尝试为 Discord bot 编写音乐播放器时出错
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【中文标题】尝试为 Discord bot 编写音乐播放器时出错【英文标题】:Error when trying to code a music player for Discord bot 【发布时间】:2019-05-20 10:09:05 【问题描述】:所以我试图在 Visual Studio Code 中通过 discord.js-commando 编写一个 Discord 机器人。我正在尝试对音乐播放器进行编码,并且我能够让机器人加入语音频道。但是,当输入我希望它播放的 URL 时,终端给了我这个错误:
(node:17316) DeprecationWarning: Collection#filterArray: use
Collection#filter instead
(node:17316) UnhandledPromiseRejectionWarning: TypeError: Cannot read
property '524399562249601026' of undefined
at Play
(C:\Users\Vincent\Documents\AstralBot\commands\music\join_channel.js:6:24)
at message.member.voiceChannel.join.then.connection
(C:\Users\Vincent\Documents\AstralBot\commands\music\join_channel.js:48:25)
at process._tickCallback (internal/process/next_tick.js:68:7)
(node:17316) UnhandledPromiseRejectionWarning: Unhandled promise rejection.
This error originated either by throwing inside of an async function without
a catch block, or by rejecting a promise which was not handled with
.catch(). (rejection id: 1)
(node:17316) [DEP0018] DeprecationWarning: Unhandled promise rejections are
deprecated. In the future, promise rejections that are not handled will
terminate the Node.js process with a non-zero exit code.
这是代码:
const commando = require('discord.js-commando');
const YTDL = require('ytdl-core');
function Play(connection, message)
var server = server[message.guild.id]
server.dispatcher = connection.playStream(YTDL(server.queue[0], filter: "audioonly"));
server.queue.shift();
server.dispatcher.on("end", function()
if(server.queue[0])
Play(connection, message);
else
connection.disconnect();
);
class JoinChannelCommand extends commando.Command
constructor(client)
super(client,
name: 'play',
group: 'music',
memberName: 'play',
description: 'Plays whatever you link from YouTube.'
);
async run(message, args)
if(message.member.voiceChannel)
if(!message.guild.voiceConnection)
if(!servers[message.guild.id])
servers[message.guild.id] = queue: []
message.member.voiceChannel.join()
.then(connection =>
var server = servers[message.guild.id];
message.reply("Successfully joined!")
server.queue.push(args);
Play(connection, message);
)
else
message.reply("You must first join a voice channel before inputting the command.")
module.exports = JoinChannelCommand;
我对此有点新,所以任何帮助将不胜感激,谢谢。
【问题讨论】:
【参考方案1】:问题出现在var server = server[message.guild.id]
,说它无法读取undefined
的属性524399562249601026
。所以在这种情况下server
是未定义的。
查看您代码的更多 sn-ps,我认为您打错字了,应该是 servers[...]
而不是 server[...]
。
【讨论】:
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