PHP Sockets - 接受多个连接
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【中文标题】PHP Sockets - 接受多个连接【英文标题】:PHP Sockets - Accept multiple connections 【发布时间】:2012-10-23 21:55:59 【问题描述】:我正在尝试创建一个简单的客户端/服务器应用程序,因此我正在尝试使用 php 中的套接字。
现在我有一个简单的 C# 客户端,它可以很好地连接到服务器,但是我一次只能将一个客户端连接到这个服务器(我在网上找到了这个代码示例,并为了测试目的对其进行了一些调整)。
很有趣,我发现了同样的问题,基于这里的相同示例:https://***.com/questions/10318023/php-socket-connections-cant-handle-multiple-connection
我试图了解它的每个部分,并且我即将详细了解它是如何工作的,但由于某种原因,当我连接第二个客户端时,第一个客户端会断开连接/崩溃。
谁能给我一些疯狂的想法或指向我应该关注的地方?
<?php
// Set time limit to indefinite execution
set_time_limit (0);
// Set the ip and port we will listen on
$address = '127.0.0.1';
$port = 9000;
$max_clients = 10;
// Array that will hold client information
$client = array();
// Create a TCP Stream socket
$sock = socket_create(AF_INET, SOCK_STREAM, 0);
// Bind the socket to an address/port
socket_bind($sock, $address, $port) or die('Could not bind to address');
// Start listening for connections
socket_listen($sock);
// Loop continuously
while (true)
// Setup clients listen socket for reading
$read[0] = $sock;
for ($i = 0; $i < $max_clients; $i++)
if (isset($client[$i]))
if ($client[$i]['sock'] != null)
$read[$i + 1] = $client[$i]['sock'] ;
// Set up a blocking call to socket_select()
$ready = socket_select($read, $write = NULL, $except = NULL, $tv_sec = NULL);
/* if a new connection is being made add it to the client array */
if (in_array($sock, $read))
for ($i = 0; $i < $max_clients; $i++)
if (!isset($client[$i]))
$client[$i] = array();
$client[$i]['sock'] = socket_accept($sock);
echo("Accepting incoming connection...\n");
break;
elseif ($i == $max_clients - 1)
print ("too many clients");
if (--$ready <= 0)
continue;
// end if in_array
// If a client is trying to write - handle it now
for ($i = 0; $i < $max_clients; $i++) // for each client
if (isset($client[$i]))
if (in_array($client[$i]['sock'] , $read))
$input = socket_read($client[$i]['sock'] , 1024);
if ($input == null)
// Zero length string meaning disconnected
echo("Client disconnected\n");
unset($client[$i]);
$n = trim($input);
if ($n == 'exit')
echo("Client requested disconnect\n");
// requested disconnect
socket_close($client[$i]['sock']);
if(substr($n,0,3) == 'say')
//broadcast
echo("Broadcast received\n");
for ($j = 0; $j < $max_clients; $j++) // for each client
if (isset($client[$j]))
if ($client[$j]['sock'])
socket_write($client[$j]['sock'], substr($n, 4, strlen($n)-4).chr(0));
elseif ($input)
echo("Returning stripped input\n");
// strip white spaces and write back to user
$output = ereg_replace("[ \t\n\r]","",$input).chr(0);
socket_write($client[$i]['sock'],$output);
else
// Close the socket
if (isset($client[$i]))
echo("Client disconnected\n");
if ($client[$i]['sock'] != null)
socket_close($client[$i]['sock']);
unset($client[$i]);
// end while
// Close the master sockets
echo("Shutting down\n");
socket_close($sock);
?>
【问题讨论】:
你遇到过这种情况吗? 见:SocketServer.class.php 【参考方案1】:这个脚本非常适合我
<?php
/*! @class SocketServer
@author Navarr Barnier
@abstract A Framework for creating a multi-client server using the PHP language.
*/
class SocketServer
/*! @var config
@abstract Array - an array of configuration information used by the server.
*/
protected $config;
/*! @var hooks
@abstract Array - a dictionary of hooks and the callbacks attached to them.
*/
protected $hooks;
/*! @var master_socket
@abstract resource - The master socket used by the server.
*/
protected $master_socket;
/*! @var max_clients
@abstract unsigned int - The maximum number of clients allowed to connect.
*/
public $max_clients = 10;
/*! @var max_read
@abstract unsigned int - The maximum number of bytes to read from a socket at a single time.
*/
public $max_read = 1024;
/*! @var clients
@abstract Array - an array of connected clients.
*/
public $clients;
/*! @function __construct
@abstract Creates the socket and starts listening to it.
@param string - IP Address to bind to, NULL for default.
@param int - Port to bind to
@result void
*/
public function __construct($bind_ip,$port)
set_time_limit(0);
$this->hooks = array();
$this->config["ip"] = $bind_ip;
$this->config["port"] = $port;
$this->master_socket = socket_create(AF_INET, SOCK_STREAM, 0);
socket_bind($this->master_socket,$this->config["ip"],$this->config["port"]) or die("Issue Binding");
socket_getsockname($this->master_socket,$bind_ip,$port);
socket_listen($this->master_socket);
SocketServer::debug("Listenting for connections on $bind_ip:$port");
/*! @function hook
@abstract Adds a function to be called whenever a certain action happens. Can be extended in your implementation.
@param string - Command
@param callback- Function to Call.
@see unhook
@see trigger_hooks
@result void
*/
public function hook($command,$function)
$command = strtoupper($command);
if(!isset($this->hooks[$command])) $this->hooks[$command] = array();
$k = array_search($function,$this->hooks[$command]);
if($k === FALSE)
$this->hooks[$command][] = $function;
/*! @function unhook
@abstract Deletes a function from the call list for a certain action. Can be extended in your implementation.
@param string - Command
@param callback- Function to Delete from Call List
@see hook
@see trigger_hooks
@result void
*/
public function unhook($command = NULL,$function)
$command = strtoupper($command);
if($command !== NULL)
$k = array_search($function,$this->hooks[$command]);
if($k !== FALSE)
unset($this->hooks[$command][$k]);
else
$k = array_search($this->user_funcs,$function);
if($k !== FALSE)
unset($this->user_funcs[$k]);
/*! @function loop_once
@abstract Runs the class's actions once.
@discussion Should only be used if you want to run additional checks during server operation. Otherwise, use infinite_loop()
@param void
@see infinite_loop
@result bool - True
*/
public function loop_once()
// Setup Clients Listen Socket For Reading
$read[0] = $this->master_socket;
for($i = 0; $i < $this->max_clients; $i++)
if(isset($this->clients[$i]))
$read[$i + 1] = $this->clients[$i]->socket;
// Set up a blocking call to socket_select
if(socket_select($read,$write = NULL, $except = NULL, $tv_sec = 5) < 1)
// SocketServer::debug("Problem blocking socket_select?");
return true;
// Handle new Connections
if(in_array($this->master_socket, $read))
for($i = 0; $i < $this->max_clients; $i++)
if(empty($this->clients[$i]))
$temp_sock = $this->master_socket;
$this->clients[$i] = new SocketServerClient($this->master_socket,$i);
$this->trigger_hooks("CONNECT",$this->clients[$i],"");
break;
elseif($i == ($this->max_clients-1))
SocketServer::debug("Too many clients... :( ");
// Handle Input
for($i = 0; $i < $this->max_clients; $i++) // for each client
if(isset($this->clients[$i]))
if(in_array($this->clients[$i]->socket, $read))
$input = socket_read($this->clients[$i]->socket, $this->max_read);
if($input == null)
$this->disconnect($i);
else
SocketServer::debug("$i@$this->clients[$i]->ip --> $input");
$this->trigger_hooks("INPUT",$this->clients[$i],$input);
return true;
/*! @function disconnect
@abstract Disconnects a client from the server.
@param int - Index of the client to disconnect.
@param string - Message to send to the hooks
@result void
*/
public function disconnect($client_index,$message = "")
$i = $client_index;
SocketServer::debug("Client $i from $this->clients[$i]->ip Disconnecting");
$this->trigger_hooks("DISCONNECT",$this->clients[$i],$message);
$this->clients[$i]->destroy();
unset($this->clients[$i]);
/*! @function trigger_hooks
@abstract Triggers Hooks for a certain command.
@param string - Command who's hooks you want to trigger.
@param object - The client who activated this command.
@param string - The input from the client, or a message to be sent to the hooks.
@result void
*/
public function trigger_hooks($command,&$client,$input)
if(isset($this->hooks[$command]))
foreach($this->hooks[$command] as $function)
SocketServer::debug("Triggering Hook '$function' for '$command'");
$continue = call_user_func($function,&$this,&$client,$input);
if($continue === FALSE) break;
/*! @function infinite_loop
@abstract Runs the server code until the server is shut down.
@see loop_once
@param void
@result void
*/
public function infinite_loop()
$test = true;
do
$test = $this->loop_once();
while($test);
/*! @function debug
@static
@abstract Outputs Text directly.
@discussion Yeah, should probably make a way to turn this off.
@param string - Text to Output
@result void
*/
public static function debug($text)
echo("$text\r\n");
/*! @function socket_write_smart
@static
@abstract Writes data to the socket, including the length of the data, and ends it with a CRLF unless specified.
@discussion It is perfectly valid for socket_write_smart to return zero which means no bytes have been written. Be sure to use the === operator to check for FALSE in case of an error.
@param resource- Socket Instance
@param string - Data to write to the socket.
@param string - Data to end the line with. Specify a "" if you don't want a line end sent.
@result mixed - Returns the number of bytes successfully written to the socket or FALSE on failure. The error code can be retrieved with socket_last_error(). This code may be passed to socket_strerror() to get a textual explanation of the error.
*/
public static function socket_write_smart(&$sock,$string,$crlf = "\r\n")
SocketServer::debug("<-- $string");
if($crlf) $string = "$string$crlf";
return socket_write($sock,$string,strlen($string));
/*! @function __get
@abstract Magic Method used for allowing the reading of protected variables.
@discussion You never need to use this method, simply calling $server->variable works because of this method's existence.
@param string - Variable to retrieve
@result mixed - Returns the reference to the variable called.
*/
function &__get($name)
return $this->$name;
/*! @class SocketServerClient
@author Navarr Barnier
@abstract A Client Instance for use with SocketServer
*/
class SocketServerClient
/*! @var socket
@abstract resource - The client's socket resource, for sending and receiving data with.
*/
protected $socket;
/*! @var ip
@abstract string - The client's IP address, as seen by the server.
*/
protected $ip;
/*! @var hostname
@abstract string - The client's hostname, as seen by the server.
@discussion This variable is only set after calling lookup_hostname, as hostname lookups can take up a decent amount of time.
@see lookup_hostname
*/
protected $hostname;
/*! @var server_clients_index
@abstract int - The index of this client in the SocketServer's client array.
*/
protected $server_clients_index;
/*! @function __construct
@param resource- The resource of the socket the client is connecting by, generally the master socket.
@param int - The Index in the Server's client array.
@result void
*/
public function __construct(&$socket,$i)
$this->server_clients_index = $i;
$this->socket = socket_accept($socket) or die("Failed to Accept");
SocketServer::debug("New Client Connected");
socket_getpeername($this->socket,$ip);
$this->ip = $ip;
/*! @function lookup_hostname
@abstract Searches for the user's hostname and stores the result to hostname.
@see hostname
@param void
@result string - The hostname on success or the IP address on failure.
*/
public function lookup_hostname()
$this->hostname = gethostbyaddr($this->ip);
return $this->hostname;
/*! @function destroy
@abstract Closes the socket. Thats pretty much it.
@param void
@result void
*/
public function destroy()
socket_close($this->socket);
function &__get($name)
return $this->$name;
function __isset($name)
return isset($this->$name);
Source on github
【讨论】:
脚本没有太多的文档,你能概述一下你是如何启动客户端和服务器连接的吗?谢谢。【参考方案2】:这里的当前最佳答案是错误的,您不需要多个线程来处理多个客户端。您可以使用非阻塞 I/O 和 stream_select
/ socket_select
来处理来自客户端的可操作消息。我建议使用 stream_socket_*
函数而不是 socket_*
。
虽然非阻塞 I/O 工作得很好,但您不能进行任何涉及阻塞 I/O 的函数调用,否则阻塞 I/O 会阻塞整个进程并且所有客户端都挂起,而不仅仅是一个。
这意味着所有 I/O 都必须是非阻塞的或保证非常快(这并不完美,但可能是可以接受的)。因为不仅您的套接字需要使用stream_select
,而且您需要在所有打开的流上进行选择,所以我推荐一个库,它提供注册读取和写入观察者的功能,一旦流变为可读/可写。
有多种这样的框架可用,最常见的是ReactPHP 和Amp。底层事件循环非常相似,但 Amp 在这方面提供了更多功能。
两者之间的主要区别在于 API 的方法。虽然 ReactPHP 在任何地方都使用回调,但 Amp 试图通过使用协程并针对这种用法优化其 API 来避免它们。
Amp 的“入门” 指南基本上就是关于这个主题的。您可以阅读完整指南here。我将在下面包含一个工作示例。
<?php
require __DIR__ . "/vendor/autoload.php";
// Non-blocking server implementation based on amphp/socket.
use Amp\Loop;
use Amp\Socket\ServerSocket;
use function Amp\asyncCall;
Loop::run(function ()
$uri = "tcp://127.0.0.1:1337";
$clientHandler = function (ServerSocket $socket)
while (null !== $chunk = yield $socket->read())
yield $socket->write($chunk);
;
$server = Amp\Socket\listen($uri);
while ($socket = yield $server->accept())
asyncCall($clientHandler, $socket);
);
Loop::run()
运行事件循环并监视计时器事件、信号和可操作流,它们可以使用Loop::on*()
方法注册。使用Amp\Socket\listen()
创建服务器套接字。 Server::accept()
返回一个 Promise
可用于等待新的客户端连接。一旦客户端被接受,它就会执行一个协程,该协程从客户端读取并将相同的数据回显给它。有关详细信息,请参阅 Amp 的文档。
【讨论】:
【参考方案3】:如果要处理 > 1 个客户端,通常套接字服务器需要是多线程的。您将创建一个“监听”线程并为每个客户请求生成一个新的“回答”线程。我不确定 PHP 将如何处理这样的情况。也许它有一个分叉机制?
编辑:PHP 本身似乎不提供线程(http://***.com/questions/70855/how-can-one-use-multi-threading-in-php-applications)如果你想遵循套接字服务器的典型范例,您可能会使用“popen”来生成一个处理子请求的进程。交出套接字 ID,并在子套接字关闭时让它自行关闭。如果您的服务器进程关闭,您需要保持在此列表的顶部以避免孤立这些进程。
FWIW:以下是多客户端服务器的一些示例:http://php.net/manual/en/function.socket-accept.php
【讨论】:
您好,谢谢您的回复。你真的读过我的代码吗?我正在通过一系列连接来处理所有这些。就像您链接的许多示例一样。还是谢谢! :) 正确 - 但看起来您在连接和读取时都被阻止了。除非建立新连接,否则它不会处理任何待处理的请求。 啊,可能是这样,谢谢你 :) 我会看看我怎么做! 嗨,你能解释一下这段代码 if (in_array($sock, $read)) 是如何指定是否建立新的连接操作系统的,请帮助。我无法理解。跨度> 你能解释一下如何在 C# 中为 php 套接字服务器创建客户端【参考方案4】:我在网上找到了这个。但我想在这里分享这段代码。因为我找不到其他地方。
<?php
// port number
$port = 5000;
// IP address
$address = '127.0.0.1';
// Maximum client number
$max_clients_number = 10;
// Create master stream sockets.
$master_stream_socket = socket_create(AF_INET, SOCK_STREAM, 0);
// Bind the socket to IP address and Port number.
socket_bind($master_stream_socket, $address, $port);
// Start to listen for the client.
socket_listen($master_stream_socket);
// This variable will hold client informations.
$clients = [$master_stream_socket];
while(true)
$read = $clients;
if( socket_select($read, $write = null, $exp = null, null) )
if( in_array( $master_stream_socket, $read ) )
$c_socket = socket_accept($master_stream_socket);
$clients[] = $c_socket;
$key = array_search($master_stream_socket, $read);
unset( $read[ $key ] );
if( count($read) > 0 )
foreach( $read as $current_socket )
$content = socket_read($current_socket, 2048);
foreach( $clients as $client )
if( $client != $master_stream_socket && $client != $current_socket )
socket_write($client, $content, strlen($content));
else
continue;
// Close master sockets.
socket_close($master_stream_socket);
?>
【讨论】:
【参考方案5】:检查一下
git clone https://github.com/lukaszkujawa/php-multithreaded-socket-server.git socketserver
cd socketserver
php server.php
欲了解更多信息,请访问:http://systemsarchitect.net/multi-threaded-socket-server-in-php-with-fork/
【讨论】:
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