在视图控制器上放置无限的uiview对象数组[关闭]
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【中文标题】在视图控制器上放置无限的uiview对象数组[关闭]【英文标题】:Place infinite array of uiview objects on view controller [closed] 【发布时间】:2020-11-03 05:04:48 【问题描述】:下面的 swift 代码的目标是当调用 pressBtn 函数时,将单个黑色视图添加到屏幕中心。这段代码中的uiview叫做box。每次将框添加到屏幕的中心时,它都应该连接到一个 uipangesture,它可以让它四处移动,你可以在下面的 gif 中看到我在寻找什么。黑框被替换为 gif 的 x。
【问题讨论】:
【参考方案1】:您可以使用函数创建每个视图:
private func getBlackView() -> UIView
let view = UIView()
view.backgroundColor = .black
let sideLength: CGFloat = 100
view.frame = .init(x: self.view.bounds.midX - sideLength / 2,
y: self.view.bounds.midY - sideLength / 2,
width: sideLength,
height: sideLength)
let recognizer = UIPanGestureRecognizer(target: self,
action: #selector(moveView(_:)))
view.addGestureRecognizer(recognizer)
return view
然后,在此函数中创建UIPanGestureRecognizer
并将其添加到每个新创建的视图中。这个识别器的#selector
应该是:
@objc
private func moveView(_ recognizer: UIPanGestureRecognizer)
switch recognizer.state
case .began:
print("gesture began")
case .changed:
let translation = recognizer.translation(in: self.view)
recognizer.view!.center = .init(x: recognizer.view!.center.x + translation.x,
y: recognizer.view!.center.y + translation.y)
recognizer.setTranslation(.zero, in: self.view)
default:
break
在这里,每当您识别出一个手势并且状态为.changed
,您应该将您的视图移动到当前translation
并重置它。
示例:
public class MyViewController : UIViewController
public override func viewDidLoad()
super.viewDidLoad()
button.frame = .init(x: self.view.bounds.midX,
y: 0,
width: 100,
height: 100)
self.view.addSubview(button)
private lazy var button: UIButton =
let button = UIButton()
button.backgroundColor = .blue
button.setTitleColor(.white, for: .normal)
button.setTitle("add", for: .normal)
button.addTarget(self,
action: #selector(addBlackView),
for: .touchUpInside)
return button
()
private func getBlackView() -> UIView
let view = UIView()
view.backgroundColor = .black
let sideLength: CGFloat = 100
view.frame = .init(x: self.view.bounds.midX - sideLength / 2,
y: self.view.bounds.midY - sideLength / 2,
width: sideLength,
height: sideLength)
let recognizer = UIPanGestureRecognizer(target: self,
action: #selector(moveView(_:)))
view.addGestureRecognizer(recognizer)
return view
@objc
private func addBlackView()
let view = getBlackView()
self.view.addSubview(view)
@objc
private func moveView(_ recognizer: UIPanGestureRecognizer)
switch recognizer.state
case .began:
print("gesture began")
case .changed:
let translation = recognizer.translation(in: self.view)
recognizer.view!.center = .init(x: recognizer.view!.center.x + translation.x,
y: recognizer.view!.center.y + translation.y)
recognizer.setTranslation(.zero, in: self.view)
default:
break
【讨论】:
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