i.jpg", i);
HRCHECK(SavePixelsToFile32bppPBGRA(mode.Width, mode.Height, pitch, shots[i], file, GUID_ContainerFormatJpeg));
cleanup:
if (shots != nullptr)
for (UINT i = 0; i < count; i++)
delete shots[i];
delete[] shots;
RELEASE(surface);
RELEASE(device);
RELEASE(d3d);
return hr;
HRESULT SavePixelsToFile32bppPBGRA(UINT width, UINT height, UINT stride, LPBYTE pixels, LPWSTR filePath, const GUID &format)
if (!filePath || !pixels)
return E_INVALIDARG;
HRESULT hr = S_OK;
IWICImagingFactory *factory = nullptr;
IWICBitmapEncoder *encoder = nullptr;
IWICBitmapFrameEncode *frame = nullptr;
IWICStream *stream = nullptr;
GUID pf = GUID_WICPixelFormat32bppPBGRA;
BOOL coInit = CoInitialize(nullptr);
HRCHECK(CoCreateInstance(CLSID_WICImagingFactory, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&factory)));
HRCHECK(factory->CreateStream(&stream));
HRCHECK(stream->InitializeFromFilename(filePath, GENERIC_WRITE));
HRCHECK(factory->CreateEncoder(format, nullptr, &encoder));
HRCHECK(encoder->Initialize(stream, WICBitmapEncoderNoCache));
HRCHECK(encoder->CreateNewFrame(&frame, nullptr)); // we don't use options here
HRCHECK(frame->Initialize(nullptr)); // we dont' use any options here
HRCHECK(frame->SetSize(width, height));
HRCHECK(frame->SetPixelFormat(&pf));
HRCHECK(frame->WritePixels(height, stride, stride * height, pixels));
HRCHECK(frame->Commit());
HRCHECK(encoder->Commit());
cleanup:
RELEASE(stream);
RELEASE(frame);
RELEASE(encoder);
RELEASE(factory);
if (coInit) CoUninitialize();
//This part do encode JPEG file to video file
VideoCapture in_capture("cap%d.jpg");
Mat img;
VideoWriter out_capture("video.avi", CV_FOURCC('M','J','P','G'), 1, Size(1920,1080));
while (true)
in_capture >> img;
if(img.empty())
break;
out_capture.write(img);
return hr;
【问题讨论】:
在我的 Windows 10 机器上,我没有重现 jpeg 保存的时间更长。无论如何,“垂直线”问题可能来自这样一个事实,即 DX 屏幕外表面是 ARGB (32bpp) 格式,而 JPEG 只是 RGB (24bpp) 格式。由于我们从一个内存到另一个内存进行原始复制,这不会像那样工作。如果你真的想要 jpg,那么你必须将 DX 表面内存转换为 RGB(这需要一些时间并且会降低性能......)。您也可以从保存的 PNG 文件中执行此操作(WIC 可以执行此操作)。 这意味着我需要将图像从 PNG 转换为 JPEG?你能告诉我怎么做吗? DirectX File Writer Filter 怎么样,可以被利用来保存视频吗? 【参考方案1】:您的图像不正确,因为 JPEG 编码器编码了 3 种格式JPEG Native Codec:
GUID_WICPixelFormat8bppGray GUID_WICPixelFormat24bppBGR GUID_WICPixelFormat32bppCMYK你试过D3DXSaveSurfaceToFile,是不是太慢了?
编辑
对于您的第二个选项,我制作了一个程序,将 Media Foundation 的屏幕截图编码为 h264:
这项工作在 Windows 7 上运行,分辨率为 1280*1024,性能合理,但我不知道它是否符合您的需求。 此程序不是实时捕获,也许您必须更正传递给接收器写入器的时间戳。考虑使用 Media Foundation 时钟。 您可以尝试更改编码格式:MF_TRANSCODE_CONTAINERTYPE 请注意编码器的分辨率有限。 更改 MF_MT_AVG_BITRATE 可以提高质量而不是性能。根据您的要求设置值。 在我的系统上,捕获图像是反向的,所以我需要以正确的方式复制图像(请参阅#define REVERSE_IMAGE)。也许它比 MFCopyImage 慢,但在测试了这两种实现之后我不确定。 我们不需要 WIC,因为 Media Foundation 编码器处理来自 d3d9 捕获的格式。 在 Windows 7 上,考虑使用 IDirect3DDevice9Ex 而不是 idirect3ddevice9。 我已将您的 d3d9 捕获代码与本教程混合:Using the Sink Writer to Encode Video。程序的设计也可以改进。代码如下:
#include <Windows.h>
#include <mfapi.h>
#include <mfidl.h>
#include <Mfreadwrite.h>
#include <mferror.h>
#include <d3d9.h>
#pragma comment(lib, "mfreadwrite")
#pragma comment(lib, "mfplat")
#pragma comment(lib, "mfuuid")
#pragma comment(lib, "d3d9.lib")
template <class T> void SafeRelease(T **ppT)
if(*ppT)
(*ppT)->Release();
*ppT = NULL;
#define REVERSE_IMAGE
// Format constants
const UINT32 VIDEO_FPS = 30;
const UINT64 VIDEO_FRAME_DURATION = 10 * 1000 * 1000 / VIDEO_FPS;
const UINT32 VIDEO_BIT_RATE = 2000000;
const GUID VIDEO_ENCODING_FORMAT = MFVideoFormat_H264;
const GUID VIDEO_INPUT_FORMAT = MFVideoFormat_RGB32;
const UINT32 VIDEO_FRAME_COUNT = 5 * VIDEO_FPS;
HRESULT InitializeDirect3D9(IDirect3DDevice9** ppDevice, IDirect3DSurface9** ppSurface, UINT32& uiWidth, UINT32& uiHeight)
IDirect3D9* d3d = NULL;
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if(d3d == NULL)
return E_POINTER;
D3DDISPLAYMODE mode;
HRESULT hr = d3d->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &mode);
if(FAILED(hr))
SafeRelease(&d3d);
return hr;
D3DPRESENT_PARAMETERS parameters = 0;
parameters.Windowed = TRUE;
parameters.BackBufferCount = 1;
uiHeight = parameters.BackBufferHeight = mode.Height;
uiWidth = parameters.BackBufferWidth = mode.Width;
parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
parameters.hDeviceWindow = NULL;
hr = d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, ¶meters, ppDevice);
if(FAILED(hr))
SafeRelease(&d3d);
return hr;
hr = (*ppDevice)->CreateOffscreenPlainSurface(mode.Width, mode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, ppSurface, nullptr);
SafeRelease(&d3d);
return hr;
HRESULT InitializeSinkWriter(IMFSinkWriter **ppWriter, DWORD *pStreamIndex, const UINT32 uiWidth, const UINT32 uiHeight)
*ppWriter = NULL;
*pStreamIndex = NULL;
IMFSinkWriter *pSinkWriter = NULL;
IMFMediaType *pMediaTypeOut = NULL;
IMFMediaType *pMediaTypeIn = NULL;
DWORD streamIndex;
HRESULT hr = MFCreateSinkWriterFromURL(L"output.mp4", NULL, NULL, &pSinkWriter);
// Set the output media type.
if(SUCCEEDED(hr))
hr = MFCreateMediaType(&pMediaTypeOut);
if(SUCCEEDED(hr))
hr = pMediaTypeOut->SetGUID(MF_MT_MAJOR_TYPE, MFMediaType_Video);
if(SUCCEEDED(hr))
hr = pMediaTypeOut->SetGUID(MF_MT_SUBTYPE, VIDEO_ENCODING_FORMAT);
if(SUCCEEDED(hr))
hr = pMediaTypeOut->SetUINT32(MF_MT_AVG_BITRATE, VIDEO_BIT_RATE);
if(SUCCEEDED(hr))
hr = pMediaTypeOut->SetUINT32(MF_MT_INTERLACE_MODE, MFVideoInterlace_Progressive);
if(SUCCEEDED(hr))
hr = MFSetAttributeSize(pMediaTypeOut, MF_MT_FRAME_SIZE, uiWidth, uiHeight);
if(SUCCEEDED(hr))
hr = MFSetAttributeRatio(pMediaTypeOut, MF_MT_FRAME_RATE, VIDEO_FPS, 1);
if(SUCCEEDED(hr))
hr = MFSetAttributeRatio(pMediaTypeOut, MF_MT_PIXEL_ASPECT_RATIO, 1, 1);
if(SUCCEEDED(hr))
hr = pSinkWriter->AddStream(pMediaTypeOut, &streamIndex);
// Set the input media type.
if(SUCCEEDED(hr))
hr = MFCreateMediaType(&pMediaTypeIn);
if(SUCCEEDED(hr))
hr = pMediaTypeIn->SetGUID(MF_MT_MAJOR_TYPE, MFMediaType_Video);
if(SUCCEEDED(hr))
hr = pMediaTypeIn->SetGUID(MF_MT_SUBTYPE, VIDEO_INPUT_FORMAT);
if(SUCCEEDED(hr))
hr = pMediaTypeIn->SetUINT32(MF_MT_INTERLACE_MODE, MFVideoInterlace_Progressive);
if(SUCCEEDED(hr))
hr = MFSetAttributeSize(pMediaTypeIn, MF_MT_FRAME_SIZE, uiWidth, uiHeight);
if(SUCCEEDED(hr))
hr = MFSetAttributeRatio(pMediaTypeIn, MF_MT_FRAME_RATE, VIDEO_FPS, 1);
if(SUCCEEDED(hr))
hr = MFSetAttributeRatio(pMediaTypeIn, MF_MT_PIXEL_ASPECT_RATIO, 1, 1);
if(SUCCEEDED(hr))
hr = pSinkWriter->SetInputMediaType(streamIndex, pMediaTypeIn, NULL);
// Tell the sink writer to start accepting data.
if(SUCCEEDED(hr))
hr = pSinkWriter->BeginWriting();
// Return the pointer to the caller.
if(SUCCEEDED(hr))
*ppWriter = pSinkWriter;
(*ppWriter)->AddRef();
*pStreamIndex = streamIndex;
SafeRelease(&pSinkWriter);
SafeRelease(&pMediaTypeOut);
SafeRelease(&pMediaTypeIn);
return hr;
HRESULT WriteFrame(IDirect3DDevice9* pDevice, IDirect3DSurface9* pSurface, IMFSinkWriter* pWriter, DWORD streamIndex, const LONGLONG& rtStart, const UINT32 uiWidth, const UINT32 uiHeight)
HRESULT hr = pDevice->GetFrontBufferData(0, pSurface);
if(FAILED(hr))
return hr;
D3DLOCKED_RECT rc;
hr = pSurface->LockRect(&rc, NULL, 0);
if(FAILED(hr))
return hr;
IMFSample *pSample = NULL;
IMFMediaBuffer *pBuffer = NULL;
const LONG cbWidth = 4 * uiWidth;
const DWORD cbBuffer = cbWidth * uiHeight;
BYTE *pData = NULL;
// Create a new memory buffer.
hr = MFCreateMemoryBuffer(cbBuffer, &pBuffer);
// Lock the buffer and copy the video frame to the buffer.
if(SUCCEEDED(hr))
hr = pBuffer->Lock(&pData, NULL, NULL);
if(SUCCEEDED(hr))
#ifdef REVERSE_IMAGE
for(int i = 0, j = uiHeight - 1; i < uiHeight; i++, j--)
for(int k = 0; k < cbWidth; k++)
pData[(i * cbWidth) + k] = ((BYTE*)rc.pBits)[(j * cbWidth) + k];
#else
hr = MFCopyImage(pData, cbWidth, (BYTE*)rc.pBits, rc.Pitch, cbWidth, uiHeight);
#endif
if(pBuffer)
pBuffer->Unlock();
// Set the data length of the buffer.
if(SUCCEEDED(hr))
hr = pBuffer->SetCurrentLength(cbBuffer);
// Create a media sample and add the buffer to the sample.
if(SUCCEEDED(hr))
hr = MFCreateSample(&pSample);
if(SUCCEEDED(hr))
hr = pSample->AddBuffer(pBuffer);
// Set the time stamp and the duration.
if(SUCCEEDED(hr))
hr = pSample->SetSampleTime(rtStart);
if(SUCCEEDED(hr))
hr = pSample->SetSampleDuration(VIDEO_FRAME_DURATION);
// Send the sample to the Sink Writer.
if(SUCCEEDED(hr))
hr = pWriter->WriteSample(streamIndex, pSample);
hr = pSurface->UnlockRect();
SafeRelease(&pSample);
SafeRelease(&pBuffer);
return hr;
void main()
HRESULT hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
if(SUCCEEDED(hr))
hr = MFStartup(MF_VERSION);
if(SUCCEEDED(hr))
UINT32 uiWidth = 0;
UINT32 uiHeight = 0;
IDirect3DDevice9* pDevice = NULL;
IDirect3DSurface9* pSurface = NULL;
hr = InitializeDirect3D9(&pDevice, &pSurface, uiWidth, uiHeight);
if(SUCCEEDED(hr))
IMFSinkWriter *pSinkWriter = NULL;
DWORD stream;
hr = InitializeSinkWriter(&pSinkWriter, &stream, uiWidth, uiHeight);
if(SUCCEEDED(hr))
LONGLONG rtStart = 0;
for(DWORD i = 0; i < VIDEO_FRAME_COUNT; ++i)
hr = WriteFrame(pDevice, pSurface, pSinkWriter, stream, rtStart, uiWidth, uiHeight);
if(FAILED(hr))
break;
rtStart += VIDEO_FRAME_DURATION;
if(SUCCEEDED(hr))
hr = pSinkWriter->Finalize();
SafeRelease(&pSinkWriter);
SafeRelease(&pDevice);
SafeRelease(&pSurface);
MFShutdown();
CoUninitialize();
【讨论】:
确实是一个有用的答案。我一直在寻找这种示例源代码来捕获帧并将其编码为视频。 @mofo77 很棒的概念和程序示例,确实。先生,您能否帮助我,我如何才能将此程序限制为仅捕获来自特定应用程序(例如Microsoft Word
)的视频帧?我只想从Microsoft Word
捕获帧,您的帮助可能会节省我的时间。谢谢。以上是关于DirectX 屏幕捕获和输出为视频的主要内容,如果未能解决你的问题,请参考以下文章
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