如何进行嵌入式论证?

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【中文标题】如何进行嵌入式论证?【英文标题】:How do I make an embedded argument? 【发布时间】:2021-04-09 05:34:18 【问题描述】:

每当我输入 $effect [pokemon type] 时,我都希望能够看到我为该特定 pokemon 制作的嵌入。例如,$effect fire 将通过嵌入消息显示火的效果。我是否执行 args 然后输入 args = 命令,以便将参数写为 pokemon 类型而不是 args[0]?如果是这样,我将如何使嵌入出现?因为 module.exports 无论如何都不起作用。请比平时更具体地回答您的问题!我是新手,很难理解这些东西,例如位置和命令。不过,任何指向正确方向的观点都值得赞赏!这是代码及其设置位置!:

bot > index.js

const Discord = require("discord.js");

const fs = require("fs");

// Change the prefix
const prefix = "$";
const client = new Discord.Client();

client.commands = new Discord.Collection();

const commandFiles = fs
  .readdirSync("./features/")
  .filter((file) => file.endsWith(".js"));

for (const file of commandFiles) 
  const command = require(`./features/$file`);

  client.commands.set(command.name, command);


client.once("ready", () => 
  console.log("This bot is online!");
);

client.on("message", (message) => 
  if (!message.content.startsWith(prefix) || message.author.bot) 
    return;
  

  // Destructure the first word from message.content, leave the rest as an array
  const [commandName, ...args] = message.content
    .slice(prefix.length)
    .split(/ +/);

  // Attempt to get command by name from the Collection
  const command = client.commands.get(commandName.toLowerCase());

  if (!command) 
    return; // do something
  

  command.execute(message, args);
);

client.login('token');

bot > 功能 > effembeds.js

const  MessageEmbed  = require("discord.js");

module.exports.fairyEmbed = new MessageEmbed()
    .setColor('#dd525d')
    .setTitle('Fairy')
    .setURL('https://youtu.be/0K6qBmnRizU')
    .setDescription('Fairy types are too cutesy for my preference. They’re weak to Poison and Steel type and Fire, Steel and Poison types resist their attacks. But they do a lot of damage to Dark, Fighting and Dragon types. Dragon type attacks don’t effect them at all, so they’re good in that department.')
    .setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
    .setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.pinterest.com%2Fpin%2F627055948095995745%2F&psig=AOvVaw1Vu5xwOk0k9tBEJ9Yclz2F&ust=1609622152653000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCICQ3vXT--0CFQAAAAAdAAAAABAD')

module.exports.fightingEmbed = new MessageEmbed()
    .setColor('#61dde6')
    .setTitle('Fighting')
    .setURL('https://youtu.be/FJgRlbjzsrs')
    .setDescription('Fighting types are very resilient. Their attacks are super effective against Rock, Steel, Dark, Normal and Ice types and they resist Dark, Rock and Bug type attacks. Fighting type attacks won’t do well against Flying, Psychic, Fairy, Poison or Bug types and they won’t do anything to Ghost types and they’re very weak to Fairy, Psychic and Flying type attacks.')
    .setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
    .setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fpokemon.fandom.com%2Fwiki%2FZamazenta_(anime)&psig=AOvVaw1b8V8kCknIyef2c_zxuFjV&ust=1609622421791000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCJCsvPXU--0CFQAAAAAdAAAAABAM')

module.exports.steelEmbed = new MessageEmbed()
    .setColor('#ba2838')
    .setTitle('Steel')
    .setURL('https://youtu.be/I_57ptO3TKc')
    .setDescription('Steel types are the prime definition of defense with an amazing resistance to Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel and Fairy type attacks and are immune to Poison attacks. They’ll do immense damage to Rock, Fairy and Ice types. If they get hit by Fire, Ground or Fighting type attacks, they’ll be greatly damaged and they don’t do much to Water, Fire, Electric or other Steel types.')
    .setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
    .setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fpokemongohub.net%2Fpost%2Fguide%2Fdialga-heat-map%2F&psig=AOvVaw3l68mb5ltZZZusGgHSGLTd&ust=1609622768057000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKjLpZ_W--0CFQAAAAAdAAAAABAV')

module.exports.darkEmbed = new MessageEmbed()
    .setColor('#3a4c7b')
    .setTitle('Dark')
    .setURL('https://youtu.be/0K6qBmnRizU')
    .setDescription('Dark type Pokémon are masters of the night and dirty, underhanded tactics. They’re very strong against Psychic and Ghost and resist Dark and Ghost type attacks. Psychic type attacks don’t stand a chance due to their immunity. It’s best to avoid putting them against Fighting, Fairy and Bug type attacks because of their weakness and they won’t do as much damage against Dark, Fighting and Fairy type Pokémon. Either way you slice it, Dark type Pokémon are very strong. Spikemuth’s gym is a prime example of that.')
    .setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
    .setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fbulbapedia.bulbagarden.net%2Fwiki%2FYveltal_(Pok%25C3%25A9mon)&psig=AOvVaw01HxoY93uTikkUD-yDrdJU&ust=1609623455517000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCIDG2OLY--0CFQAAAAAdAAAAABAD')

module.exports.dragonEmbed = new MessageEmbed()
    .setColor('#352822')
    .setTitle('Dragon')
    .setURL('https://youtu.be/8lrMjcNJGfE')
    .setDescription('Dragon types are very rare and thought to be a mystical type. If you want to stop them in their tracks, use Fairy, Ice or Dragon type moves against them. Dragon types resist Fire, Water, Grass and Electric type attacks and Dragon Type attacks are only strong against themselves but have a wide variety of attacks. Dragons type moves don’t do much to Steel types and Fairy types are completely immune to their attacks. My bro said Raihan was infamous for completely demolishing trainers with his overwhelming dragons, so I’d watch your choices around them.')
    .setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
    .setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fbleedingcool.com%2Fgames%2Frayquaza-raid-guide-how-to-catch-a-shiny-rayquaza-in-pokemon-go%2F&psig=AOvVaw02L1u59NkP3kqQSp5xAJKB&ust=1609623775222000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCIiX9PvZ--0CFQAAAAAdAAAAABAD')

module.exports.groundEmbed = new MessageEmbed()
    .setColor('#000000')
    .setTitle('Ground')
    .setURL('https://youtu.be/5V0kzLYkYTM')
    .setDescription('Ground types are masters of the surface and underneath the ground. They’re super effective against Poison, Steel, Rock, Fire and Electric types. They resist Rock and Poison type attacks and are immune to Electric attacks. If they get his by Grass, Water or Ice type attacks, they’ll be greatly damaged. Bug and Grass types resist their attacks and Flying types are completely immune to them.')
    .setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
    .setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fpokemondb.net%2Fpokedex%2Fgroudon&psig=AOvVaw0dkrbkk1pp7Q7h5WqwkTk8&ust=1609711340636000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCMDg-5eg_u0CFQAAAAAdAAAAABAJ')

bot > 功能 > effectcmds.js

const  effect  = require("./effembeds.js"); // Change the file import based on where it is located

module.exports = 

  name: "effect",

  description: "information on effects from pokke!",

  execute(message, args) 
//POKEMON TYPE -- FAIRY
    if(command === 'fairy')
      module.exports = fairyEmbed;
      
//POKEMON TYPE -- FIGHTING
    if(command === 'fighting')
      module.exports = fightingEmbed;
    
//POKEMON TYPE -- STEEL
    if(command === 'steel')
      module.exports = steelEmbed;
      
//POKEMON TYPE -- DARK
    if(command === 'dark')
      module.exports = darkEmbed;
      
//POKEMON TYPE -- DRAGON
    if(command === 'dragon')
      module.exports = dragonEmbed;
      
//POKEMON TYPE -- GHOST
    if(command === 'ghost')
      module.exports = ghostEmbed;
    
//POKEMON TYPE -- PSYCHIC
    if(command === 'psychic')
      module.exports = psychicEmbed;
    
//POKEMON TYPE -- ROCK
    if(command === 'rock')
      module.exports = rockEmbed;
    
//POKEMON TYPE -- BUG
    if(command === 'bug')
      module.exports = bugEmbed;
    
//POKEMON TYPE -- FLYING
    if(command === 'flying')
      module.exports = flyingEmbed;
    
//POKEMON TYPE -- GROUND
    if(command === 'ground')
      module.exports = groundEmbed;
    
//POKEMON TYPE -- POISON
    if(command === 'poison')
      module.exports = poisonEmbed;
    
//POKEMON TYPE -- ICE
    if(command === 'ice')
      module.exports = iceEmbed;
    
//POKEMON TYPE -- GRASS
    if(command === 'grass')
      module.exports = grassEmbed;
    
//POKEMON TYPE -- ELECTRIC
    if(command === 'electric')
      module.exports = electricEmbed;
    
//POKEMON TYPE -- WATER
    if(command === 'water')
      module.exports = waterEmbed;
    
//POKEMON TYPE -- FIRE
    if(command === 'fire')
      module.exports = fireEmbed;
    
//POKEMON TYPE -- NORMAL
    if(command === 'normal')
      module.exports = normalEmbed;
    
//POKEMON TYPE -- ALL
    if(command === 'all')
      module.exports = allEmbed;
    
console.log(args[0]);

 ,
;

【问题讨论】:

【参考方案1】:

module.exports 正在工作,但你理解错了。它可以使用特定功能等,或者在您需要的任何地方使用嵌入。因此,您只需将您的 effectcmds.js 更新为:

const effect = require("./effembeds.js"); // Change the file import based on where it is located

module.exports = 

  name: "effect",

  description: "information on effects from pokke!",

  execute(message, args) 
//POKEMON TYPE -- FAIRY
    if(args[0] === 'fairy')
      message.channel.send(effect.fairyEmbed);
      

   //Edit that for every embed!

args 是一个数组,在您的前缀之后存储您的输入。所以 args[0] 是前缀之后的第一个输入。在这种情况下这没问题,因为每个效果都只有一个词。

您可以简单地使用存储嵌入文件位置的变量发送嵌入。正如您在我的示例中看到的那样,输入 fairyeffect.fairyEmbed

【讨论】:

我认为我做得对吗?命令是什么? $effect fairy @RUEBee 我在上面编辑了我的代码。它不适用于const effect...

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