生成的 blob 不包含完整的数据集
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【中文标题】生成的 blob 不包含完整的数据集【英文标题】:Generated blob doesn't contain full dataset 【发布时间】:2021-06-02 04:57:42 【问题描述】:我正在尝试在 javascript 中拼凑一个二进制包(字符串、整数和文件的组合),然后将其传递给 C# WebSocket 服务器,但我无法将整个数据集包含在 blob 中。我看到的是最终输出的 blob 远小于其各部分的总和。
例如,数据文件本身是 8890,但 finalBlob.size 只有 119。
最终我只需要一个简洁的小二进制包,它用 Javascript 组装的混合数据,我可以在 C# 内存流中运行,而无需将所有内容都转换为 UTF8 文本。
fetch(request).then(data => AssemblePackage(data)).catch(error =>
console.error("Unable to retrieve asset: " + error);
);
async function AssemblePackage(data)
//Example Data
var token = "3F73B3E6-7351-416F-ACA3-AE639A3F587F";
var requestKey = 3;
var requestId = "6BFF91D6-4346-424C-AE01-62E5C7F3C9BC";
var assetName = "MyAssetFile.dat";
let parts = [];
//36 UTF8 chars (Includes guid '-' chars)
parts.push(token);
//2 UTF8 bytes max '00'-'99' (workaround for blob not storing an int as
//an int but a UTF8 string...)
let chars = requestKey.toString().split('');
while(chars.length < 2)
chars.unshift('0');
parts.push(chars.join(''));
//36 UTF8 chars (Includes guid '-' chars)
parts.push(requestId);
//3 UTF8 bytes max '000'-'999' (workaround for blob not storing an int as
//an int but a UTF8 string...)
chars = assetName.length.toString().split('');
while(chars.length < 3)
chars.unshift('0');
parts.push(chars.join(''));
//1-999 character string
parts.push(assetName);
//
let fileBlob = await data.blob();
parts.push(await this.ReadFileBlobAsUint8(fileBlob));
var finalBlob = new Blob([parts], type: "application/octet-stream");
ReadFileBlobAsUint8(fileBlob)
return new Promise((resolve, reject) =>
let rdr = new FileReader();
rdr.onerror = () =>
rdr.abort();
reject(rdr.error);
;
rdr.onload = () =>
resolve(new Uint8Array(rdr.result));
;
rdr.readAsArrayBuffer(fileBlob);
);
【问题讨论】:
【参考方案1】:这就是我最终需要做的。它并不优雅,但它可以解决问题。
获取请求。
fetch(request).then(data => AssemblePackage(data)).catch(error =>
console.error("Unable to retrieve asset: " + error);
);
收集数据
async AssemblePackage(data)
var token = "3F73B3E6-7351-416F-ACA3-AE639A3F587F";
var requestKey = 3;
var requestId = "6BFF91D6-4346-424C-AE01-62E5C7F3C9BC";
var assetName = "MyAssetFile.dat";
if(data.ok)
let textEnc = new TextEncoder();
//36 char UTF8 GUID (Includes guid '-' chars)
let rawToken = textEnc.encode(token);
//single uint representing request Key
let rawKey = new Uint8Array(1);
rawKey[0] = requestKey;
//36 char UTF8 GUID (Includes guid '-' chars)
let rawId = textEnc.encode(requestId);
//UTF8 string representing asset name max-length: 255
let rawName = textEnc.encode(assetName);
//Single uint representing the length of the assetName
let nameSize = new Uint8Array(1);
nameSize[0] = rawName.byteLength;
//byte[] representing the fetched asset
let asset = new Uint8Array(await data.arrayBuffer());
//Calculate combined size
let size = rawToken.byteLength + rawKey.byteLength + rawId.byteLength;
size += nameSize.byteLength + rawName.byteLength + asset.byteLength;
//Alloclate new buffer
let result = new Uint8Array(size);
// Build the new array
let offset = 0;
result.set(rawToken, offset);
offset += rawToken.byteLength;
result.set(rawKey, offset);
offset += rawKey.byteLength;
result.set(rawId, offset);
offset += rawId.byteLength;
result.set(nameSize, offset);
offset += nameSize.byteLength;
result.set(rawName, offset);
offset += rawName.byteLength;
result.set(asset, offset);
offset += asset.byteLength;
//Do something with your byte[]
SendData(result.buffer);
else
//Text Message
console.error("Asset fetch failed: "+ data);
【讨论】:
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