ubuntu 中 kernel32.dll 的等价物是啥?

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【中文标题】ubuntu 中 kernel32.dll 的等价物是啥?【英文标题】:what is the equivalent of kernel32.dll in ubuntu?ubuntu 中 kernel32.dll 的等价物是什么? 【发布时间】:2017-12-19 07:09:20 【问题描述】:

您好,我已经在 c3 和 cpp 中在 windows 环境中开发了示例应用程序。这个应用程序实现了这些程序之间的命名管道进行通信。我的 cpp 程序中有 [DllImport("kernel32.dll", SetLastError = true)] 命令。当我编译我的 c# 程序时,我得到以下错误。

Enter the message
Unhandled Exception: Unhandled Exception: System.DllNotFoundException: Unable to load DLL 'kernel32.dll': The specified module or one of its dependencies could not be found.
 (Exception from HRESULT: 0x8007007E)
   at consoleapp.NamedPipeServer.CreateNamedPipe(String pipeName, UInt32 dwOpenMode, UInt32 dwPipeMode, UInt32 nMaxInstances, UInt32 nOutBufferSize, UInt32 nInBufferSize, UInt32 nDefaultTimeOut, IntPtr lpSecurityAttributes)
   at consoleapp.NamedPipeServer.ListenForClients() in /home/niranjan/consoleapp/NamedPipeServer.cs:line 66
   at System.Threading.Thread.ThreadMain_ThreadStart()
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)System.DllNotFoundException: Unable to load DLL 'kernel32.dll': The specified module or one of its dependencies could not be found.
 (Exception from HRESULT: 0x8007007E)
   at consoleapp.NamedPipeServer.CreateNamedPipe(String pipeName, UInt32 dwOpenMode, UInt32 dwPipeMode, UInt32 nMaxInstances, UInt32 nOutBufferSize, UInt32 nInBufferSize, UInt32 nDefaultTimeOut, IntPtr lpSecurityAttributes)
   at consoleapp.NamedPipeServer.ListenForClients() in /home/niranjan/consoleapp/NamedPipeServer.cs:line 66
   at System.Threading.Thread.ThreadMain_ThreadStart()
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

下面是我的 c# 文件。我在 ubuntu 中创建了 .Net core(2.0) 控制台应用程序。 程序.cs

using System;

namespace consoleapp

    class Program
    
        static void Main(string[] args)
        
            Console.WriteLine("Hello World!");
            NamedPipeServer PServer1 = new NamedPipeServer(@"\\.\pipe\myNamedPipe1",0);
            NamedPipeServer PServer2 = new NamedPipeServer(@"\\.\pipe\myNamedPipe2",1);

            PServer1.Start();
            PServer2.Start();

            string Ms="Start";
            do
            
                Console.WriteLine("Enter the message");
                Ms = Console.ReadLine();
                PServer2.SendMessage(Ms, PServer2.clientse);
             while (Ms != "quit");

            PServer1.StopServer();
            PServer2.StopServer();
        
    

下面是我的 NamedPipeServer.cs

using System;
using Microsoft.Win32.SafeHandles;
using System.Text;
using System.Runtime.InteropServices;
using System.Threading;
using System.IO;

namespace consoleapp

    public class NamedPipeServer
    
        [DllImport("kernel32.dll", SetLastError = true)]
        public static extern SafeFileHandle CreateNamedPipe(
           String pipeName,
           uint dwOpenMode,
           uint dwPipeMode,
           uint nMaxInstances,
           uint nOutBufferSize,
           uint nInBufferSize,
           uint nDefaultTimeOut,
           IntPtr lpSecurityAttributes);

        [DllImport("kernel32.dll", SetLastError = true)]
        public static extern int ConnectNamedPipe(
           SafeFileHandle hNamedPipe,
           IntPtr lpOverlapped);

        [DllImport("kernel32.dll", SetLastError = true)]
        public static extern int DisconnectNamedPipe(
           SafeFileHandle hNamedPipe);

        public const uint DUPLEX = (0x00000003);
        public const uint FILE_FLAG_OVERLAPPED = (0x40000000);

        public class Client
        
            public SafeFileHandle handle;
            public FileStream stream;
        

        public const int BUFFER_SIZE = 100;
        public Client clientse =null;

        public string pipeName;
        Thread listenThread;
        SafeFileHandle clientHandle;
        public int ClientType;

        public NamedPipeServer(string PName,int Mode)
        
            pipeName = PName;
            ClientType = Mode;//0 Reading Pipe, 1 Writing Pipe

        

        public void Start()
        
            this.listenThread = new Thread(new ThreadStart(ListenForClients));
            this.listenThread.Start();
        
        private void ListenForClients()
        
            while (true)
            

                clientHandle =CreateNamedPipe(this.pipeName,DUPLEX | FILE_FLAG_OVERLAPPED,0,255,BUFFER_SIZE,BUFFER_SIZE,0,IntPtr.Zero);

                //could not create named pipe
                if (clientHandle.IsInvalid)
                    return;

                int success = ConnectNamedPipe(clientHandle, IntPtr.Zero);

                //could not connect client
                if (success == 0)
                    return;

                clientse = new Client();
                clientse.handle = clientHandle;
                clientse.stream = new FileStream(clientse.handle, FileAccess.ReadWrite, BUFFER_SIZE, true);

                if (ClientType == 0)
                
                    Thread readThread = new Thread(new ThreadStart(Read));
                    readThread.Start();
                
            
        
        private void Read()
        
            //Client client = (Client)clientObj;
            //clientse.stream = new FileStream(clientse.handle, FileAccess.ReadWrite, BUFFER_SIZE, true);
            byte[] buffer = null;
            ASCIIEncoding encoder = new ASCIIEncoding();

            while (true)
            

                int bytesRead = 0;

                try
                
                    buffer = new byte[BUFFER_SIZE];
                    bytesRead = clientse.stream.Read(buffer, 0, BUFFER_SIZE);
                
                catch
                
                    //read error has occurred
                    break;
                

                //client has disconnected
                if (bytesRead == 0)
                    break;

                //fire message received event
                //if (this.MessageReceived != null)
                //    this.MessageReceived(clientse, encoder.GetString(buffer, 0, bytesRead));

                int ReadLength = 0;
                for (int i = 0; i < BUFFER_SIZE; i++)
                
                    if (buffer[i].ToString("x2") != "cc")
                    
                        ReadLength++;
                    
                    else
                        break;
                
                if (ReadLength > 0)
                
                    byte[] Rc = new byte[ReadLength];
                    Buffer.BlockCopy(buffer, 0, Rc, 0, ReadLength);

                    Console.WriteLine("C# App: Received " + ReadLength +" Bytes: "+ encoder.GetString(Rc, 0, ReadLength));
                    buffer.Initialize();
                

            

            //clean up resources
            clientse.stream.Close();
            clientse.handle.Close();

        
        public void SendMessage(string message, Client client)
        

                ASCIIEncoding encoder = new ASCIIEncoding();
                byte[] messageBuffer = encoder.GetBytes(message);

                if (client.stream.CanWrite)
                
                    client.stream.Write(messageBuffer, 0, messageBuffer.Length);
                    client.stream.Flush();
                


        
        public void StopServer()
        
            //clean up resources

            DisconnectNamedPipe(this.clientHandle);


            this.listenThread.Abort();
        

    

下面是我的 cpp 程序。

#include <stdio.h>
#include <windows.h>

unsigned long __stdcall NET_RvThr(void * pParam) ;
DWORD WINAPI ThreadProc() ;
HANDLE hPipe1,hPipe2; 
BOOL Finished;

int main(int argc, char *argv[])

    //Pipe Init Data
    char buf[100];

    LPTSTR lpszPipename1 = TEXT("\\\\.\\pipe\\myNamedPipe1"); 
    LPTSTR lpszPipename2 = TEXT("\\\\.\\pipe\\myNamedPipe2"); 

    DWORD cbWritten;
    DWORD dwBytesToWrite = (DWORD)strlen(buf);

    //Thread Init Data
    DWORD threadId;
    HANDLE hThread = NULL;

    BOOL Write_St=TRUE;

    Finished=FALSE;




    hPipe1=CreateFile(lpszPipename1,    GENERIC_WRITE ,0,NULL,OPEN_EXISTING,FILE_FLAG_OVERLAPPED,NULL);
    hPipe2=CreateFile(lpszPipename2,    GENERIC_READ ,0,NULL,OPEN_EXISTING,FILE_FLAG_OVERLAPPED,NULL);


     if ((hPipe1 == NULL || hPipe1 == INVALID_HANDLE_VALUE)||(hPipe2 == NULL || hPipe2 == INVALID_HANDLE_VALUE))
     
        printf("Could not open the pipe  - (error %d)\n",GetLastError());

    
     else
     

         hThread = CreateThread( NULL, 0, &NET_RvThr, NULL, 0, NULL);
         do
         
             printf ("Enter your message: ");
             scanf ("%s",buf);  
             if (strcmp (buf,"quit") == 0)
                Write_St=FALSE;
             else
             
                WriteFile(hPipe1, buf, dwBytesToWrite, &cbWritten, NULL);
                memset(buf,0xCC,100);

             

        while(Write_St);

        CloseHandle(hPipe1);
        CloseHandle(hPipe2);
        Finished=TRUE;
     

     getchar();



unsigned long __stdcall NET_RvThr(void * pParam) 
    BOOL fSuccess; 
    char chBuf[100];
    DWORD dwBytesToWrite = (DWORD)strlen(chBuf);
    DWORD cbRead;
    int i;

    while(1)
    
        fSuccess =ReadFile( hPipe2,chBuf,dwBytesToWrite,&cbRead, NULL); 
        if(fSuccess)
        
            printf("C++ App: Received %d Bytes : ",cbRead);
            for(i=0;i<cbRead;i++)
                printf("%c",chBuf[i]);
            printf("\n");
        
        if (! fSuccess && GetLastError() != ERROR_MORE_DATA) 
        
            printf("Can't Read\n");
            if(Finished)
                break;
        
    

我正在尝试找出 ubuntu 等效的 kernal32.dll。有人可以帮我解决这个问题吗?任何帮助将不胜感激。谢谢你。

【问题讨论】:

linux 中没有等价物。 AFAIK “我的 cpp 程序中的命令”是哪个? Cpp 还是 C#?为什么不使用 System.IO.Pipes? voices.canonical.com/tag/named%20pipes 谢谢。这是cpp程序。我将在此处发布 cpp 程序。 这里解释:***.com/questions/988483/… 我尝试使用 [DllImport("msvcrt.dll", SetLastError = true)] 但我得到了 msvcrt.dll System.DllNotFoundException: Unable to load DLL 'msvcrt.dll': The specified module or one的依赖项找不到错误。 【参考方案1】:

Ubuntu中的kernel32.dll等价物是什么?

Kernel32.dll 是一个特定于 Windows 的库。你不会在其他操作系统上找到它,比如 Ubuntu(除非你使用一些仿真层,比如 Wine)。因此,您不能在 Ubuntu 上使用特定于平台的代码。

那么,如何以独立于平台的方式使用命名管道?

幸运的是,.NET Framework 设计人员为您解决了这个问题:.NET Core 2.0 包含 System.IO.Pipes Namespace,其中包含用于通过命名管道进行进程间通信的托管包装器。

【讨论】:

谢谢,你拯救了我的一天。所以与其写 [DllImport("kernel32.dll", SetLastError = true)] 我应该写什么? @NiranjanGodbole:您可以查看 System.IO.Pipes 命名空间的文档,而不是 [DllImport("kernel32.dll", SetLastError = true)] public static extern SafeFileHandle CreateNamedPipe(... etc. pp. ...),并在那里找到一个替换方法(创建命名管道)。对包括DllImport 的所有其他方法重复此操作。请注意,可能没有直接替换(因为 .NET 方法可能不会返回 SafeFileHandle 而是其他一些托管类),因此可能还需要稍微重写其余代码。 那么例如 NamedPipeServerStream pipe = new NamedPipeServerStream("testpipe") 将替换 public static extern SafeFileHandle CreateNamedPipe 对吗? 能否以e方法为例进行分享? @NiranjanGodbole:MSDN 上有一些示例代码:docs.microsoft.com/en-us/dotnet/standard/io/…。不幸的是,我没有足够的个人经验来帮助翻译您的代码。

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